mirror of
https://github.com/CPunch/gopenfusion.git
synced 2025-11-21 22:50:33 +00:00
major refactoring: db.Player is now core.Player
- misc. cleanup - core/db/players.go: works with core.Player types, will also grab inventory table
This commit is contained in:
66
core/db/account.go
Normal file
66
core/db/account.go
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@@ -0,0 +1,66 @@
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package db
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import (
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"fmt"
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"golang.org/x/crypto/bcrypt"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/blockloop/scan"
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)
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type Account struct {
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AccountID int
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Login string
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Password string
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Selected int
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AccountLevel int
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Created int
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LastLogin int
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BannedUntil int
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BannedSince int
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BanReason string
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}
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func (db *DBHandler) NewAccount(Login, Password string) (*Account, error) {
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hash, err := bcrypt.GenerateFromPassword([]byte(Password), 12)
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if err != nil {
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return nil, err
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}
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row, err := db.Query("INSERT INTO Accounts (Login, Password, AccountLevel) VALUES(?, ?, ?) RETURNING *", Login, hash, protocol.CN_ACCOUNT_LEVEL__USER)
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if err != nil {
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return nil, err
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}
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var account Account
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if err := scan.Row(&account, row); err != nil {
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return nil, err
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}
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return &account, nil
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}
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var (
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LoginErrorInvalidID = fmt.Errorf("Invalid Login ID!")
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LoginErrorInvalidPassword = fmt.Errorf("Invalid ID && Password combo!")
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)
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func (db *DBHandler) TryLogin(Login, Password string) (*Account, error) {
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row, err := db.Query("SELECT * FROM Accounts WHERE Login=?", Login)
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if err != nil {
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return nil, err
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}
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var account Account
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if err := scan.Row(&account, row); err != nil {
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return nil, LoginErrorInvalidID
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}
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if bcrypt.CompareHashAndPassword([]byte(account.Password), []byte(Password)) != nil {
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return nil, LoginErrorInvalidPassword
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}
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// else, login was a success
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return &account, nil
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}
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62
core/db/inventory.go
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62
core/db/inventory.go
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@@ -0,0 +1,62 @@
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package db
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import (
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"database/sql"
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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type Inventory struct {
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PlayerID int
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Slot int
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ID int
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Type int
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Opt int
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TimeLimit int
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}
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// start && end are both inclusive
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func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) {
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rows, err := db.Query("SELECT Slot, Type, ID, Opt, TimeLimit FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, end, PlayerID)
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if err != nil {
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return nil, err
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}
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items := make([]protocol.SItemBase, end-start)
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for rows.Next() {
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var slot int
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item := protocol.SItemBase{}
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if err := rows.Scan(
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&slot, &item.IType, &item.IID, &item.IOpt, &item.ITimeLimit); err != nil {
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return nil, err
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}
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items[slot-start] = item
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}
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return items, nil
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}
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// start is inclusive
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func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error {
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return db.Transaction(func(tx *sql.Tx) error {
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// delete inventory slots
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_, err := db.Exec("DELETE FROM Inventory WHERE Slot BETWEEN ? AND ? AND PlayerID = ?", start, start+len(items)-1, PlayerID)
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if err != nil {
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return err
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}
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// insert inventory
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for i, item := range items {
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if item.IID != 0 {
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_, err := db.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt, TimeLimit) VALUES (?, ?, ?, ?, ?, ?)", PlayerID, start+i, item.IID, item.IType, item.IOpt, item.ITimeLimit)
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if err != nil {
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return err
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}
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}
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}
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return nil
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})
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}
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164
core/db/migrations/new.sql
Normal file
164
core/db/migrations/new.sql
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@@ -0,0 +1,164 @@
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-- this file has been lifted from https://github.com/OpenFusionProject/OpenFusion/blob/master/sql/tables.sql
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-- all credit to original contributors!
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CREATE TABLE IF NOT EXISTS Accounts (
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AccountID INTEGER NOT NULL,
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Login TEXT NOT NULL UNIQUE COLLATE NOCASE,
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Password TEXT NOT NULL,
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Selected INTEGER DEFAULT 1 NOT NULL,
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AccountLevel INTEGER NOT NULL,
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Created INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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LastLogin INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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BannedUntil INTEGER DEFAULT 0 NOT NULL,
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BannedSince INTEGER DEFAULT 0 NOT NULL,
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BanReason TEXT DEFAULT '' NOT NULL,
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PRIMARY KEY(AccountID AUTOINCREMENT)
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);
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CREATE TABLE IF NOT EXISTS Players (
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PlayerID INTEGER NOT NULL,
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AccountID INTEGER NOT NULL,
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FirstName TEXT NOT NULL COLLATE NOCASE,
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LastName TEXT NOT NULL COLLATE NOCASE,
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NameCheck INTEGER NOT NULL,
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Slot INTEGER NOT NULL,
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Created INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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LastLogin INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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Level INTEGER DEFAULT 1 NOT NULL,
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Nano1 INTEGER DEFAULT 0 NOT NULL,
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Nano2 INTEGER DEFAULT 0 NOT NULL,
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Nano3 INTEGER DEFAULT 0 NOT NULL,
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AppearanceFlag INTEGER DEFAULT 0 NOT NULL,
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TutorialFlag INTEGER DEFAULT 0 NOT NULL,
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PayZoneFlag INTEGER DEFAULT 0 NOT NULL,
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XCoordinate INTEGER NOT NULL,
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YCoordinate INTEGER NOT NULL,
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ZCoordinate INTEGER NOT NULL,
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Angle INTEGER NOT NULL,
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HP INTEGER NOT NULL,
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FusionMatter INTEGER DEFAULT 0 NOT NULL,
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Taros INTEGER DEFAULT 0 NOT NULL,
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BatteryW INTEGER DEFAULT 0 NOT NULL,
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BatteryN INTEGER DEFAULT 0 NOT NULL,
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Mentor INTEGER DEFAULT 5 NOT NULL,
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CurrentMissionID INTEGER DEFAULT 0 NOT NULL,
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WarpLocationFlag INTEGER DEFAULT 0 NOT NULL,
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SkywayLocationFlag BLOB NOT NULL,
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FirstUseFlag BLOB NOT NULL,
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Quests BLOB NOT NULL,
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PRIMARY KEY(PlayerID AUTOINCREMENT),
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FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
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UNIQUE (AccountID, Slot),
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UNIQUE (FirstName, LastName)
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);
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CREATE TABLE IF NOT EXISTS Appearances (
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PlayerID INTEGER UNIQUE NOT NULL,
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Body INTEGER DEFAULT 0 NOT NULL,
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EyeColor INTEGER DEFAULT 1 NOT NULL,
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FaceStyle INTEGER DEFAULT 1 NOT NULL,
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Gender INTEGER DEFAULT 1 NOT NULL,
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HairColor INTEGER DEFAULT 1 NOT NULL,
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HairStyle INTEGER DEFAULT 1 NOT NULL,
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Height INTEGER DEFAULT 0 NOT NULL,
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SkinColor INTEGER DEFAULT 1 NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS Inventory (
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PlayerID INTEGER NOT NULL,
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Slot INTEGER NOT NULL,
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ID INTEGER NOT NULL,
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Type INTEGER NOT NULL,
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Opt INTEGER NOT NULL,
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TimeLimit INTEGER DEFAULT 0 NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE (PlayerID, Slot)
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);
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CREATE TABLE IF NOT EXISTS QuestItems (
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PlayerID INTEGER NOT NULL,
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Slot INTEGER NOT NULL,
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ID INTEGER NOT NULL,
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Opt INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE (PlayerID, Slot)
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);
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CREATE TABLE IF NOT EXISTS Nanos (
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PlayerID INTEGER NOT NULL,
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ID INTEGER NOT NULL,
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Skill INTEGER NOT NULL,
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Stamina INTEGER DEFAULT 150 NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE (PlayerID, ID)
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);
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CREATE TABLE IF NOT EXISTS RunningQuests (
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PlayerID INTEGER NOT NULL,
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TaskID INTEGER NOT NULL,
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RemainingNPCCount1 INTEGER NOT NULL,
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RemainingNPCCount2 INTEGER NOT NULL,
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RemainingNPCCount3 INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS Buddyships (
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PlayerAID INTEGER NOT NULL,
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PlayerBID INTEGER NOT NULL,
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FOREIGN KEY(PlayerAID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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FOREIGN KEY(PlayerBID) REFERENCES Players(PlayerID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS Blocks (
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PlayerID INTEGER NOT NULL,
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BlockedPlayerID INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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FOREIGN KEY(BlockedPlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS EmailData (
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PlayerID INTEGER NOT NULL,
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MsgIndex INTEGER NOT NULL,
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ReadFlag INTEGER NOT NULL,
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ItemFlag INTEGER NOT NULL,
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SenderID INTEGER NOT NULL,
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SenderFirstName TEXT NOT NULL COLLATE NOCASE,
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SenderLastName TEXT NOT NULL COLLATE NOCASE,
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SubjectLine TEXT NOT NULL,
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MsgBody TEXT NOT NULL,
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Taros INTEGER NOT NULL,
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SendTime INTEGER NOT NULL,
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DeleteTime INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE(PlayerID, MsgIndex)
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);
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CREATE TABLE IF NOT EXISTS EmailItems (
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PlayerID INTEGER NOT NULL,
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MsgIndex INTEGER NOT NULL,
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Slot INTEGER NOT NULL,
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ID INTEGER NOT NULL,
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Type INTEGER NOT NULL,
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Opt INTEGER NOT NULL,
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TimeLimit INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE (PlayerID, MsgIndex, Slot)
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);
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CREATE TABLE IF NOT EXISTS RaceResults(
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EPID INTEGER NOT NULL,
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PlayerID INTEGER NOT NULL,
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Score INTEGER NOT NULL,
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RingCount INTEGER NOT NULL,
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Time INTEGER NOT NULL,
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Timestamp INTEGER NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS RedeemedCodes(
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PlayerID INTEGER NOT NULL,
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Code TEXT NOT NULL,
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FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
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UNIQUE (PlayerID, Code)
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)
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201
core/db/players.go
Normal file
201
core/db/players.go
Normal file
@@ -0,0 +1,201 @@
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package db
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import (
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"database/sql"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/core"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/blockloop/scan"
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)
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// returns PlayerID, error
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func (db *DBHandler) NewPlayer(AccountID int, FirstName, LastName string, slot int) (int, error) {
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nameCheck := 1 // for now, we approve all names
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QuestFlag := make([]byte, 128)
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SkywayLocationFlag := make([]byte, 16)
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FirstUseFlag := make([]byte, 16)
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var PlayerID int
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if err := db.Transaction(func(tx *sql.Tx) error {
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// create player
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row, err := tx.Query(
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"INSERT INTO Players (AccountID, Slot, FirstName, LastName, XCoordinate, YCoordinate, ZCoordinate, Angle, HP, NameCheck, Quests, SkywayLocationFlag, FirstUseFlag) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) RETURNING PlayerID",
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AccountID, slot, FirstName, LastName, config.SPAWN_X, config.SPAWN_Y, config.SPAWN_Z, 0, config.GetMaxHP(1), nameCheck, QuestFlag, SkywayLocationFlag, FirstUseFlag)
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if err != nil {
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return err
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}
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if err := scan.Row(&PlayerID, row); err != nil {
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return err
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}
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// create appearance
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if _, err := tx.Exec("INSERT INTO Appearances (PlayerID) VALUES (?)", PlayerID); err != nil {
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return err
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}
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return nil
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}); err != nil {
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return -1, nil
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}
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return PlayerID, nil
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}
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// TODO: should this operate on the raw packet? should we do validation here or prior?
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func (db *DBHandler) FinishPlayer(character *protocol.SP_CL2LS_REQ_CHAR_CREATE, AccountId int) error {
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return db.Transaction(func(tx *sql.Tx) error {
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// update AppearanceFlag
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_, err := tx.Exec("UPDATE Players SET AppearanceFlag = 1 WHERE PlayerID = ? AND AccountID = ? AND AppearanceFlag = 0", character.PCStyle.IPC_UID, AccountId)
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if err != nil {
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return err
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}
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// update Appearance
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_, err = tx.Exec("UPDATE Appearances SET Body = ?, EyeColor = ?, FaceStyle = ?, Gender = ?, HairColor = ?, HairStyle = ?, Height = ?, SkinColor = ? WHERE PlayerID = ?",
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character.PCStyle.IBody,
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character.PCStyle.IEyeColor,
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character.PCStyle.IFaceStyle,
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character.PCStyle.IGender,
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character.PCStyle.IHairColor,
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character.PCStyle.IHairStyle,
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character.PCStyle.IHeight,
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character.PCStyle.ISkinColor,
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character.PCStyle.IPC_UID)
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if err != nil {
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return err
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}
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// update Inventory
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items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID}
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for i := 0; i < len(items); i++ {
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_, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i, items[i], i+1)
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if err != nil {
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return err
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}
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}
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return nil
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})
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}
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func (db *DBHandler) FinishTutorial(PlayerID, AccountID int) error {
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_, err := db.Exec("UPDATE Players SET TutorialFlag = 1 WHERE PlayerID = ? AND AccountID = ? AND TutorialFlag = 0", PlayerID, AccountID)
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if err != nil {
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return err
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}
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// TODO: reference openfusion's finishTutorial for their academy specific patches
|
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return nil
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}
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// returns the deleted Slot number
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func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (int, error) {
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row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING Slot")
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if err != nil {
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return -1, err
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}
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|
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var slot int
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for row.Next() {
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if err := row.Scan(&slot); err != nil {
|
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return -1, err
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}
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}
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return slot, nil
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}
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const (
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QUERY_PLAYERS = `SELECT
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p.PlayerID, p.AccountID, p.Slot, p.FirstName, p.LastName,
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p.Level, p.Nano1, p.Nano2, p.Nano3,
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p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
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p.XCoordinate, p.YCoordinate, p.ZCoordinate, p.NameCheck,
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p.Angle, p.HP, p.FusionMatter, p.Taros, p.Quests,
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p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
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p.SkywayLocationFlag, p.CurrentMissionID, p.FirstUseFlag,
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a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle,
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a.Height, a.SkinColor, acc.AccountLevel
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FROM Players as p
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INNER JOIN Appearances as a ON p.PlayerID = a.PlayerID
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INNER JOIN Accounts as acc ON p.AccountID = acc.AccountID `
|
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)
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|
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func (db *DBHandler) readPlayer(rows *sql.Rows) (*core.Player, error) {
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plr := core.Player{}
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|
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if err := rows.Scan(
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&plr.PlayerID, &plr.AccountID, &plr.Slot, &plr.PCStyle.SzFirstName, &plr.PCStyle.SzLastName,
|
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&plr.Level, &plr.EquippedNanos[0], &plr.EquippedNanos[1], &plr.EquippedNanos[2],
|
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&plr.PCStyle2.IAppearanceFlag, &plr.PCStyle2.ITutorialFlag, &plr.PCStyle2.IPayzoneFlag,
|
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&plr.X, &plr.Y, &plr.Z, &plr.PCStyle.INameCheck,
|
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&plr.Angle, &plr.HP, &plr.FusionMatter, &plr.Taros, &plr.Quests,
|
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&plr.BatteryW, &plr.BatteryN, &plr.Mentor, &plr.WarpLocationFlag,
|
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&plr.SkywayLocationFlag, &plr.CurrentMissionID, &plr.FirstUseFlag,
|
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&plr.PCStyle.IBody, &plr.PCStyle.IEyeColor, &plr.PCStyle.IFaceStyle, &plr.PCStyle.IGender, &plr.PCStyle.IHairColor, &plr.PCStyle.IHairStyle,
|
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&plr.PCStyle.IHeight, &plr.PCStyle.ISkinColor, &plr.AccountLevel); err != nil {
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return nil, err
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}
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plr.PCStyle.IPC_UID = int64(plr.PlayerID)
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|
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inven, err := db.GetPlayerInventorySlots(plr.PlayerID, 0, config.AEQUIP_COUNT+config.AINVEN_COUNT+config.ABANK_COUNT)
|
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if err != nil {
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return nil, err
|
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}
|
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|
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// populate player inven
|
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for i, item := range inven {
|
||||
if item.IID == 0 { // skip empty slots
|
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continue
|
||||
}
|
||||
|
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switch {
|
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case i < config.AEQUIP_COUNT:
|
||||
plr.Equip[i] = item
|
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case i < config.AEQUIP_COUNT+config.AINVEN_COUNT:
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plr.Inven[i-config.AEQUIP_COUNT] = item
|
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default:
|
||||
plr.Bank[i-config.AEQUIP_COUNT-config.AINVEN_COUNT] = item
|
||||
}
|
||||
}
|
||||
|
||||
return &plr, nil
|
||||
}
|
||||
|
||||
func (db *DBHandler) GetPlayer(PlayerID int) (*core.Player, error) {
|
||||
rows, err := db.Query(QUERY_PLAYERS+"WHERE p.PlayerID = ?", PlayerID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var plr *core.Player
|
||||
for rows.Next() {
|
||||
plr, err = db.readPlayer(rows)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
return plr, nil
|
||||
}
|
||||
|
||||
func (db *DBHandler) GetPlayers(AccountID int) ([]core.Player, error) {
|
||||
rows, err := db.Query(QUERY_PLAYERS+"WHERE p.AccountID = ?", AccountID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var plrs []core.Player
|
||||
for rows.Next() {
|
||||
plr, err := db.readPlayer(rows)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
plrs = append(plrs, *plr)
|
||||
}
|
||||
|
||||
return plrs, nil
|
||||
}
|
||||
72
core/db/schema.go
Normal file
72
core/db/schema.go
Normal file
@@ -0,0 +1,72 @@
|
||||
package db
|
||||
|
||||
/*
|
||||
This database has been based off of openfusion's. Databases should be completely interchangable between
|
||||
openfusion and gopenfusion.
|
||||
*/
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
_ "embed"
|
||||
"fmt"
|
||||
|
||||
_ "github.com/glebarez/go-sqlite"
|
||||
)
|
||||
|
||||
type DBHandler struct {
|
||||
db *sql.DB
|
||||
}
|
||||
|
||||
//go:embed migrations/new.sql
|
||||
var createDBQuery string
|
||||
|
||||
func OpenLiteDB(dbPath string) (*DBHandler, error) {
|
||||
sqliteFmt := fmt.Sprintf("%s", dbPath)
|
||||
|
||||
db, err := sql.Open("sqlite", sqliteFmt)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &DBHandler{db}, nil
|
||||
}
|
||||
|
||||
func (db *DBHandler) Query(query string, args ...any) (*sql.Rows, error) {
|
||||
return db.db.Query(query, args...)
|
||||
}
|
||||
|
||||
func (db *DBHandler) Exec(query string, args ...any) (sql.Result, error) {
|
||||
return db.db.Exec(query, args...)
|
||||
}
|
||||
|
||||
func (db *DBHandler) Close() error {
|
||||
return db.db.Close()
|
||||
}
|
||||
|
||||
func (db *DBHandler) Setup() error {
|
||||
// create db tables
|
||||
_, err := db.db.Exec(createDBQuery)
|
||||
return err
|
||||
}
|
||||
|
||||
// calls transaction, if transaction returns a non-nil error the transaction is rolled back. otherwise the transaction is committed
|
||||
func (db *DBHandler) Transaction(transaction func(*sql.Tx) error) (err error) {
|
||||
tx, err := db.db.Begin()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer func() {
|
||||
if p := recover(); p != nil {
|
||||
// we panic'd ??? rollback and rethrow
|
||||
tx.Rollback()
|
||||
panic(p)
|
||||
} else if err != nil {
|
||||
tx.Rollback()
|
||||
} else {
|
||||
err = tx.Commit()
|
||||
}
|
||||
}()
|
||||
|
||||
err = transaction(tx)
|
||||
return
|
||||
}
|
||||
36
core/player.go
Normal file
36
core/player.go
Normal file
@@ -0,0 +1,36 @@
|
||||
package core
|
||||
|
||||
import (
|
||||
"github.com/CPunch/gopenfusion/config"
|
||||
"github.com/CPunch/gopenfusion/core/protocol"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
PlayerID int
|
||||
AccountID int
|
||||
AccountLevel int
|
||||
Slot int
|
||||
PCStyle protocol.SPCStyle
|
||||
PCStyle2 protocol.SPCStyle2
|
||||
EquippedNanos [3]int
|
||||
Nanos [config.NANO_COUNT]protocol.SNano
|
||||
Equip [config.AEQUIP_COUNT]protocol.SItemBase
|
||||
Inven [config.AINVEN_COUNT]protocol.SItemBase
|
||||
Bank [config.ABANK_COUNT]protocol.SItemBase
|
||||
SkywayLocationFlag []byte
|
||||
FirstUseFlag []byte
|
||||
Quests []byte
|
||||
HP int
|
||||
Level int
|
||||
Taros int
|
||||
FusionMatter int
|
||||
Mentor int
|
||||
X, Y, Z int
|
||||
Angle int
|
||||
BatteryN int
|
||||
BatteryW int
|
||||
WarpLocationFlag int
|
||||
ActiveNanoSlotNum int
|
||||
Fatigue int
|
||||
CurrentMissionID int
|
||||
}
|
||||
148
core/protocol/cnpeer.go
Normal file
148
core/protocol/cnpeer.go
Normal file
@@ -0,0 +1,148 @@
|
||||
package protocol
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"log"
|
||||
"net"
|
||||
|
||||
"github.com/CPunch/gopenfusion/core/protocol/pool"
|
||||
)
|
||||
|
||||
const (
|
||||
USE_E = iota
|
||||
USE_FE
|
||||
)
|
||||
|
||||
type PeerHandler interface {
|
||||
HandlePacket(peer *CNPeer, typeID uint32, pkt Packet) error
|
||||
Disconnect(peer *CNPeer)
|
||||
}
|
||||
|
||||
// CNPeer is a simple wrapper for net.Conn connections to send/recv packets over the Fusionfall packet protocol.
|
||||
type CNPeer struct {
|
||||
conn net.Conn
|
||||
handler PeerHandler
|
||||
SzID string
|
||||
E_key []byte
|
||||
FE_key []byte
|
||||
AccountID int
|
||||
whichKey int
|
||||
alive bool
|
||||
}
|
||||
|
||||
func NewCNPeer(handler PeerHandler, conn net.Conn) *CNPeer {
|
||||
return &CNPeer{
|
||||
conn: conn,
|
||||
handler: handler,
|
||||
SzID: "",
|
||||
E_key: []byte(DEFAULT_KEY),
|
||||
FE_key: nil,
|
||||
AccountID: -1,
|
||||
whichKey: USE_E,
|
||||
alive: true,
|
||||
}
|
||||
}
|
||||
|
||||
func (peer *CNPeer) Send(typeID uint32, data ...interface{}) error {
|
||||
// grab buffer from pool
|
||||
buf := pool.Get()
|
||||
defer pool.Put(buf)
|
||||
|
||||
// body start
|
||||
pkt := NewPacket(buf)
|
||||
|
||||
// encode type id
|
||||
if err := pkt.Encode(typeID); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// encode data
|
||||
for _, trailer := range data {
|
||||
if err := pkt.Encode(trailer); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// encrypt body
|
||||
switch peer.whichKey {
|
||||
case USE_E:
|
||||
EncryptData(buf.Bytes(), peer.E_key)
|
||||
case USE_FE:
|
||||
EncryptData(buf.Bytes(), peer.FE_key)
|
||||
}
|
||||
|
||||
// write packet size
|
||||
if err := binary.Write(peer.conn, binary.LittleEndian, uint32(buf.Len())); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// write packet body
|
||||
log.Printf("Sending %#v, sizeof: %d", data, buf.Len())
|
||||
if _, err := peer.conn.Write(buf.Bytes()); err != nil {
|
||||
return fmt.Errorf("[FATAL] failed to write packet body! %v", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (peer *CNPeer) Kill() {
|
||||
if !peer.alive {
|
||||
return
|
||||
}
|
||||
|
||||
peer.alive = false
|
||||
peer.conn.Close()
|
||||
peer.handler.Disconnect(peer)
|
||||
}
|
||||
|
||||
// meant to be invoked as a goroutine
|
||||
func (peer *CNPeer) Handler() {
|
||||
defer peer.Kill()
|
||||
|
||||
for {
|
||||
// read packet size, the goroutine spends most of it's time parked here
|
||||
var sz uint32
|
||||
if err := binary.Read(peer.conn, binary.LittleEndian, &sz); err != nil {
|
||||
log.Printf("[FATAL] failed to read packet size! %v\n", err)
|
||||
return
|
||||
}
|
||||
|
||||
// client should never send a packet size outside of this range
|
||||
if sz > CN_PACKET_BUFFER_SIZE || sz < 4 {
|
||||
log.Printf("[FATAL] malicious packet size received! %d", sz)
|
||||
return
|
||||
}
|
||||
|
||||
// grab buffer && read packet body
|
||||
if err := func() error { // we wrap this in a closure so we can easily defer the buffer return to pool
|
||||
buf := pool.Get()
|
||||
defer pool.Put(buf)
|
||||
if _, err := buf.ReadFrom(io.LimitReader(peer.conn, int64(sz))); err != nil {
|
||||
return fmt.Errorf("failed to read packet body! %v", err)
|
||||
}
|
||||
|
||||
// decrypt
|
||||
DecryptData(buf.Bytes(), peer.E_key)
|
||||
pkt := NewPacket(buf)
|
||||
|
||||
// create packet && read typeID
|
||||
var typeID uint32
|
||||
if err := pkt.Decode(&typeID); err != nil {
|
||||
return fmt.Errorf("failed to read packet type! %v", err)
|
||||
}
|
||||
|
||||
// dispatch packet
|
||||
log.Printf("Got packet ID: %x, with a sizeof: %d\n", typeID, sz)
|
||||
if err := peer.handler.HandlePacket(peer, typeID, pkt); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}(); err != nil {
|
||||
log.Printf("[FATAL] %v", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
71
core/protocol/encrypt.go
Normal file
71
core/protocol/encrypt.go
Normal file
@@ -0,0 +1,71 @@
|
||||
package protocol
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"encoding/binary"
|
||||
)
|
||||
|
||||
const (
|
||||
DEFAULT_KEY = "m@rQn~W#"
|
||||
KEY_LENGTH = 8
|
||||
)
|
||||
|
||||
func encrypt_byte_change_A(ERSize int, data []byte) int {
|
||||
var num, num2, num3 int
|
||||
|
||||
for num+ERSize <= len(data) {
|
||||
num4 := num + num3
|
||||
num5 := num + (ERSize - 1 - num3)
|
||||
|
||||
b := data[num4]
|
||||
data[num4] = data[num5]
|
||||
data[num5] = b
|
||||
num += ERSize
|
||||
num3++
|
||||
if num3 > ERSize/2 {
|
||||
num3 = 0
|
||||
}
|
||||
}
|
||||
|
||||
num2 = ERSize - (num + ERSize - len(data))
|
||||
return num + num2
|
||||
}
|
||||
|
||||
func xorData(buff, key []byte, size int) {
|
||||
for i := 0; i < size; i++ {
|
||||
buff[i] ^= key[i%KEY_LENGTH]
|
||||
}
|
||||
}
|
||||
|
||||
func EncryptData(buff, key []byte) {
|
||||
ERSize := len(buff)%(KEY_LENGTH/2+1)*2 + KEY_LENGTH
|
||||
xorData(buff, key, len(buff))
|
||||
encrypt_byte_change_A(ERSize, buff)
|
||||
}
|
||||
|
||||
func DecryptData(buff, key []byte) {
|
||||
ERSize := len(buff)%(KEY_LENGTH/2+1)*2 + KEY_LENGTH
|
||||
size := encrypt_byte_change_A(ERSize, buff)
|
||||
xorData(buff, key, size)
|
||||
}
|
||||
|
||||
func CreateNewKey(uTime uint64, iv1, iv2 uint64) []byte {
|
||||
num := iv1 + 1
|
||||
num2 := iv2 + 1
|
||||
|
||||
dEKey := uint64(binary.LittleEndian.Uint64([]byte(DEFAULT_KEY)))
|
||||
key := dEKey * (uTime * num * num2)
|
||||
buf := make([]byte, 8)
|
||||
binary.LittleEndian.PutUint64(buf, uint64(key))
|
||||
return buf
|
||||
}
|
||||
|
||||
func GenSerialKey() (int64, error) {
|
||||
tmp := [8]byte{}
|
||||
if _, err := rand.Read(tmp[:]); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
|
||||
// convert to uint64 && return
|
||||
return int64(binary.LittleEndian.Uint64(tmp[:])), nil
|
||||
}
|
||||
158
core/protocol/packet.go
Normal file
158
core/protocol/packet.go
Normal file
@@ -0,0 +1,158 @@
|
||||
package protocol
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"reflect"
|
||||
"strconv"
|
||||
"unicode/utf16"
|
||||
)
|
||||
|
||||
/*
|
||||
this file handles serializing (and deserializing) structs to alignment-strict c structures generated via `tools/genstructs.py`.
|
||||
see script for details on usage!
|
||||
*/
|
||||
|
||||
type Packet struct {
|
||||
readWriter io.ReadWriter
|
||||
}
|
||||
|
||||
func NewPacket(readWriter io.ReadWriter) Packet {
|
||||
return Packet{
|
||||
readWriter: readWriter,
|
||||
}
|
||||
}
|
||||
|
||||
func (pkt Packet) encodeStructField(field reflect.StructField, value reflect.Value) error {
|
||||
// log.Printf("Encoding '%s'", field.Name)
|
||||
|
||||
switch field.Type.Kind() {
|
||||
case reflect.String: // all strings in fusionfall packets are encoded as utf16, we'll need to encode it
|
||||
sz, err := strconv.Atoi(field.Tag.Get("size"))
|
||||
if err != nil {
|
||||
return fmt.Errorf("Failed to grab string 'size' tag!!")
|
||||
}
|
||||
|
||||
buf16 := utf16.Encode([]rune(value.String()))
|
||||
|
||||
// len(buf16) needs to be the same size as sz
|
||||
if len(buf16) > sz {
|
||||
// truncate
|
||||
buf16 = buf16[:sz]
|
||||
} else {
|
||||
// grow
|
||||
// TODO: probably a better way to do this?
|
||||
for len(buf16) < sz {
|
||||
buf16 = append(buf16, 0)
|
||||
}
|
||||
}
|
||||
|
||||
// write
|
||||
if err := binary.Write(pkt.readWriter, binary.LittleEndian, buf16); err != nil {
|
||||
return err
|
||||
}
|
||||
default:
|
||||
if err := pkt.Encode(value.Interface()); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// write padding bytes
|
||||
pad, err := strconv.Atoi(field.Tag.Get("pad"))
|
||||
if err == nil {
|
||||
for i := 0; i < pad; i++ {
|
||||
if _, err := pkt.readWriter.Write([]byte{0}); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (pkt Packet) Encode(data interface{}) error {
|
||||
rv := reflect.Indirect(reflect.ValueOf(data))
|
||||
|
||||
switch rv.Kind() {
|
||||
case reflect.Struct:
|
||||
// walk through each struct fields
|
||||
sz := rv.NumField()
|
||||
for i := 0; i < sz; i++ {
|
||||
if err := pkt.encodeStructField(rv.Type().Field(i), rv.Field(i)); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
default:
|
||||
// we pass everything else to go's binary package
|
||||
if err := binary.Write(pkt.readWriter, binary.LittleEndian, data); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (pkt Packet) decodeStructField(field reflect.StructField, value reflect.Value) error {
|
||||
// log.Printf("Decoding '%s'", field.Name)
|
||||
|
||||
switch field.Type.Kind() {
|
||||
case reflect.String: // all strings in fusionfall packets are encoded as utf16, we'll need to decode it
|
||||
sz, err := strconv.Atoi(field.Tag.Get("size"))
|
||||
if err != nil {
|
||||
return fmt.Errorf("Failed to grab string 'size' tag!!")
|
||||
}
|
||||
|
||||
buf16 := make([]uint16, sz)
|
||||
if err := binary.Read(pkt.readWriter, binary.LittleEndian, buf16); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// find null terminator
|
||||
var realSize int
|
||||
for ; realSize < len(buf16); realSize++ {
|
||||
if buf16[realSize] == 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
value.SetString(string(utf16.Decode(buf16[:realSize])))
|
||||
default:
|
||||
if err := pkt.Decode(value.Addr().Interface()); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// consume padding bytes
|
||||
pad, err := strconv.Atoi(field.Tag.Get("pad"))
|
||||
if err == nil {
|
||||
for i := 0; i < pad; i++ {
|
||||
if _, err := pkt.readWriter.Read([]byte{0}); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (pkt Packet) Decode(data interface{}) error {
|
||||
rv := reflect.Indirect(reflect.ValueOf(data))
|
||||
|
||||
switch rv.Kind() {
|
||||
case reflect.Struct:
|
||||
// walk through each struct fields
|
||||
sz := rv.NumField()
|
||||
for i := 0; i < sz; i++ {
|
||||
if err := pkt.decodeStructField(rv.Type().Field(i), rv.Field(i)); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
default:
|
||||
if err := binary.Read(pkt.readWriter, binary.LittleEndian, data); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
19
core/protocol/pool/pool.go
Normal file
19
core/protocol/pool/pool.go
Normal file
@@ -0,0 +1,19 @@
|
||||
package pool
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"sync"
|
||||
)
|
||||
|
||||
var allocator = &sync.Pool{
|
||||
New: func() any { return new(bytes.Buffer) },
|
||||
}
|
||||
|
||||
func Get() *bytes.Buffer {
|
||||
return allocator.Get().(*bytes.Buffer)
|
||||
}
|
||||
|
||||
func Put(buf *bytes.Buffer) {
|
||||
buf.Reset()
|
||||
allocator.Put(buf)
|
||||
}
|
||||
4965
core/protocol/structs.go
Normal file
4965
core/protocol/structs.go
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user