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@ -2,6 +2,10 @@
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A toy implementation of the [Fusionfall Packet Protocol](https://openpunk.com/pages/fusionfall-openfusion/) written in Go.
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## Login Sever
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An example login server implementation exists in `server/`. This implementation should be compatible with existing OpenFusion databases, however this only exists as an example and doesn't direct clients to a shard server (they're softlocked after the tutorial, or during character selection).
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## Generating structures
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Dump and decompile the `Assembly - CSharp.dll` assembly from the fusionfall main.unity3d, using a tool like [ilspycmd](https://www.nuget.org/packages/ilspycmd/). The full output source can then be passed to `genstructs.py` script located in `tools/`, which will handle scraping constants and calculating structure padding. See the script for details on usage.
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@ -5,7 +5,7 @@ import (
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"golang.org/x/crypto/bcrypt"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/protocol"
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"github.com/blockloop/scan"
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)
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@ -3,7 +3,7 @@ package db
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import (
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"database/sql"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/protocol"
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)
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type Inventory struct {
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@ -3,8 +3,8 @@ package db
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import (
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"database/sql"
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"github.com/CPunch/GopenFusion/config"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/protocol"
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"github.com/blockloop/scan"
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)
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2
go.mod
2
go.mod
@ -1,4 +1,4 @@
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module github.com/CPunch/GopenFusion
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module github.com/CPunch/gopenfusion
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go 1.19
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4
main.go
4
main.go
@ -1,8 +1,8 @@
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package main
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import (
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"github.com/CPunch/GopenFusion/db"
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"github.com/CPunch/GopenFusion/server"
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"github.com/CPunch/gopenfusion/db"
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"github.com/CPunch/gopenfusion/server"
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)
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func main() {
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@ -5,10 +5,10 @@ import (
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"fmt"
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"time"
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"github.com/CPunch/GopenFusion/config"
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"github.com/CPunch/GopenFusion/db"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/GopenFusion/util"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/db"
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"github.com/CPunch/gopenfusion/protocol"
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"github.com/CPunch/gopenfusion/util"
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)
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const (
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@ -211,7 +211,7 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt *protocol.Packet) {
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ILevel: int16(plr.Level),
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SPC_Style: PCStyle,
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SPC_Style2: PCStyle2,
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SOn_Item: charPkt.SOn_Item, // if the items were faked, we don't really care since the db only stores the sanitized fields
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SOn_Item: charPkt.SOn_Item, // if items were faked, we don't really care since the db only stores the sanitized fields
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}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
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}
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@ -5,13 +5,13 @@ import (
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"net"
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"sync"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/protocol"
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)
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type LoginServer struct {
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listener net.Listener
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peers map[*Peer]bool
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lock sync.Mutex
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listener net.Listener
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peers map[*Peer]bool
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peersLock sync.Mutex
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}
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func NewLoginServer() *LoginServer {
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@ -78,13 +78,13 @@ func (server *LoginServer) HandlePacket(peer *Peer, typeID uint32, pkt *protocol
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}
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func (server *LoginServer) Disconnect(peer *Peer) {
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server.lock.Lock()
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server.peersLock.Lock()
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delete(server.peers, peer)
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server.lock.Unlock()
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server.peersLock.Unlock()
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}
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func (server *LoginServer) Connect(peer *Peer) {
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server.lock.Lock()
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server.peersLock.Lock()
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server.peers[peer] = true
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server.lock.Unlock()
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server.peersLock.Unlock()
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}
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@ -6,8 +6,8 @@ import (
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"log"
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"net"
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"github.com/CPunch/GopenFusion/db"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/db"
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"github.com/CPunch/gopenfusion/protocol"
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)
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const (
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package util
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import (
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"github.com/CPunch/GopenFusion/db"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/gopenfusion/db"
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"github.com/CPunch/gopenfusion/protocol"
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)
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func Player2PCStyle(plr *db.Player) (protocol.SPCStyle, protocol.SPCStyle2) {
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