genstructs.py: refactor; use match/case statement

- lol, i had no idea python *FINALLY* added a switch/case equivalent.
sadly though, it looks like the generated python bytecode is
nearly identical in performance.
there's no lookup table magic for match/case, and is almost
identical to if/else if/else. it amounts to syntax sugar 😭
This commit is contained in:
CPunch 2023-11-22 16:02:00 -06:00
parent 7eece044c5
commit 7d83732e44

View File

@ -32,10 +32,10 @@ WARN_INVALID = False
class StructTranspiler:
class StructField:
def __init__(self, name: str, type: str, marshal: str) -> None:
def __init__(self, name: str, csType: str, marshal: str) -> None:
self.marshal = marshal
self.type = type
self.ctype = type # for transpilation to c
self.type = csType
self.ctype = csType # for transpilation to c
self.tags = ""
self.size = 0
self.padding = 0
@ -43,50 +43,51 @@ class StructTranspiler:
self.cname = self.name
self.needsPatching = False
if type == "byte":
match csType:
case "byte":
self.type = "uint8"
self.ctype = "char"
self.size = 1
elif type == "sbyte":
case "sbyte":
self.type = "int8"
self.ctype = "char"
self.size = 1
elif type == "short":
case "short":
self.type = "int16"
self.ctype = "short"
self.size = 2
elif type == "int":
case "int":
self.type = "int32"
self.ctype = "int"
self.size = 4
elif type == "uint":
case "uint":
self.type = "uint32"
self.ctype = "int"
self.size = 4
elif type == "float":
case "float":
self.type = "float32"
self.ctype = "float"
self.size = 4
elif type == "long":
case "long":
self.type = "int64"
self.ctype = "long"
self.size = 8
elif type == "ulong":
case "ulong":
self.type = "uint64"
self.ctype = "long"
self.size = 8
elif type == "byte[]":
case "byte[]":
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "[%d]byte" % self.size
self.ctype = "char"
self.cname += "[%d]" % self.size
elif type == "short[]":
case "short[]":
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "[%d]int16" % self.size
self.ctype = "short"
self.cname += "[%d]" % self.size
self.size *= 2
elif type == "string":
case "string":
# all strings in fusionfall are utf16, in a uint16 array
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "string"
@ -94,35 +95,35 @@ class StructTranspiler:
self.ctype = "short"
self.cname += "[%d]" % self.size
self.size *= 2
elif type == "int[]":
case "int[]":
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "[%d]int32" % self.size
self.ctype = "int"
self.cname += "[%d]" % self.size
self.size *= 4
elif type == "float[]":
case "float[]":
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "[%d]float32" % self.size
self.ctype = "float"
self.cname += "[%d]" % self.size
self.size *= 4
elif type == "long[]":
case "long[]":
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.type = "[%d]int64" % self.size
self.ctype = "long"
self.cname += "[%d]" % self.size
self.size *= 8
else:
case _:
# assume it's a structure that will be defined later
if type.find("[]") != -1: # it's an array!
type = type.replace("[]", "")
if csType.find("[]") != -1: # it's an array!
csType = csType.replace("[]", "")
self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")])
self.cname = self.name + "[%d]" % self.size
else:
self.cname = self.name
self.size = 1
self.type = sanitizeName(type)
self.ctype = sanitizeName(type)
self.type = sanitizeName(csType)
self.ctype = sanitizeName(csType)
self.needsPatching = True
def addTag(self, tag: str) -> None: