gopenfusion/server/loginServer.go

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package server
import (
"fmt"
"log"
"net"
"sync"
"github.com/CPunch/gopenfusion/db"
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"github.com/CPunch/gopenfusion/protocol"
)
type LoginServer struct {
listener net.Listener
port int
dbHndlr *db.DBHandler
packetHandlers map[uint32]PacketHandler
peers map[*protocol.CNPeer]bool
peersLock sync.Mutex
shard *ShardServer
}
func NewLoginServer(dbHndlr *db.DBHandler, port int) (*LoginServer, error) {
listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
if err != nil {
return nil, err
}
server := &LoginServer{
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listener: listener,
port: port,
dbHndlr: dbHndlr,
peers: make(map[*protocol.CNPeer]bool),
}
server.packetHandlers = map[uint32]PacketHandler{
protocol.P_CL2LS_REQ_LOGIN: server.Login,
protocol.P_CL2LS_REQ_CHECK_CHAR_NAME: server.CheckCharacterName,
protocol.P_CL2LS_REQ_SAVE_CHAR_NAME: server.SaveCharacterName,
protocol.P_CL2LS_REQ_CHAR_CREATE: server.CharacterCreate,
protocol.P_CL2LS_REQ_CHAR_SELECT: server.ShardSelect,
protocol.P_CL2LS_REQ_CHAR_DELETE: server.CharacterDelete,
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protocol.P_CL2LS_REQ_SHARD_SELECT: stubbedPacket,
protocol.P_CL2LS_REQ_SHARD_LIST_INFO: stubbedPacket,
protocol.P_CL2LS_CHECK_NAME_LIST: stubbedPacket,
protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR: server.FinishTutorial,
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protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE: stubbedPacket,
protocol.P_CL2LS_REP_LIVE_CHECK: stubbedPacket,
protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME: stubbedPacket,
protocol.P_CL2LS_REQ_SERVER_SELECT: stubbedPacket,
}
return server, nil
}
func (server *LoginServer) Start() {
log.Printf("Server hosted on 127.0.0.1:%d\n", server.port)
for {
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := protocol.NewCNPeer(server, conn)
server.Connect(client)
go client.Handler()
}
}
func (server *LoginServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
if hndlr, ok := server.packetHandlers[typeID]; ok {
if err := hndlr(peer, pkt); err != nil {
return err
}
} else {
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log.Printf("[WARN] invalid packet ID: %x\n", typeID)
}
return nil
}
func (server *LoginServer) Disconnect(peer *protocol.CNPeer) {
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server.peersLock.Lock()
log.Printf("Peer %p disconnected from LOGIN\n", peer)
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delete(server.peers, peer)
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server.peersLock.Unlock()
}
func (server *LoginServer) Connect(peer *protocol.CNPeer) {
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server.peersLock.Lock()
log.Printf("New peer %p connected to LOGIN\n", peer)
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server.peers[peer] = true
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server.peersLock.Unlock()
}
func (server *LoginServer) AddShard(shard *ShardServer) {
server.shard = shard
}