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split redis.go
This commit is contained in:
parent
d7445e0f0f
commit
d42a34535b
@ -24,7 +24,7 @@ services:
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links:
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- postgresql
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- redis
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shard0:
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shard:
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restart: on-failure
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build: .
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hostname: shard
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51
core/redis/login.go
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51
core/redis/login.go
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@ -0,0 +1,51 @@
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package redis
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import (
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"encoding/json"
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"fmt"
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"strconv"
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"github.com/CPunch/gopenfusion/config"
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)
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type LoginMetadata struct {
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FEKey []byte `json:",omitempty"`
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PlayerID int32 `json:",omitempty"`
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}
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// we store login queues into redis with the name "loginMetadata_<serialKey>"
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// set to expire after config.LOGIN_TIMEOUT duration. this way we can easily
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// have a shared pool of active serial keys & player login data which any
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// shard can pull from
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func makeLoginMetadataKey(serialKey int64) string {
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return fmt.Sprintf("loginMetadata_%s", strconv.Itoa(int(serialKey)))
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}
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func (r *RedisHandler) QueueLogin(serialKey int64, data LoginMetadata) error {
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value, err := json.Marshal(data)
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if err != nil {
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return err
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}
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// add to table
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return r.client.Set(r.ctx, makeLoginMetadataKey(serialKey), value, config.LOGIN_TIMEOUT).Err()
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}
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func (r *RedisHandler) GetLogin(serialKey int64) (LoginMetadata, error) {
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value, err := r.client.Get(r.ctx, makeLoginMetadataKey(serialKey)).Result()
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if err != nil {
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return LoginMetadata{}, err
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}
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var data LoginMetadata
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if err := json.Unmarshal([]byte(value), &data); err != nil {
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return LoginMetadata{}, err
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}
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return data, nil
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}
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func (r *RedisHandler) RemoveLogin(serialKey int64) error {
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return r.client.Del(r.ctx, makeLoginMetadataKey(serialKey)).Err()
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}
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@ -6,9 +6,6 @@ package redis
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import (
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"context"
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"encoding/json"
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"fmt"
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"strconv"
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"github.com/CPunch/gopenfusion/config"
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@ -20,16 +17,6 @@ type RedisHandler struct {
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ctx context.Context
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}
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type LoginMetadata struct {
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FEKey []byte `json:",omitempty"`
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PlayerID int32 `json:",omitempty"`
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}
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type ShardMetadata struct {
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IP string
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Port int
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}
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const (
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SHARD_SET = "shards"
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)
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@ -47,66 +34,3 @@ func OpenRedis(addr string) (*RedisHandler, error) {
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func (r *RedisHandler) Close() error {
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return r.client.Close()
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}
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// we store login queues into redis with the name "loginMetadata_<serialKey>"
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// set to expire after config.LOGIN_TIMEOUT duration. this way we can easily
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// have a shared pool of active serial keys & player login data which any
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// shard can pull from
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func makeLoginMetadataKey(serialKey int64) string {
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return fmt.Sprintf("loginMetadata_%s", strconv.Itoa(int(serialKey)))
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}
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func (r *RedisHandler) QueueLogin(serialKey int64, data LoginMetadata) error {
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value, err := json.Marshal(data)
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if err != nil {
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return err
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}
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// add to table
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return r.client.Set(r.ctx, makeLoginMetadataKey(serialKey), value, config.LOGIN_TIMEOUT).Err()
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}
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func (r *RedisHandler) GetLogin(serialKey int64) (LoginMetadata, error) {
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value, err := r.client.Get(r.ctx, makeLoginMetadataKey(serialKey)).Result()
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if err != nil {
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return LoginMetadata{}, err
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}
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var data LoginMetadata
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if err := json.Unmarshal([]byte(value), &data); err != nil {
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return LoginMetadata{}, err
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}
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return data, nil
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}
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func (r *RedisHandler) RemoveLogin(serialKey int64) error {
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return r.client.Del(r.ctx, makeLoginMetadataKey(serialKey)).Err()
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}
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func (r *RedisHandler) RegisterShard(shard ShardMetadata) error {
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value, err := json.Marshal(shard)
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if err != nil {
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return err
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}
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return r.client.SAdd(r.ctx, SHARD_SET, value).Err()
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}
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func (r *RedisHandler) GetShards() []ShardMetadata {
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shardData := r.client.SMembers(r.ctx, SHARD_SET).Val()
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// unmarshal all shards
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shards := make([]ShardMetadata, 0, len(shardData))
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for _, data := range shardData {
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var shard ShardMetadata
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if err := json.Unmarshal([]byte(data), &shard); err != nil {
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continue
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}
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shards = append(shards, shard)
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}
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return shards
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}
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34
core/redis/shard.go
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34
core/redis/shard.go
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@ -0,0 +1,34 @@
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package redis
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import "encoding/json"
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type ShardMetadata struct {
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IP string
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Port int
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}
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func (r *RedisHandler) RegisterShard(shard ShardMetadata) error {
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value, err := json.Marshal(shard)
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if err != nil {
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return err
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}
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return r.client.SAdd(r.ctx, SHARD_SET, value).Err()
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}
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func (r *RedisHandler) GetShards() []ShardMetadata {
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shardData := r.client.SMembers(r.ctx, SHARD_SET).Val()
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// unmarshal all shards
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shards := make([]ShardMetadata, 0, len(shardData))
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for _, data := range shardData {
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var shard ShardMetadata
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if err := json.Unmarshal([]byte(data), &shard); err != nil {
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continue
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}
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shards = append(shards, shard)
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}
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return shards
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}
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