2023-06-27 05:36:02 +00:00
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package entity
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2023-06-28 01:06:51 +00:00
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import (
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"sync/atomic"
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2023-08-23 23:16:24 +00:00
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"github.com/CPunch/gopenfusion/internal/protocol"
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2023-06-28 01:06:51 +00:00
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)
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2023-06-27 05:36:02 +00:00
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type NPC struct {
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ID int
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X int `json:"iX"`
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Y int `json:"iY"`
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Z int `json:"iZ"`
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Angle int `json:"iAngle"`
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NPCType int `json:"iNPCType"`
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Chunk ChunkPosition
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}
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2023-06-28 01:06:51 +00:00
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var nextNPCID = &atomic.Int32{}
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2023-06-27 05:36:02 +00:00
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func NewNPC(X, Y, Z, Angle int, npcType int) *NPC {
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return &NPC{
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ID: int(nextNPCID.Add(1)),
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X: X,
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Y: Y,
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Z: Z,
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Angle: Angle,
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NPCType: npcType,
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Chunk: MakeChunkPosition(X, Y),
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}
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}
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// ==================== Entity interface ====================
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func (npc *NPC) GetKind() EntityKind {
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return ENTITY_KIND_NPC
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}
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2023-11-21 07:36:23 +00:00
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func (npc *NPC) GetChunkPos() ChunkPosition {
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2023-06-27 05:36:02 +00:00
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return npc.Chunk
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}
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func (npc *NPC) GetPosition() (x int, y int, z int) {
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return npc.X, npc.Y, npc.Z
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}
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func (npc *NPC) GetAngle() int {
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return npc.Angle
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}
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2023-11-21 07:36:23 +00:00
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func (npc *NPC) SetChunkPos(chunk ChunkPosition) {
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2023-06-27 05:36:02 +00:00
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npc.Chunk = chunk
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}
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func (npc *NPC) SetPosition(x, y, z int) {
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npc.X = x
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npc.Y = y
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npc.Z = z
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}
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func (npc *NPC) SetAngle(angle int) {
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npc.Angle = angle
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}
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func (npc *NPC) DisappearFromViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_EXIT, protocol.SP_FE2CL_NPC_EXIT{
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INPC_ID: int32(npc.ID),
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})
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}
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func (npc *NPC) EnterIntoViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_NEW, protocol.SP_FE2CL_NPC_NEW{
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NPCAppearanceData: npc.GetAppearanceData(),
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})
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}
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func (npc *NPC) GetAppearanceData() protocol.SNPCAppearanceData {
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return protocol.SNPCAppearanceData{
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INPC_ID: int32(npc.ID),
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INPCType: int32(npc.NPCType),
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IHP: 100,
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IX: int32(npc.X),
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IY: int32(npc.Y),
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IZ: int32(npc.Z),
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IAngle: int32(npc.Angle),
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}
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}
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