login: implement CHAR_DELETE && SAVE_CHAR_TUTOR

- inventory is now properly grabbed from db
This commit is contained in:
CPunch 2023-03-10 00:41:21 -06:00
parent 8c52df6554
commit 5c7b9bf9fb
5 changed files with 100 additions and 39 deletions

View File

@ -1,8 +1,9 @@
package db package db
import ( import (
"database/sql"
"github.com/CPunch/GopenFusion/protocol" "github.com/CPunch/GopenFusion/protocol"
"github.com/blockloop/scan"
) )
type Inventory struct { type Inventory struct {
@ -16,14 +17,21 @@ type Inventory struct {
// start && end are both inclusive // start && end are both inclusive
func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) { func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) {
rows, err := db.Query("SELECT * FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, end, PlayerID) rows, err := db.Query("SELECT PlayerID, Slot, ID, Type, Opt, TimeLimit FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, end, PlayerID)
if err != nil { if err != nil {
return nil, err return nil, err
} }
var inven []Inventory var inven []Inventory
if err := scan.Row(&inven, rows); err != nil { for rows.Next() {
return make([]protocol.SItemBase, end-start), nil item := Inventory{}
if err := rows.Scan(
&item.PlayerID, &item.Slot, &item.ID, &item.Type, &item.Opt, &item.TimeLimit); err != nil {
return nil, err
}
inven = append(inven, item)
} }
// populate an SItemBase array // populate an SItemBase array
@ -39,8 +47,9 @@ func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) (
return items, nil return items, nil
} }
// start is inclusive TODO: needs to be a transaction !! // start is inclusive
func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error { func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error {
return db.Transaction(func(tx *sql.Tx) error {
// delete inventory slots // delete inventory slots
_, err := db.Query("DELETE FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, start+len(items)-1, PlayerID) _, err := db.Query("DELETE FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, start+len(items)-1, PlayerID)
if err != nil { if err != nil {
@ -58,4 +67,5 @@ func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []pr
} }
return nil return nil
})
} }

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@ -2,7 +2,6 @@ package db
import ( import (
"database/sql" "database/sql"
"fmt"
"github.com/CPunch/GopenFusion/config" "github.com/CPunch/GopenFusion/config"
"github.com/CPunch/GopenFusion/protocol" "github.com/CPunch/GopenFusion/protocol"
@ -112,7 +111,7 @@ func (db *DBHandler) FinishPlayer(character *protocol.SP_CL2LS_REQ_CHAR_CREATE,
// update Inventory // update Inventory
items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID} items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID}
for i := 0; i < len(items); i++ { for i := 0; i < len(items); i++ {
_, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i+1, items[i], i+1) _, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i, items[i], i+1)
if err != nil { if err != nil {
return err return err
} }
@ -132,19 +131,21 @@ func (db *DBHandler) FinishTutorial(PlayerID, AccountID int) error {
return nil return nil
} }
// returns the deleted player row // returns the deleted Slot number
func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (*Player, error) { func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (int, error) {
row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING *") row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING Slot")
if err != nil { if err != nil {
return nil, err return -1, err
} }
var plr Player var slot int
if err := scan.Row(&plr, row); err != nil { for row.Next() {
return nil, err if err := row.Scan(&slot); err != nil {
return -1, err
}
} }
return &plr, nil return slot, nil
} }
func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) { func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) {
@ -165,7 +166,6 @@ func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) {
return nil, err return nil, err
} }
fmt.Print(PlayerID)
var plr Player var plr Player
for rows.Next() { for rows.Next() {
if err := rows.Scan( if err := rows.Scan(

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@ -20,8 +20,6 @@ type Packet struct {
cursor int // to keep track of things like member alignment for easier debugging cursor int // to keep track of things like member alignment for easier debugging
} }
const PACK_ALIGN = 4
func NewPacket(buf []byte) *Packet { func NewPacket(buf []byte) *Packet {
pkt := &Packet{ pkt := &Packet{
ByteOrder: binary.LittleEndian, ByteOrder: binary.LittleEndian,

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@ -124,6 +124,17 @@ func (server *LoginServer) Login(peer *Peer, pkt *protocol.Packet) {
server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo) server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
} }
func (server *LoginServer) CheckCharacterName(peer *Peer, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
pkt.Decode(&charPkt)
// just auto accept, client resends this data later
peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
}
func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) { func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt) pkt.Decode(&charPkt)
@ -133,6 +144,7 @@ func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!")) panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
} }
// TODO: sanity check SzFirstName && SzLastName
PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum)) PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
if err != nil { if err != nil {
peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL) peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
@ -199,6 +211,33 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt *protocol.Packet) {
ILevel: int16(plr.Level), ILevel: int16(plr.Level),
SPC_Style: PCStyle, SPC_Style: PCStyle,
SPC_Style2: PCStyle2, SPC_Style2: PCStyle2,
SOn_Item: protocol.SOnItem{ /*TODO*/ }, SOn_Item: charPkt.SOn_Item, // if the items were faked, we don't really care since the db only stores the sanitized fields
}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC) }, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
} }
func (server *LoginServer) CharacterDelete(peer *Peer, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_CHAR_DELETE
pkt.Decode(&charPkt)
slot, err := db.DefaultDB.DeletePlayer(int(charPkt.IPC_UID), peer.AccountID)
if err != nil {
peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
panic(err)
}
peer.Send(&protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
ISlotNum: int8(slot),
}, protocol.P_LS2CL_REP_CHAR_DELETE_SUCC)
}
func (server *LoginServer) FinishTutorial(peer *Peer, pkt *protocol.Packet) {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_TUTOR
pkt.Decode(&charPkt)
if err := db.DefaultDB.FinishTutorial(int(charPkt.IPC_UID), peer.AccountID); err != nil {
peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
panic(err)
}
// no response
}

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@ -47,17 +47,31 @@ func (server *LoginServer) HandlePacket(peer *Peer, typeID uint32, pkt *protocol
case protocol.P_CL2LS_REQ_LOGIN: case protocol.P_CL2LS_REQ_LOGIN:
server.Login(peer, pkt) server.Login(peer, pkt)
case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME: case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME server.CheckCharacterName(peer, pkt)
pkt.Decode(&charPkt)
peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME: case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
server.SaveCharacterName(peer, pkt) server.SaveCharacterName(peer, pkt)
case protocol.P_CL2LS_REQ_CHAR_CREATE: case protocol.P_CL2LS_REQ_CHAR_CREATE:
server.CharacterCreate(peer, pkt) server.CharacterCreate(peer, pkt)
case protocol.P_CL2LS_REQ_CHAR_SELECT:
/* stubbed */
case protocol.P_CL2LS_REQ_CHAR_DELETE:
server.CharacterDelete(peer, pkt)
case protocol.P_CL2LS_REQ_SHARD_SELECT:
/* stubbed */
case protocol.P_CL2LS_REQ_SHARD_LIST_INFO:
/* stubbed */
case protocol.P_CL2LS_CHECK_NAME_LIST:
/* stubbed */
case protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR:
server.FinishTutorial(peer, pkt)
case protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE:
/* stubbed */
case protocol.P_CL2LS_REP_LIVE_CHECK:
/* stubbed */
case protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME:
/* stubbed */
case protocol.P_CL2LS_REQ_SERVER_SELECT:
/* stubbed */
default: default:
log.Printf("[WARN] unsupported packet ID: %x\n", typeID) log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
} }