mirror of
https://github.com/CPunch/gopenfusion.git
synced 2025-10-06 01:30:07 +00:00
landwalker achieved!
- the shard's ip sent to the client via the login server is currently hardcoded in config/config.go - no packets other than P_CL2FE_REQ_PC_ENTER and P_CL2FE_REQ_PC_LOADING_COMPLETE are supported via the shard server
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@@ -1,8 +1,13 @@
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package server
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import "github.com/CPunch/gopenfusion/core/protocol"
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import (
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"fmt"
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"time"
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) (retErr error) {
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var enter protocol.SP_CL2FE_REQ_PC_ENTER
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pkt.Decode(&enter)
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@@ -19,7 +24,31 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
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return err
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}
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// TODO
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_ = plr
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return nil
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// attach player
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server.JoinPlayer(peer, plr)
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resp := &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
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IID: int32(plr.PlayerID),
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PCLoadData2CL: plr.ToPCLoadData2CL(),
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UiSvrTime: uint64(time.Now().Unix()),
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}
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// setup key
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peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
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peer.FE_key = loginData.FEKey
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peer.SetActiveKey(protocol.USE_FE)
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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plr := server.GetPlayer(peer)
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if plr == nil {
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return fmt.Errorf("peer has no player attached!")
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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}
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@@ -41,7 +41,8 @@ func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) {
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}
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server.packetHandlers = map[uint32]PacketHandler{
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
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}
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return server, nil
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@@ -89,6 +90,20 @@ func (server *ShardServer) Connect(peer *protocol.CNPeer) {
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server.peers.Store(peer, nil)
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}
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func (server *ShardServer) GetPlayer(peer *protocol.CNPeer) *core.Player {
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val, ok := server.peers.Load(peer)
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if !ok {
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return nil
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}
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plr, ok := val.(*core.Player)
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if !ok {
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return nil
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}
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return plr
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}
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func (server *ShardServer) JoinPlayer(peer *protocol.CNPeer, player *core.Player) {
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server.peers.Store(peer, player)
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}
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