landwalker achieved!

- the shard's ip sent to the client via the login server is currently hardcoded in config/config.go
- no packets other than P_CL2FE_REQ_PC_ENTER and P_CL2FE_REQ_PC_LOADING_COMPLETE are supported via the shard server
This commit is contained in:
2023-03-22 17:07:16 -05:00
parent 5b2a8b838e
commit bb29a988b3
5 changed files with 83 additions and 7 deletions

View File

@@ -1,8 +1,13 @@
package server
import "github.com/CPunch/gopenfusion/core/protocol"
import (
"fmt"
"time"
func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) (retErr error) {
"github.com/CPunch/gopenfusion/core/protocol"
)
func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
var enter protocol.SP_CL2FE_REQ_PC_ENTER
pkt.Decode(&enter)
@@ -19,7 +24,31 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
return err
}
// TODO
_ = plr
return nil
// attach player
server.JoinPlayer(peer, plr)
resp := &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
IID: int32(plr.PlayerID),
PCLoadData2CL: plr.ToPCLoadData2CL(),
UiSvrTime: uint64(time.Now().Unix()),
}
// setup key
peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
peer.FE_key = loginData.FEKey
peer.SetActiveKey(protocol.USE_FE)
return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
}
func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
pkt.Decode(&loadComplete)
plr := server.GetPlayer(peer)
if plr == nil {
return fmt.Errorf("peer has no player attached!")
}
return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
}

View File

@@ -41,7 +41,8 @@ func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) {
}
server.packetHandlers = map[uint32]PacketHandler{
protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
}
return server, nil
@@ -89,6 +90,20 @@ func (server *ShardServer) Connect(peer *protocol.CNPeer) {
server.peers.Store(peer, nil)
}
func (server *ShardServer) GetPlayer(peer *protocol.CNPeer) *core.Player {
val, ok := server.peers.Load(peer)
if !ok {
return nil
}
plr, ok := val.(*core.Player)
if !ok {
return nil
}
return plr
}
func (server *ShardServer) JoinPlayer(peer *protocol.CNPeer, player *core.Player) {
server.peers.Store(peer, player)
}