Laika uses CMake as it's build system and provides several definitions for you to mess around with.
| Definition |
Description |
Example |
| LAIKA_PUBKEY |
Sets CNC's public key |
-DLAIKA_PUBKEY=997d026d1c65deb6c30468525132be4ea44116d6f194c142347b67ee73d18814 |
| LAIKA_PRIVKEY |
Sets CNC's private key |
-DLAIKA_PRIVKEY=1dbd33962f1e170d1e745c6d3e19175049b5616822fac2fa3535d7477957a841 |
| LAIKA_CNC_IP |
Sets CNC's public ip |
-DLAIKA_CNC_IP=127.0.0.1 |
| LAIKA_CNC_PORT |
Sets CNC's bind()'d port |
-DLAIKA_CNC_PORT=13337 |
| LAIKA_PERSISTENCE |
Enables persistence for LaikaBot |
-DLAIKA_PERSISTENCE=On |
| LAIKA_OBFUSCATE |
Enables obfuscation for LaikaBot |
-DLAIKA_OBFUSCATE=On |
these are all passed to cmake -B <dir>
Linux
Make sure you have the following tools installed:
- CMake (>=3.16)
- Compiler with C11 support (GCC >= 4.7, Clang >= 3.1, etc.)
Simply run cmake to build the makefiles with your configuration.
Now compile the project, the binaries will be in ./bin
Windows
Make sure you have a recent-ish version of Visual Studio installed (I used 2022 community).
Visual Studio provides a cmake interface to generate .sln files for Visual Studio (if that's your thing) through the Developer Command Prompt for VS. Just generate the .sln with
Now you can either open the .sln in .\winBuild and compile using Visual Studio, or directly compile from the command line using:
Output binaries will be in .\winbin