gopenfusion/server/join.go

65 lines
1.9 KiB
Go

package server
import (
"fmt"
"time"
"github.com/CPunch/gopenfusion/core"
"github.com/CPunch/gopenfusion/core/protocol"
)
func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
var enter protocol.SP_CL2FE_REQ_PC_ENTER
pkt.Decode(&enter)
loginData, err := server.CheckLogin(enter.IEnterSerialKey)
if err != nil {
// the error codes for P_FE2CL_REP_PC_ENTER_FAIL aren't referenced in the client :(
peer.Send(protocol.P_FE2CL_REP_PC_ENTER_FAIL, protocol.SP_FE2CL_REP_PC_ENTER_FAIL{})
return err
}
// attach player
var resp *protocol.SP_FE2CL_REP_PC_ENTER_SUCC
if err := server.UpdatePlayer(peer, func(old *core.Player) (*core.Player, error) {
if old != nil { // resending a shard enter packet?
return nil, fmt.Errorf("resent enter packet!")
}
plr, err := server.dbHndlr.GetPlayer(int(loginData.PlayerID))
if err != nil {
return nil, err
}
resp = &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
IID: int32(plr.PlayerID),
PCLoadData2CL: plr.ToPCLoadData2CL(),
UiSvrTime: uint64(time.Now().Unix()),
}
return plr, nil
}); err != nil {
peer.Send(protocol.P_FE2CL_REP_PC_ENTER_FAIL, protocol.SP_FE2CL_REP_PC_ENTER_FAIL{})
return err
}
// setup key
peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
peer.FE_key = loginData.FEKey
peer.SetActiveKey(protocol.USE_FE)
return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
}
func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
pkt.Decode(&loadComplete)
plr := server.LoadPlayer(peer)
if plr == nil {
return fmt.Errorf("peer has no player attached!")
}
return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
}