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CPunch
8e84f0c7b2
haven't decided if showing an asciinema of the docker compose environment is really useful or informative. maybe i'll record a GIF of some gameplay in the future
30 lines
1.8 KiB
Markdown
30 lines
1.8 KiB
Markdown
# gopenfusion
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<p align="center">
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<a href="https://github.com/CPunch/gopenfusion/actions/workflows/tests.yaml"><img src="https://github.com/CPunch/gopenfusion/actions/workflows/tests.yaml/badge.svg?branch=main" alt="Workflow"></a>
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<a href="https://github.com/CPunch/gopenfusion/blob/main/LICENSE.md"><img src="https://img.shields.io/github/license/CPunch/gopenfusion" alt="License"></a>
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<br>
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<a href="https://asciinema.org/a/625524" target="_blank"><img src="https://asciinema.org/a/625524.svg" /></a>
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</p>
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A toy implementation of the [Fusionfall Packet Protocol](https://openpunk.com/pages/fusionfall-openfusion/) (see: `cnet/`) and accompanying services, written in Go.
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## Landwalker demo
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An implementation of a landwalker server is located in `login/` && `shard/`. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). There is minimal support for NPCs, and minimal support for player interaction (chat & player movement being mostly it).
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Startup the environment using
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```sh
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$ chmod +x ./build.sh && ./build.sh
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$ docker compose up
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```
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The environment consists of a shard service, login service, redis && postgres containers. redis is used to pass login metadata between the login and shard services, while postgres is just used to store player accounts and characters.
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login server is hosted at `127.0.0.1:23000`, just join from your [favorite client](https://github.com/OpenFusionProject/OpenFusion/releases/latest)
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## Generating structures
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Dump and decompile the `Assembly - CSharp.dll` assembly from the fusionfall main.unity3d, using a tool like [ilspycmd](https://www.nuget.org/packages/ilspycmd/). The full output source can then be passed to `genstructs.py` script located in `tools/`, which will handle scraping constants and calculating structure padding. See the script for details on usage.
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