- loginMetadata is passed to shards through redis now
- shards announce they're alive via redis.AnnounceShard() which just
populates a hashset keyed 'shards'
- login servers grab the 'shards' hashset and randomly picks a shard to
pass the player to (for now)
- ./service shard && ./service login
- Many new environment variables, check config/config.go for more info.
or for a tl;dr just read the Dockerfile for the required ones
- Shard and login services now run in different processes ! (and
containers?? wooaaah)
- the shard's ip sent to the client via the login server is currently hardcoded in config/config.go
- no packets other than P_CL2FE_REQ_PC_ENTER and P_CL2FE_REQ_PC_LOADING_COMPLETE are supported via the shard server