major refactoring; started DB

- DB work has started in db. this will be a direct port of the OpenFusion DB format.
- LoginServer is now less of a dummy. You can create and login to accounts, and create a character to go through the tutorial with.
- config.go will host some commonly changed variables.
- protocol: fixed a bug relating to arrays being ignored while encoding packets
This commit is contained in:
2023-03-09 01:48:13 -06:00
parent 1fff485f93
commit 8569225ec7
16 changed files with 947 additions and 89 deletions

129
server/client.go Normal file
View File

@@ -0,0 +1,129 @@
package server
import (
"encoding/binary"
"fmt"
"log"
"net"
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/protocol"
)
const (
USE_E = iota
USE_FE
)
type ClientHandler interface {
HandlePacket(client *Client, typeID uint32, pkt *protocol.Packet)
Connect(client *Client)
Disconnect(client *Client)
}
type Client struct {
E_key []byte
FE_key []byte
SzID string
AccountID int
Player *db.Player
handler ClientHandler
conn net.Conn
alive bool
whichKey int
}
func NewClient(handler ClientHandler, conn net.Conn) *Client {
return &Client{
E_key: []byte(protocol.DEFAULT_KEY),
FE_key: nil,
SzID: "",
AccountID: -1,
Player: nil,
handler: handler,
conn: conn,
alive: true,
whichKey: USE_E,
}
}
func (client *Client) Send(data interface{}, typeID uint32) {
// encode
pkt := protocol.NewPacket(make([]byte, 0))
pkt.Encode(data)
log.Printf("Sending %#v, sizeof: %d", data, len(pkt.Buf))
// write packet size
tmp := make([]byte, 4)
binary.LittleEndian.PutUint32(tmp, uint32(len(pkt.Buf)+4))
if _, err := client.conn.Write(tmp); err != nil {
panic(fmt.Errorf("[FATAL] failed to write packet size! %v", err))
}
// prepend the typeID to the packet body
binary.LittleEndian.PutUint32(tmp, uint32(typeID))
tmp = append(tmp, pkt.Buf...)
// encrypt typeID & body
switch client.whichKey {
case USE_E:
protocol.EncryptData(tmp, client.E_key)
case USE_FE:
protocol.EncryptData(tmp, client.FE_key)
}
// write packet body
if _, err := client.conn.Write(tmp); err != nil {
panic(fmt.Errorf("[FATAL] failed to write packet body! %v", err))
}
}
func (client *Client) Kill() {
if !client.alive {
return
}
client.alive = false
client.conn.Close()
client.handler.Disconnect(client)
}
func (client *Client) ClientHandler() {
defer func() {
if err := recover(); err != nil {
log.Printf("Client %p panic'd! %v", client, err)
}
client.Kill()
}()
tmp := make([]byte, 4, protocol.CN_PACKET_BUFFER_SIZE)
for {
// read packet size
if _, err := client.conn.Read(tmp); err != nil {
panic(fmt.Errorf("[FATAL] failed to read packet size! %v", err))
}
sz := int(binary.LittleEndian.Uint32(tmp))
// client should never send a packet size outside of this range
if sz > protocol.CN_PACKET_BUFFER_SIZE || sz < 4 {
panic(fmt.Errorf("[FATAL] malicious packet size received! %d", sz))
}
// read packet body
if _, err := client.conn.Read(tmp[:sz]); err != nil {
panic(fmt.Errorf("[FATAL] failed to read packet body! %v", err))
}
// decrypt && grab typeID
protocol.DecryptData(tmp[:sz], client.E_key)
typeID := uint32(binary.LittleEndian.Uint32(tmp[:4]))
// dispatch packet
log.Printf("Got packet ID: %x, with a sizeof: %d\n", typeID, sz)
pkt := protocol.NewPacket(tmp[4:sz])
client.handler.HandlePacket(client, typeID, pkt)
// reset tmp
tmp = tmp[:4]
}
}

171
server/login.go Normal file
View File

@@ -0,0 +1,171 @@
package server
import (
"encoding/binary"
"fmt"
"time"
"github.com/CPunch/GopenFusion/config"
"github.com/CPunch/GopenFusion/db"
"github.com/CPunch/GopenFusion/protocol"
"github.com/CPunch/GopenFusion/util"
)
const (
LOGIN_DATABASE_ERROR = 0
LOGIN_ID_DOESNT_EXIST = 1
LOGIN_ID_AND_PASSWORD_DO_NOT_MATCH = 2
LOGIN_ID_ALREADY_IN_USE = 3
LOGIN_ERROR = 4
LOGIN_CLIENT_VERSION_OUTDATED = 6
LOGIN_YOU_ARE_NOT_AN_AUTHORIZED_BETA_TESTER = 7
LOGIN_AUTHENTICATION_CONNECTION_ERROR = 8
LOGIN_UPDATED_EUALA_REQUIRED = 9
)
func (server *LoginServer) AcceptLogin(client *Client, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) {
client.SzID = SzID
resp := &protocol.SP_LS2CL_REP_LOGIN_SUCC{
SzID: SzID,
ICharCount: int8(len(data)),
ISlotNum: ISlotNum,
IPaymentFlag: 1,
IOpenBetaFlag: 0,
UiSvrTime: uint64(time.Now().Unix()),
}
client.Send(resp, protocol.P_LS2CL_REP_LOGIN_SUCC)
client.E_key = protocol.CreateNewKey(
resp.UiSvrTime,
uint64(resp.ICharCount+1),
uint64(resp.ISlotNum+1),
)
client.FE_key = protocol.CreateNewKey(
binary.LittleEndian.Uint64([]byte(protocol.DEFAULT_KEY)),
uint64(IClientVerC),
1,
)
// send characters (if any)
for i := 0; i < len(data); i++ {
client.Send(&data[i], protocol.P_LS2CL_REP_CHAR_INFO)
}
}
func (server *LoginServer) Login(client *Client, pkt *protocol.Packet) {
var loginPkt protocol.SP_CL2LS_REQ_LOGIN
pkt.Decode(&loginPkt)
SendError := func(e int32) {
client.Send(&protocol.SP_LS2CL_REP_LOGIN_FAIL{
IErrorCode: e,
SzID: loginPkt.SzID,
}, protocol.P_LS2CL_REP_LOGIN_FAIL)
}
// client is resending a login packet??
if client.AccountID != -1 {
SendError(LOGIN_ERROR)
panic(fmt.Errorf("Out of order P_CL2LS_REQ_LOGIN!"))
}
// attempt login
account, err := db.TryLogin(db.DefaultDB, loginPkt.SzID, loginPkt.SzPassword)
if err == db.LoginErrorInvalidID {
// this is the default behavior, auto create the account if the ID isn't in use
account, err = db.NewAccount(db.DefaultDB, loginPkt.SzID, loginPkt.SzPassword)
if err != nil {
// respond with a dummy login error packet so the client doesn't get softlocked
SendError(LOGIN_DATABASE_ERROR)
panic(err)
}
} else if err == db.LoginErrorInvalidPassword {
// respond with invalid password
SendError(LOGIN_ID_AND_PASSWORD_DO_NOT_MATCH)
return
} else if err != nil { // wtf?
SendError(LOGIN_DATABASE_ERROR)
panic(err)
}
// grab player data
client.AccountID = account.AccountID
plrs, err := db.DefaultDB.GetPlayers(account.AccountID)
if err != nil {
SendError(LOGIN_DATABASE_ERROR)
panic(err)
}
// build character list
charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0)
for _, plr := range plrs {
PCStyle, PCStyle2 := util.Player2PCStyle(&plr)
info := protocol.SP_LS2CL_REP_CHAR_INFO{
ISlot: int8(plr.Slot),
ILevel: int16(plr.Level),
SPC_Style: PCStyle,
SPC_Style2: PCStyle2,
IX: int32(plr.XCoordinate),
IY: int32(plr.YCoordinate),
IZ: int32(plr.ZCoordinate),
}
AEquip, err := db.DefaultDB.GetPlayerInventorySlots(plr.PlayerID, 0, config.AEQUIP_COUNT-1)
if err != nil {
SendError(LOGIN_DATABASE_ERROR)
panic(err)
}
copy(info.AEquip[:], AEquip)
charInfo = append(charInfo, info)
}
server.AcceptLogin(client, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
}
func (server *LoginServer) SaveCharacterName(client *Client, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt)
if client.AccountID == -1 {
client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
}
PlayerID, err := db.DefaultDB.NewPlayer(client.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
if err != nil {
client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
panic(err)
}
client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
IPC_UID: int64(PlayerID),
ISlotNum: charPkt.ISlotNum,
IGender: charPkt.IGender,
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC)
}
func (server *LoginServer) CharacterCreate(client *Client, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_CHAR_CREATE
pkt.Decode(&charPkt)
if err := db.DefaultDB.FinishPlayer(&charPkt, client.AccountID); err != nil {
panic(err)
}
plr, err := db.DefaultDB.GetPlayer(int(charPkt.PCStyle.IPC_UID))
if err != nil {
panic(err)
}
PCStyle, PCStyle2 := util.Player2PCStyle(plr)
client.Send(&protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
ILevel: int16(plr.Level),
SPC_Style: PCStyle,
SPC_Style2: PCStyle2,
SOn_Item: protocol.SOnItem{ /*TODO*/ },
}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
}

View File

@@ -4,14 +4,15 @@ import (
"fmt"
"log"
"net"
"sync"
"github.com/CPunch/GopenFusion/protocol"
)
type LoginServer struct {
listener net.Listener
clients map[*protocol.Client]bool
unregister chan *protocol.Client
listener net.Listener
clients map[*Client]bool
lock sync.Mutex
}
func NewLoginServer() *LoginServer {
@@ -21,9 +22,8 @@ func NewLoginServer() *LoginServer {
}
return &LoginServer{
listener: listener,
clients: make(map[*protocol.Client]bool),
unregister: make(chan *protocol.Client),
listener: listener,
clients: make(map[*Client]bool),
}
}
@@ -31,33 +31,22 @@ func (server *LoginServer) Start() {
log.Print("Server hosted on 127.0.0.1:23000")
for {
select {
case client := <-server.unregister:
delete(server.clients, client)
fmt.Printf("Client %p disconnected\n", client)
default:
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := protocol.NewClient(server, conn)
server.clients[client] = true
fmt.Printf("Client %p connected\n", client)
go client.ClientHandler()
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := NewClient(server, conn)
server.Connect(client)
go client.ClientHandler()
}
}
func (server *LoginServer) HandlePacket(client *protocol.Client, typeID uint32, pkt *protocol.Packet) {
func (server *LoginServer) HandlePacket(client *Client, typeID uint32, pkt *protocol.Packet) {
switch typeID {
case protocol.P_CL2LS_REQ_LOGIN:
var loginPkt protocol.SP_CL2LS_REQ_LOGIN
pkt.Decode(&loginPkt)
// TODO: for now, we're a dummy server
client.AcceptLogin(loginPkt.SzID, loginPkt.IClientVerC, 1, []protocol.SP_LS2CL_REP_CHAR_INFO{})
server.Login(client, pkt)
case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
pkt.Decode(&charPkt)
@@ -67,21 +56,24 @@ func (server *LoginServer) HandlePacket(client *protocol.Client, typeID uint32,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt)
client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
IPC_UID: 1,
ISlotNum: charPkt.ISlotNum,
IGender: charPkt.IGender,
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC)
server.SaveCharacterName(client, pkt)
case protocol.P_CL2LS_REQ_CHAR_CREATE:
server.CharacterCreate(client, pkt)
default:
log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
}
}
func (server *LoginServer) Disconnect(client *protocol.Client) {
server.unregister <- client
func (server *LoginServer) Disconnect(client *Client) {
server.lock.Lock()
delete(server.clients, client)
fmt.Printf("Client %p disconnected\n", client)
server.lock.Unlock()
}
func (server *LoginServer) Connect(client *Client) {
server.lock.Lock()
server.clients[client] = true
fmt.Printf("Client %p connected\n", client)
server.lock.Unlock()
}