A toy implementation of the FusionFall Packet Protocol in Go
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CPunch 7d83732e44 genstructs.py: refactor; use match/case statement
- lol, i had no idea python *FINALLY* added a switch/case equivalent.
sadly though, it looks like the generated python bytecode is
nearly identical in performance.
there's no lookup table magic for match/case, and is almost
identical to if/else if/else. it amounts to syntax sugar 😭
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README.md

gopenfusion

A toy implementation of the Fusionfall Packet Protocol and accompanying services, written in Go.

Landwalker demo

An implementation of a landwalker server is located in login/ && shard/. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). There is minimal support for NPCs, and minimal support for player interaction (chat & player movement being mostly it).

Startup the environment using

$ chmod +x ./build.sh && ./build.sh
$ docker compose up

The environment consists of a shard service, login service, redis && postgres containers. redis is used to pass login metadata between the login and shard services, while postgres is just used to store player accounts and characters.

login server is hosted at 127.0.0.1:23000, just join from your favorite client

Generating structures

Dump and decompile the Assembly - CSharp.dll assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py script located in tools/, which will handle scraping constants and calculating structure padding. See the script for details on usage.