unknown
8f00a0c492
you should be able to view other players and jump around together, although while testing locally one of the clients would always trigger the "Some irregularities have been found with your connection to the server, so your game will be closed" speed check for some reason ??? really not sure, might just be my machine chunking uhhh works ? kind of, not tested for more than a few seconds before one of the clients disconnects |
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cmd | ||
config | ||
core | ||
login | ||
shard | ||
tools | ||
.gitignore | ||
build.sh | ||
compose.yaml | ||
Dockerfile | ||
go.mod | ||
go.sum | ||
README.md |
gopenfusion
A toy implementation of the Fusionfall Packet Protocol written in Go.
Landwalker demo
An implementation of a landwalker server is located in login/
&& shard/
. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). The DB implementation in core/db/
matches the OpenFusion 1.4 SQLite tables, which the login server uses. There's no support for NPCs nor other players, and is liable to softlock the client.
Startup the environment using
$ chmod +x ./build.sh && ./build.sh
$ docker compose up
login server is hosted at 127.0.0.1:23000
, just join from your favorite client
Generating structures
Dump and decompile the Assembly - CSharp.dll
assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py
script located in tools/
, which will handle scraping constants and calculating structure padding. See the script for details on usage.