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https://github.com/CPunch/gopenfusion.git
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login: implement CHAR_DELETE && SAVE_CHAR_TUTOR
- inventory is now properly grabbed from db
This commit is contained in:
parent
8c52df6554
commit
5c7b9bf9fb
@ -1,8 +1,9 @@
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package db
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package db
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import (
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import (
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"database/sql"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/blockloop/scan"
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)
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)
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type Inventory struct {
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type Inventory struct {
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@ -16,14 +17,21 @@ type Inventory struct {
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// start && end are both inclusive
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// start && end are both inclusive
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func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) {
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func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) {
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rows, err := db.Query("SELECT * FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, end, PlayerID)
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rows, err := db.Query("SELECT PlayerID, Slot, ID, Type, Opt, TimeLimit FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, end, PlayerID)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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var inven []Inventory
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var inven []Inventory
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if err := scan.Row(&inven, rows); err != nil {
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for rows.Next() {
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return make([]protocol.SItemBase, end-start), nil
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item := Inventory{}
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if err := rows.Scan(
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&item.PlayerID, &item.Slot, &item.ID, &item.Type, &item.Opt, &item.TimeLimit); err != nil {
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return nil, err
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}
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inven = append(inven, item)
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}
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}
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// populate an SItemBase array
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// populate an SItemBase array
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@ -39,8 +47,9 @@ func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) (
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return items, nil
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return items, nil
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}
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}
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// start is inclusive TODO: needs to be a transaction !!
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// start is inclusive
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func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error {
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func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error {
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return db.Transaction(func(tx *sql.Tx) error {
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// delete inventory slots
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// delete inventory slots
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_, err := db.Query("DELETE FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, start+len(items)-1, PlayerID)
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_, err := db.Query("DELETE FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, start+len(items)-1, PlayerID)
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if err != nil {
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if err != nil {
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@ -58,4 +67,5 @@ func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []pr
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}
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}
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return nil
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return nil
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})
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}
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}
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@ -2,7 +2,6 @@ package db
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import (
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import (
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"database/sql"
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"database/sql"
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"fmt"
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"github.com/CPunch/GopenFusion/config"
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"github.com/CPunch/GopenFusion/config"
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"github.com/CPunch/GopenFusion/protocol"
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"github.com/CPunch/GopenFusion/protocol"
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@ -112,7 +111,7 @@ func (db *DBHandler) FinishPlayer(character *protocol.SP_CL2LS_REQ_CHAR_CREATE,
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// update Inventory
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// update Inventory
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items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID}
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items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID}
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for i := 0; i < len(items); i++ {
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for i := 0; i < len(items); i++ {
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_, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i+1, items[i], i+1)
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_, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i, items[i], i+1)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -132,19 +131,21 @@ func (db *DBHandler) FinishTutorial(PlayerID, AccountID int) error {
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return nil
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return nil
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}
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}
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// returns the deleted player row
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// returns the deleted Slot number
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func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (*Player, error) {
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func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (int, error) {
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row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING *")
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row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING Slot")
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if err != nil {
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if err != nil {
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return nil, err
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return -1, err
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}
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}
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var plr Player
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var slot int
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if err := scan.Row(&plr, row); err != nil {
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for row.Next() {
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return nil, err
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if err := row.Scan(&slot); err != nil {
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return -1, err
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}
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}
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}
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return &plr, nil
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return slot, nil
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}
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}
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func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) {
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func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) {
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@ -165,7 +166,6 @@ func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) {
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return nil, err
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return nil, err
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}
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}
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fmt.Print(PlayerID)
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var plr Player
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var plr Player
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for rows.Next() {
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for rows.Next() {
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if err := rows.Scan(
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if err := rows.Scan(
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@ -20,8 +20,6 @@ type Packet struct {
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cursor int // to keep track of things like member alignment for easier debugging
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cursor int // to keep track of things like member alignment for easier debugging
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}
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}
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const PACK_ALIGN = 4
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func NewPacket(buf []byte) *Packet {
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func NewPacket(buf []byte) *Packet {
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pkt := &Packet{
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pkt := &Packet{
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ByteOrder: binary.LittleEndian,
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ByteOrder: binary.LittleEndian,
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@ -124,6 +124,17 @@ func (server *LoginServer) Login(peer *Peer, pkt *protocol.Packet) {
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server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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}
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}
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func (server *LoginServer) CheckCharacterName(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
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pkt.Decode(&charPkt)
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// just auto accept, client resends this data later
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peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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SzFirstName: charPkt.SzFirstName,
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SzLastName: charPkt.SzLastName,
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}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
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}
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func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
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func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
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pkt.Decode(&charPkt)
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pkt.Decode(&charPkt)
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@ -133,6 +144,7 @@ func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
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panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
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panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
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}
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}
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// TODO: sanity check SzFirstName && SzLastName
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PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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if err != nil {
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if err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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@ -199,6 +211,33 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt *protocol.Packet) {
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ILevel: int16(plr.Level),
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ILevel: int16(plr.Level),
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SPC_Style: PCStyle,
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SPC_Style: PCStyle,
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SPC_Style2: PCStyle2,
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SPC_Style2: PCStyle2,
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SOn_Item: protocol.SOnItem{ /*TODO*/ },
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SOn_Item: charPkt.SOn_Item, // if the items were faked, we don't really care since the db only stores the sanitized fields
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}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
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}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
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}
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}
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func (server *LoginServer) CharacterDelete(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_CHAR_DELETE
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pkt.Decode(&charPkt)
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slot, err := db.DefaultDB.DeletePlayer(int(charPkt.IPC_UID), peer.AccountID)
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if err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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}
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peer.Send(&protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
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ISlotNum: int8(slot),
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}, protocol.P_LS2CL_REP_CHAR_DELETE_SUCC)
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}
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func (server *LoginServer) FinishTutorial(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_TUTOR
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pkt.Decode(&charPkt)
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if err := db.DefaultDB.FinishTutorial(int(charPkt.IPC_UID), peer.AccountID); err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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}
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// no response
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}
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@ -47,17 +47,31 @@ func (server *LoginServer) HandlePacket(peer *Peer, typeID uint32, pkt *protocol
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case protocol.P_CL2LS_REQ_LOGIN:
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case protocol.P_CL2LS_REQ_LOGIN:
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server.Login(peer, pkt)
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server.Login(peer, pkt)
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case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
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case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
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var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
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server.CheckCharacterName(peer, pkt)
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pkt.Decode(&charPkt)
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peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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SzFirstName: charPkt.SzFirstName,
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SzLastName: charPkt.SzLastName,
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}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
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case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
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case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
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server.SaveCharacterName(peer, pkt)
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server.SaveCharacterName(peer, pkt)
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case protocol.P_CL2LS_REQ_CHAR_CREATE:
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case protocol.P_CL2LS_REQ_CHAR_CREATE:
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server.CharacterCreate(peer, pkt)
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server.CharacterCreate(peer, pkt)
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case protocol.P_CL2LS_REQ_CHAR_SELECT:
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/* stubbed */
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case protocol.P_CL2LS_REQ_CHAR_DELETE:
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server.CharacterDelete(peer, pkt)
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case protocol.P_CL2LS_REQ_SHARD_SELECT:
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/* stubbed */
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case protocol.P_CL2LS_REQ_SHARD_LIST_INFO:
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/* stubbed */
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case protocol.P_CL2LS_CHECK_NAME_LIST:
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/* stubbed */
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case protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR:
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server.FinishTutorial(peer, pkt)
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case protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE:
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/* stubbed */
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case protocol.P_CL2LS_REP_LIVE_CHECK:
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/* stubbed */
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case protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME:
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/* stubbed */
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case protocol.P_CL2LS_REQ_SERVER_SELECT:
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/* stubbed */
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default:
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default:
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log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
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log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
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}
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}
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