Merge pull request #8 from gsemaj/caching

Implement basic rename-based cache switching
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CakeLancelot 2021-09-16 04:56:22 -05:00 committed by GitHub
commit 54f083c22d
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1 changed files with 31 additions and 1 deletions

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@ -95,7 +95,37 @@ function loadServerList() {
function setGameInfo(serverUUID) {
var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0];
var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0];
window.asseturl = gameversion.url // gameclient.js needs to access this
// Cache folder renaming
var cachedir = userdir + '\\..\\..\\LocalLow\\Unity\\Web Player\\Cache';
var curversion = cachedir + '\\Fusionfall';
var newversion = cachedir + '\\' + gameversion.name;
var record = userdir + '\\.lastver';
if (remotefs.existsSync(curversion)) {
// cache already exists
// find out what version it belongs to
if (remotefs.existsSync(record)) {
var lastversion = remotefs.readFileSync(record);
remotefs.renameSync(curversion, cachedir + '\\' + lastversion);
console.log('Cached version ' + lastversion);
} else {
console.log(
"Couldn't find last version record; cache may get overwritten"
);
}
}
if (remotefs.existsSync(newversion)) {
// rename saved cache to FusionFall
remotefs.renameSync(newversion, curversion);
console.log('Loaded cached ' + gameversion.name);
}
// make note of what version we are launching for next launch
remotefs.writeFileSync(record, gameversion.name);
window.asseturl = gameversion.url; // gameclient.js needs to access this
remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl);
remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip);