gopenfusion/login/loginserver.go
CPunch 1f66acfd25 holy refactor
started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
2023-11-27 21:23:28 -06:00

53 lines
1.9 KiB
Go

package login
import (
"github.com/CPunch/gopenfusion/internal/db"
"github.com/CPunch/gopenfusion/internal/protocol"
"github.com/CPunch/gopenfusion/internal/redis"
"github.com/CPunch/gopenfusion/internal/service"
)
type LoginServer struct {
service *service.Service
dbHndlr *db.DBHandler
redisHndlr *redis.RedisHandler
}
func NewLoginServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*LoginServer, error) {
srvc, err := service.NewService("LOGIN", port)
if err != nil {
return nil, err
}
server := &LoginServer{
service: srvc,
dbHndlr: dbHndlr,
redisHndlr: redisHndlr,
}
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_LOGIN, server.Login)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHECK_CHAR_NAME, server.CheckCharacterName)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SAVE_CHAR_NAME, server.SaveCharacterName)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_CREATE, server.CharacterCreate)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_SELECT, server.ShardSelect)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHAR_DELETE, server.CharacterDelete)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SHARD_SELECT, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SHARD_LIST_INFO, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_CHECK_NAME_LIST, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR, server.FinishTutorial)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REP_LIVE_CHECK, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME, service.StubbedPacket)
srvc.AddPacketHandler(protocol.P_CL2LS_REQ_SERVER_SELECT, service.StubbedPacket)
srvc.OnConnect = func(peer *protocol.CNPeer) interface{} {
return nil
}
return server, nil
}
func (server *LoginServer) Start() {
server.service.Start()
}