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Author SHA1 Message Date
52f0c4b1c7 update module name to reflect repo 2023-03-10 01:02:28 -06:00
bf1e9d1350 updated README 2023-03-10 00:58:29 -06:00
10 changed files with 28 additions and 24 deletions

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@ -2,6 +2,10 @@
A toy implementation of the [Fusionfall Packet Protocol](https://openpunk.com/pages/fusionfall-openfusion/) written in Go.
## Login Sever
An example login server implementation exists in `server/`. This implementation should be compatible with existing OpenFusion databases, however this only exists as an example and doesn't direct clients to a shard server (they're softlocked after the tutorial, or during character selection).
## Generating structures
Dump and decompile the `Assembly - CSharp.dll` assembly from the fusionfall main.unity3d, using a tool like [ilspycmd](https://www.nuget.org/packages/ilspycmd/). The full output source can then be passed to `genstructs.py` script located in `tools/`, which will handle scraping constants and calculating structure padding. See the script for details on usage.

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@ -5,7 +5,7 @@ import (
"golang.org/x/crypto/bcrypt"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/protocol"
"github.com/blockloop/scan"
)

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@ -3,7 +3,7 @@ package db
import (
"database/sql"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/protocol"
)
type Inventory struct {

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@ -3,8 +3,8 @@ package db
import (
"database/sql"
"github.com/CPunch/GopenFusion/config"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/config"
"github.com/CPunch/gopenfusion/protocol"
"github.com/blockloop/scan"
)

2
go.mod
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@ -1,4 +1,4 @@
module github.com/CPunch/GopenFusion
module github.com/CPunch/gopenfusion
go 1.19

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@ -1,8 +1,8 @@
package main
import (
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/server"
"github.com/CPunch/gopenfusion/db"
"github.com/CPunch/gopenfusion/server"
)
func main() {

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@ -5,10 +5,10 @@ import (
"fmt"
"time"
"github.com/CPunch/GopenFusion/config"
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/GopenFusion/util"
"github.com/CPunch/gopenfusion/config"
"github.com/CPunch/gopenfusion/db"
"github.com/CPunch/gopenfusion/protocol"
"github.com/CPunch/gopenfusion/util"
)
const (
@ -211,7 +211,7 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt *protocol.Packet) {
ILevel: int16(plr.Level),
SPC_Style: PCStyle,
SPC_Style2: PCStyle2,
SOn_Item: charPkt.SOn_Item, // if the items were faked, we don't really care since the db only stores the sanitized fields
SOn_Item: charPkt.SOn_Item, // if items were faked, we don't really care since the db only stores the sanitized fields
}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
}

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@ -5,13 +5,13 @@ import (
"net"
"sync"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/protocol"
)
type LoginServer struct {
listener net.Listener
peers map[*Peer]bool
lock sync.Mutex
peersLock sync.Mutex
}
func NewLoginServer() *LoginServer {
@ -78,13 +78,13 @@ func (server *LoginServer) HandlePacket(peer *Peer, typeID uint32, pkt *protocol
}
func (server *LoginServer) Disconnect(peer *Peer) {
server.lock.Lock()
server.peersLock.Lock()
delete(server.peers, peer)
server.lock.Unlock()
server.peersLock.Unlock()
}
func (server *LoginServer) Connect(peer *Peer) {
server.lock.Lock()
server.peersLock.Lock()
server.peers[peer] = true
server.lock.Unlock()
server.peersLock.Unlock()
}

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@ -6,8 +6,8 @@ import (
"log"
"net"
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/db"
"github.com/CPunch/gopenfusion/protocol"
)
const (

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@ -1,8 +1,8 @@
package util
import (
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/gopenfusion/db"
"github.com/CPunch/gopenfusion/protocol"
)
func Player2PCStyle(plr *db.Player) (protocol.SPCStyle, protocol.SPCStyle2) {