mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-21 23:10:06 +00:00
protocol/packet: accept structs by value for encoding
- server/loginServer: no longer sending packets by pointer, except in cases like AcceptLogin(), which operates on a sent structure slice. since these are already allocated, no need to copy them
This commit is contained in:
parent
00fa94162c
commit
850dd59967
@ -53,7 +53,7 @@ func (pkt Packet) encodeStructField(field reflect.StructField, value reflect.Val
|
||||
return err
|
||||
}
|
||||
default:
|
||||
if err := pkt.Encode(value.Addr().Interface()); err != nil {
|
||||
if err := pkt.Encode(value.Interface()); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ const (
|
||||
func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) error {
|
||||
peer.SzID = SzID
|
||||
|
||||
resp := &protocol.SP_LS2CL_REP_LOGIN_SUCC{
|
||||
resp := protocol.SP_LS2CL_REP_LOGIN_SUCC{
|
||||
SzID: SzID,
|
||||
ICharCount: int8(len(data)),
|
||||
ISlotNum: ISlotNum,
|
||||
@ -66,7 +66,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
|
||||
pkt.Decode(&loginPkt)
|
||||
|
||||
SendError := func(e int32) {
|
||||
peer.Send(protocol.P_LS2CL_REP_LOGIN_FAIL, &protocol.SP_LS2CL_REP_LOGIN_FAIL{
|
||||
peer.Send(protocol.P_LS2CL_REP_LOGIN_FAIL, protocol.SP_LS2CL_REP_LOGIN_FAIL{
|
||||
IErrorCode: e,
|
||||
SzID: loginPkt.SzID,
|
||||
})
|
||||
@ -106,7 +106,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
|
||||
}
|
||||
|
||||
// build character list
|
||||
charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0)
|
||||
charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0, 4)
|
||||
for _, plr := range plrs {
|
||||
PCStyle, PCStyle2 := util.Player2PCStyle(&plr)
|
||||
info := protocol.SP_LS2CL_REP_CHAR_INFO{
|
||||
@ -137,7 +137,7 @@ func (server *LoginServer) CheckCharacterName(peer *Peer, pkt protocol.Packet) e
|
||||
pkt.Decode(&charPkt)
|
||||
|
||||
// just auto accept, client resends this data later
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, &protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
|
||||
SzFirstName: charPkt.SzFirstName,
|
||||
SzLastName: charPkt.SzLastName,
|
||||
})
|
||||
@ -148,18 +148,18 @@ func (server *LoginServer) SaveCharacterName(peer *Peer, pkt protocol.Packet) er
|
||||
pkt.Decode(&charPkt)
|
||||
|
||||
if peer.AccountID == -1 {
|
||||
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
|
||||
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
|
||||
return fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!")
|
||||
}
|
||||
|
||||
// TODO: sanity check SzFirstName && SzLastName
|
||||
PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
|
||||
if err != nil {
|
||||
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
|
||||
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
|
||||
return err
|
||||
}
|
||||
|
||||
return peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
|
||||
return peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
|
||||
IPC_UID: int64(PlayerID),
|
||||
ISlotNum: charPkt.ISlotNum,
|
||||
IGender: charPkt.IGender,
|
||||
@ -195,7 +195,7 @@ func validateCharacterCreation(character *protocol.SP_CL2LS_REQ_CHAR_CREATE) boo
|
||||
}
|
||||
|
||||
func SendFail(peer *Peer) error {
|
||||
if err := peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_FAIL, &protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{
|
||||
if err := peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_FAIL, protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{
|
||||
IErrorCode: 2,
|
||||
}); err != nil {
|
||||
return err
|
||||
@ -222,7 +222,7 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt protocol.Packet) erro
|
||||
}
|
||||
|
||||
PCStyle, PCStyle2 := util.Player2PCStyle(plr)
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHAR_CREATE_SUCC, &protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHAR_CREATE_SUCC, protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
|
||||
ILevel: int16(plr.Level),
|
||||
SPC_Style: PCStyle,
|
||||
SPC_Style2: PCStyle2,
|
||||
@ -239,7 +239,7 @@ func (server *LoginServer) CharacterDelete(peer *Peer, pkt protocol.Packet) erro
|
||||
return SendFail(peer)
|
||||
}
|
||||
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHAR_DELETE_SUCC, &protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
|
||||
return peer.Send(protocol.P_LS2CL_REP_CHAR_DELETE_SUCC, protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
|
||||
ISlotNum: int8(slot),
|
||||
})
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user