LuaDecompy/README.md

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# LuaDecompy
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An experimental Lua 5.1 dump decompiler (typically dumped using `luac -o <out.luac> <script.lua>`).
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You will quickly find that only **extremely** simple scripts are decompiled successfully right now. This is an experimental project and not all opcodes are properly handled for now. If you need a real decompiler I would recommend any of the handful of ones that exist already.
## Why?
Lua has a relatively small instruction set (only 38 different opcodes!). This makes it pretty feasible for a weekend decompiler project. (real) Decompilers are extremely complex pieces of software, so being able to write a simpler one helps show the theory without *much* of the headache.
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## Example usage
```sh
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> cat example.lua && luac5.1 -o example.luac example.lua
local i, x = 10, 2
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repeat
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print(i + x)
i = i - 1
until i < 0
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> python main.py example.luac
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example.luac
==== [[example.lua's constants]] ====
0: [NUMBER] 10.0
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1: [NUMBER] 2.0
2: [STRING] print
3: [NUMBER] 1.0
4: [NUMBER] 0.0
==== [[example.lua's locals]] ====
R[0]: i
R[1]: x
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==== [[example.lua's dissassembly]] ====
[ 0] LOADK : R[0] K[0] ; load 10.0 into R[0]
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[ 1] LOADK : R[1] K[1] ; load 2.0 into R[1]
[ 2] GETGLOBAL : R[2] K[2] ; move _G["print"] into R[2]
[ 3] ADD : R[3] R[0] R[1] ; add R[1] to R[0], place into R[3]
[ 4] CALL : 2 2 1 ;
[ 5] SUB : R[0] R[0] K[3] ; sub K[3] from R[0], place into R[0]
[ 6] LT : R[0] R[0] K[4] ;
[ 7] JMP : R[0] -6 ;
[ 8] RETURN : 0 1 0 ;
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==== [[example.lua's decompiled source]] ====
local i = 10.0
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local x = 2.0
repeat
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print((i + x))
i = (i - 1.0)
until i < 0.0
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```