2023-03-27 22:02:13 +00:00
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package shard
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2023-03-17 21:27:47 +00:00
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2023-03-22 22:07:16 +00:00
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import (
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"fmt"
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2023-06-22 06:53:38 +00:00
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"log"
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2023-03-17 21:27:47 +00:00
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2023-08-23 23:16:24 +00:00
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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"github.com/CPunch/gopenfusion/internal/redis"
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2023-03-22 22:07:16 +00:00
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)
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2023-06-25 06:51:21 +00:00
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func (server *ShardServer) attachPlayer(peer *protocol.CNPeer, meta redis.LoginMetadata) (*entity.Player, error) {
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// resending a shard enter packet?
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2023-08-23 23:03:14 +00:00
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old, _ := server.getPlayer(peer)
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2023-06-25 06:51:21 +00:00
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if old != nil {
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2023-08-23 23:03:14 +00:00
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return nil, fmt.Errorf("resent enter packet")
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2023-06-25 06:51:21 +00:00
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}
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// attach player
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plr, err := server.dbHndlr.GetPlayer(int(meta.PlayerID))
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if err != nil {
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return nil, err
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}
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2023-06-25 08:33:17 +00:00
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plr.Peer = peer
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2023-06-25 06:51:21 +00:00
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server.setPlayer(peer, plr)
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2023-06-25 08:33:17 +00:00
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return plr, nil
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2023-06-25 06:51:21 +00:00
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}
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2023-03-22 22:07:16 +00:00
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
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2023-03-18 21:40:20 +00:00
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var enter protocol.SP_CL2FE_REQ_PC_ENTER
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pkt.Decode(&enter)
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2023-06-22 06:53:38 +00:00
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loginData, err := server.redisHndlr.GetLogin(enter.IEnterSerialKey)
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2023-03-22 05:30:58 +00:00
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if err != nil {
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// the error codes for P_FE2CL_REP_PC_ENTER_FAIL aren't referenced in the client :(
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peer.Send(protocol.P_FE2CL_REP_PC_ENTER_FAIL, protocol.SP_FE2CL_REP_PC_ENTER_FAIL{})
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return err
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}
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2023-06-25 06:51:21 +00:00
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plr, err := server.attachPlayer(peer, loginData)
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if err != nil {
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2023-03-27 02:08:13 +00:00
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return err
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2023-03-22 22:07:16 +00:00
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}
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2023-06-25 06:51:21 +00:00
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resp := &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
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IID: int32(plr.PlayerID),
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PCLoadData2CL: plr.ToPCLoadData2CL(),
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2023-06-25 23:29:31 +00:00
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UiSvrTime: protocol.GetTime(),
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2023-06-25 06:51:21 +00:00
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}
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2023-03-22 22:07:16 +00:00
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2023-06-25 03:36:04 +00:00
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// setup peer
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2023-06-25 06:51:21 +00:00
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peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
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peer.FE_key = loginData.FEKey
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2023-06-25 03:36:04 +00:00
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peer.PlayerID = loginData.PlayerID
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peer.AccountID = loginData.AccountID
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2023-06-25 06:51:21 +00:00
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peer.SetActiveKey(protocol.USE_FE)
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2023-06-25 03:36:04 +00:00
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2023-06-22 23:12:31 +00:00
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log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
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2023-06-25 08:33:17 +00:00
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2023-06-27 05:36:02 +00:00
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if err := peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp); err != nil {
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return err
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}
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// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
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2023-06-25 09:27:42 +00:00
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server.updatePlayerPosition(plr, int(plr.X), int(plr.Y), int(plr.Z), int(plr.Angle))
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2023-06-27 05:36:02 +00:00
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return nil
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2023-03-22 22:07:16 +00:00
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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2023-06-25 06:51:21 +00:00
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plr, err := server.getPlayer(peer)
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2023-06-25 03:36:04 +00:00
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if err != nil {
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return err
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2023-03-22 22:07:16 +00:00
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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2023-03-17 21:27:47 +00:00
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}
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