holy refactor

started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
This commit is contained in:
2023-11-27 21:23:28 -06:00
parent d8277ea89c
commit 1f66acfd25
12 changed files with 378 additions and 358 deletions

View File

@@ -25,8 +25,6 @@ const (
)
func (server *LoginServer) AcceptLogin(peer *protocol.CNPeer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) error {
peer.SzID = SzID
resp := protocol.SP_LS2CL_REP_LOGIN_SUCC{
SzID: SzID,
ICharCount: int8(len(data)),
@@ -62,7 +60,7 @@ func (server *LoginServer) AcceptLogin(peer *protocol.CNPeer, SzID string, IClie
return nil
}
func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) Login(peer *protocol.CNPeer, _account interface{}, pkt protocol.Packet) error {
var loginPkt protocol.SP_CL2LS_REQ_LOGIN
pkt.Decode(&loginPkt)
@@ -74,9 +72,9 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
}
// client is resending a login packet??
if peer.AccountID != -1 {
if _account != nil {
SendError(LOGIN_ERROR)
return fmt.Errorf("out of order P_CL2LS_REQ_LOGIN")
return fmt.Errorf("out of order P_CL2LS_REQ_LOGIN: %v", _account)
}
// attempt login
@@ -99,7 +97,7 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
}
// grab player data
peer.AccountID = account.AccountID
server.service.SetPeerData(peer, account)
plrs, err := server.dbHndlr.GetPlayers(account.AccountID)
if err != nil {
SendError(LOGIN_DATABASE_ERROR)
@@ -138,7 +136,7 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
return server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo[:len(plrs)])
}
func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
pkt.Decode(&charPkt)
@@ -149,17 +147,17 @@ func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, pkt protoco
})
}
func (server *LoginServer) SaveCharacterName(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) SaveCharacterName(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt)
if peer.AccountID == -1 {
if account == nil {
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
return fmt.Errorf("out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL")
}
// TODO: sanity check SzFirstName && SzLastName
PlayerID, err := server.dbHndlr.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
PlayerID, err := server.dbHndlr.NewPlayer(account.(*db.Account).AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
if err != nil {
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
return err
@@ -211,16 +209,20 @@ func SendFail(peer *protocol.CNPeer) error {
return nil
}
func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHAR_CREATE
pkt.Decode(&charPkt)
if account == nil {
return SendFail(peer)
}
if !validateCharacterCreation(&charPkt) {
log.Printf("Invalid character creation packet: %+v", charPkt)
return SendFail(peer)
}
if err := server.dbHndlr.FinishPlayer(&charPkt, peer.AccountID); err != nil {
if err := server.dbHndlr.FinishPlayer(&charPkt, account.(*db.Account).AccountID); err != nil {
log.Printf("Error finishing player: %v", err)
return SendFail(peer)
}
@@ -239,11 +241,15 @@ func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, pkt protocol.P
})
}
func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHAR_DELETE
pkt.Decode(&charPkt)
slot, err := server.dbHndlr.DeletePlayer(int(charPkt.IPC_UID), peer.AccountID)
if account == nil {
return SendFail(peer)
}
slot, err := server.dbHndlr.DeletePlayer(int(charPkt.IPC_UID), account.(*db.Account).AccountID)
if err != nil {
return SendFail(peer)
}
@@ -253,10 +259,14 @@ func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, pkt protocol.P
})
}
func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var selection protocol.SP_CL2LS_REQ_CHAR_SELECT
pkt.Decode(&selection)
if account == nil {
return SendFail(peer)
}
shards := server.redisHndlr.GetShards()
if len(shards) == 0 {
SendFail(peer)
@@ -278,9 +288,10 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
log.Printf("Error getting player: %v", err)
return SendFail(peer)
}
accountID := account.(*db.Account).AccountID
if plr.AccountID != peer.AccountID {
log.Printf("HACK: player %d tried to join shard as player %d", peer.AccountID, plr.AccountID)
if plr.AccountID != accountID {
log.Printf("HACK: player %d tried to join shard as player %d", accountID, plr.AccountID)
return SendFail(peer)
}
@@ -288,7 +299,7 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
server.redisHndlr.QueueLogin(key, redis.LoginMetadata{
FEKey: peer.FE_key,
PlayerID: int32(selection.IPC_UID),
AccountID: peer.AccountID,
AccountID: accountID,
})
// craft response
@@ -303,11 +314,15 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
return peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_SUCC, resp)
}
func (server *LoginServer) FinishTutorial(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) FinishTutorial(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_TUTOR
pkt.Decode(&charPkt)
if err := server.dbHndlr.FinishTutorial(int(charPkt.IPC_UID), peer.AccountID); err != nil {
if account == nil {
return SendFail(peer)
}
if err := server.dbHndlr.FinishTutorial(int(charPkt.IPC_UID), account.(*db.Account).AccountID); err != nil {
return SendFail(peer)
}

View File

@@ -1,126 +1,52 @@
package login
import (
"fmt"
"log"
"net"
"sync"
"github.com/CPunch/gopenfusion/config"
"github.com/CPunch/gopenfusion/internal/db"
"github.com/CPunch/gopenfusion/internal/protocol"
"github.com/CPunch/gopenfusion/internal/protocol/pool"
"github.com/CPunch/gopenfusion/internal/redis"
"github.com/CPunch/gopenfusion/internal/service"
)
type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
type LoginServer struct {
listener net.Listener
port int
dbHndlr *db.DBHandler
redisHndlr *redis.RedisHandler
eRecv chan *protocol.Event
peers map[*protocol.CNPeer]bool
packetHandlers map[uint32]PacketHandler
peerLock sync.Mutex
service *service.Service
dbHndlr *db.DBHandler
redisHndlr *redis.RedisHandler
}
func NewLoginServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*LoginServer, error) {
listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
srvc, err := service.NewService("LOGIN", port)
if err != nil {
return nil, err
}
server := &LoginServer{
listener: listener,
port: port,
service: srvc,
dbHndlr: dbHndlr,
redisHndlr: redisHndlr,
peers: make(map[*protocol.CNPeer]bool),
eRecv: make(chan *protocol.Event),
}
server.packetHandlers = map[uint32]PacketHandler{
protocol.P_CL2LS_REQ_LOGIN: server.Login,
protocol.P_CL2LS_REQ_CHECK_CHAR_NAME: server.CheckCharacterName,
protocol.P_CL2LS_REQ_SAVE_CHAR_NAME: server.SaveCharacterName,
protocol.P_CL2LS_REQ_CHAR_CREATE: server.CharacterCreate,
protocol.P_CL2LS_REQ_CHAR_SELECT: server.ShardSelect,
protocol.P_CL2LS_REQ_CHAR_DELETE: server.CharacterDelete,
protocol.P_CL2LS_REQ_SHARD_SELECT: stubbedPacket,
protocol.P_CL2LS_REQ_SHARD_LIST_INFO: stubbedPacket,
protocol.P_CL2LS_CHECK_NAME_LIST: stubbedPacket,
protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR: server.FinishTutorial,
protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE: stubbedPacket,
protocol.P_CL2LS_REP_LIVE_CHECK: stubbedPacket,
protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME: stubbedPacket,
protocol.P_CL2LS_REQ_SERVER_SELECT: stubbedPacket,
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_LOGIN, server.Login)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHECK_CHAR_NAME, server.CheckCharacterName)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SAVE_CHAR_NAME, server.SaveCharacterName)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_CREATE, server.CharacterCreate)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_SELECT, server.ShardSelect)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_DELETE, server.CharacterDelete)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SHARD_SELECT, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SHARD_LIST_INFO, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_CHECK_NAME_LIST, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR, server.FinishTutorial)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REP_LIVE_CHECK, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SERVER_SELECT, service.StubbedPacket)
srvc.OnConnect = func(peer *protocol.CNPeer) interface{} {
return nil
}
return server, nil
}
func (server *LoginServer) Start() {
log.Printf("Login service hosted on %s:%d\n", config.GetAnnounceIP(), server.port)
go server.handleEvents()
for {
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := protocol.NewCNPeer(server.eRecv, conn)
server.connect(client)
go client.Handler()
}
}
func (server *LoginServer) handleEvents() {
for event := range server.eRecv {
switch event.Type {
case protocol.EVENT_CLIENT_DISCONNECT:
server.disconnect(event.Peer)
case protocol.EVENT_CLIENT_PACKET:
if err := server.handlePacket(event.Peer, event.PktID, protocol.NewPacket(event.Pkt)); err != nil {
log.Printf("Error handling packet: %v", err)
event.Peer.Kill()
}
// the packet is given to us by the event, so we'll need to make sure to return it to the pool
pool.Put(event.Pkt)
}
}
}
func (server *LoginServer) handlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
if hndlr, ok := server.packetHandlers[typeID]; ok {
if err := hndlr(peer, pkt); err != nil {
return err
}
} else {
log.Printf("[WARN] unknown packet ID: %x\n", typeID)
}
return nil
}
func (server *LoginServer) disconnect(peer *protocol.CNPeer) {
server.peerLock.Lock()
defer server.peerLock.Unlock()
log.Printf("Peer %p disconnected from LOGIN\n", peer)
delete(server.peers, peer)
}
func (server *LoginServer) connect(peer *protocol.CNPeer) {
server.peerLock.Lock()
defer server.peerLock.Unlock()
log.Printf("New peer %p connected to LOGIN\n", peer)
server.peers[peer] = true
server.service.Start()
}