LuaDecompy/README.md
CPunch 0d947f4f3d Added 'repeat .. until' support
- lines are now tracked by start & end PC
- new config option: annotatedLines. if true line annotations show start & end PC will be emitted
- lundump.py now shows locals for each proto
2022-08-12 17:08:31 -05:00

1.7 KiB

LuaDecompy

An experimental Lua 5.1 dump decompiler (typically dumped using luac -o <out.luac> <script.lua>).

You will quickly find that only extremely simple scripts are decompiled successfully right now. This is an experimental project and not all opcodes are properly handled for now. If you need a real decompiler I would recommend any of the handful of ones that exist already.

Why?

Lua has a relatively small instruction set (only 38 different opcodes!). This makes it pretty feasible for a weekend decompiler project. (real) Decompilers are extremely complex pieces of software, so being able to write a simpler one helps show the theory without much of the headache.

Example usage

> cat example.lua && luac5.1 -o example.luac example.lua
local i, x = 0, 2

repeat
    print(i + x)
    i = i + 1
until i < 10

> python main.py example.luac
example.luac

==== [[example.lua's constants]] ====

0: [NUMBER] 0.0
1: [NUMBER] 2.0
2: [STRING] print
3: [NUMBER] 1.0
4: [NUMBER] 10.0

==== [[example.lua's locals]] ====

R[0]: i
R[1]: x

==== [[example.lua's dissassembly]] ====

[  0]      LOADK :   R[0]   K[0]               ; load 0.0 into R[0]
[  1]      LOADK :   R[1]   K[1]               ; load 2.0 into R[1]
[  2]  GETGLOBAL :   R[2]   K[2]               ; 
[  3]        ADD :   R[3]   R[0]   R[1]        ; 
[  4]       CALL :   R[2]      2      1        ; 
[  5]        ADD :   R[0]   R[0]   K[3]        ; 
[  6]         LT :   R[0]   R[0]   K[4]        ; 
[  7]        JMP :   R[0]     -6               ; 
[  8]     RETURN :   R[0]      1      0        ; 

==== [[example.lua's decompiled source]] ====

local i = 0.0
local x = 2.0
repeat
    print((i + x))
    i = (i + 1.0)
until i < 10.0