mirror of
https://github.com/CPunch/Cosmo.git
synced 2024-11-05 08:10:05 +00:00
254 lines
7.9 KiB
C
254 lines
7.9 KiB
C
#include "ctable.h"
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#include "cmem.h"
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#include "cvalue.h"
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#include "cobj.h"
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#include <string.h>
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#define MAX_TABLE_FILL 0.75
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// at 30% capacity with capacity > ARRAY_START, shrink the array
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#define MIN_TABLE_CAPACITY ARRAY_START
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// bit-twiddling hacks, gets the next power of 2
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unsigned int nextPow2(unsigned int x) {
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if (x <= ARRAY_START - 1) return ARRAY_START; // sanity check
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x--;
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int power = 2;
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while (x >>= 1) power <<= 1;
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if (power < ARRAY_START)
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return ARRAY_START;
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return power;
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}
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void cosmoT_initTable(CState *state, CTable *tbl, int startCap) {
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tbl->capacity = startCap != 0 ? startCap : ARRAY_START; // sanity check :P
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tbl->count = 0;
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tbl->tombstones = 0;
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tbl->table = NULL; // to let out GC know we're initalizing
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tbl->table = cosmoM_xmalloc(state, sizeof(CTableEntry) * tbl->capacity);
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// init everything to NIL
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for (int i = 0; i < tbl->capacity; i++) {
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tbl->table[i].key = cosmoV_newNil();
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tbl->table[i].val = cosmoV_newNil();
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}
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}
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void cosmoT_addTable(CState *state, CTable *from, CTable *to) {
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for (int i = 0; i < from->capacity; i++) {
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CTableEntry *entry = &from->table[i];
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if (!(IS_NIL(entry->key))) {
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CValue *newVal = cosmoT_insert(state, to, entry->key);
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*newVal = entry->val;
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}
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}
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}
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void cosmoT_clearTable(CState *state, CTable *tbl) {
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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}
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uint32_t getObjectHash(CObj *obj) {
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switch(obj->type) {
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case COBJ_STRING:
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return ((CObjString*)obj)->hash;
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default:
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return 0;
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}
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}
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uint32_t getValueHash(CValue *val) {
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switch (GET_TYPE(*val)) {
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case COSMO_TOBJ:
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return getObjectHash(cosmoV_readObj(*val));
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case COSMO_TNUMBER: {
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uint32_t buf[sizeof(cosmo_Number)/sizeof(uint32_t)];
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cosmo_Number num = cosmoV_readNumber(*val);
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if (num == 0)
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return 0;
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memcpy(buf, &num, sizeof(buf));
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for (size_t i = 0; i < sizeof(cosmo_Number)/sizeof(uint32_t); i++) buf[0] += buf[i];
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return buf[0];
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}
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// TODO: add support for other types
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default:
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return 0;
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}
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}
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// mask should always be (capacity - 1)
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static CTableEntry *findEntry(CTableEntry *entries, int mask, CValue key) {
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uint32_t hash = getValueHash(&key);
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uint32_t indx = hash & mask; // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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CTableEntry *tomb = NULL;
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// keep looking for an open slot in the entries array
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while (true) {
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CTableEntry *entry = &entries[indx];
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if (IS_NIL(entry->key)) {
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// check if it's an empty bucket or a tombstone
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if (IS_NIL(entry->val)) {
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// it's empty! if we found a tombstone, return that so it'll be reused
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return tomb != NULL ? tomb : entry;
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} else {
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// its a tombstone!
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tomb = entry;
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}
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} else if (cosmoV_equal(entry->key, key)) {
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return entry;
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}
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indx = (indx + 1) & mask; // fast mod here too
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}
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}
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static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrink) {
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if (canShrink && cosmoT_checkShrink(state, tbl))
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return;
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size_t size = sizeof(CTableEntry) * newCapacity;
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int cachedCount = tbl->count;
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cosmoM_checkGarbage(state, size); // if this allocation would cause a GC, run the GC
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if (tbl->count < cachedCount) // the GC removed some objects from this table and resized it, ignore our resize event!
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return;
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CTableEntry *entries = cosmoM_xmalloc(state, size);
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int newCount = 0;
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// set all nodes as NIL : NIL
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for (int i = 0; i < newCapacity; i++) {
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entries[i].key = cosmoV_newNil();
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entries[i].val = cosmoV_newNil();
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}
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// move over old values to the new buffer
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for (int i = 0; i < tbl->capacity; i++) {
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CTableEntry *oldEntry = &tbl->table[i];
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if (IS_NIL(oldEntry->key))
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continue; // skip empty keys
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// get new entry location & update the node
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CTableEntry *newEntry = findEntry(entries, newCapacity - 1, oldEntry->key);
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newEntry->key = oldEntry->key;
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newEntry->val = oldEntry->val;
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newCount++; // inc count
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}
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// free the old table
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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tbl->table = entries;
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tbl->capacity = newCapacity;
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tbl->count = newCount;
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tbl->tombstones = 0;
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}
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bool cosmoT_checkShrink(CState *state, CTable *tbl) {
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// if count > 8 and active entries < tombstones
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if (tbl->count > MIN_TABLE_CAPACITY && (tbl->count - tbl->tombstones < tbl->tombstones || tbl->tombstones > 50)) { // TODO: 50 should be a threshhold
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resizeTbl(state, tbl, nextPow2(tbl->count - tbl->tombstones) * GROW_FACTOR, false); // shrink based on active entries to the next pow of 2
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return true;
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}
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return false;
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}
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// returns a pointer to the allocated value
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COSMO_API CValue* cosmoT_insert(CState *state, CTable *tbl, CValue key) {
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// make sure we have enough space allocated
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if (tbl->count + 1 > (int)(tbl->capacity * MAX_TABLE_FILL)) {
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// grow table
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int newCap = tbl->capacity * GROW_FACTOR;
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resizeTbl(state, tbl, newCap, true);
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}
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// insert into the table
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); // -1 for our capacity mask
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if (IS_NIL(entry->key)) {
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if (IS_NIL(entry->val)) // is it empty?
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tbl->count++;
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else // it's a tombstone, mark it alive!
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tbl->tombstones--;
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}
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entry->key = key;
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return &entry->val;
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}
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bool cosmoT_get(CTable *tbl, CValue key, CValue *val) {
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// sanity check
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if (tbl->count == 0) {
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*val = cosmoV_newNil();
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return false;
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}
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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*val = entry->val;
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// return if get was successful
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return !(IS_NIL(entry->key));
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}
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bool cosmoT_remove(CState* state, CTable *tbl, CValue key) {
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if (tbl->count == 0) return 0; // sanity check
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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if (IS_NIL(entry->key)) // sanity check
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return false;
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// crafts tombstone
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entry->key = cosmoV_newNil(); // this has to be nil
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entry->val = cosmoV_newBoolean(false); // doesn't really matter what this is, as long as it isn't nil
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tbl->tombstones++;
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return true;
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}
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// returns the active entry count
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COSMO_API int cosmoT_count(CTable *tbl) {
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return tbl->count - tbl->tombstones;
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}
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash) {
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if (tbl->count == 0) return 0; // sanity check
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uint32_t indx = hash & (tbl->capacity - 1); // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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// keep looking for an open slot in the entries array
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while (true) {
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CTableEntry *entry = &tbl->table[indx];
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// check if it's an empty slot (meaning we dont have it in the table)
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if (IS_NIL(entry->key) && IS_NIL(entry->val)) {
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return NULL;
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} else if (IS_STRING(entry->key) && cosmoV_readString(entry->key)->length == length && memcmp(cosmoV_readString(entry->key)->str, str, length) == 0) {
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// it's a match!
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return (CObjString*)cosmoV_readObj(entry->key);
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}
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indx = (indx + 1) & (tbl->capacity - 1); // fast mod here too
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}
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}
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// for debugging purposes
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void cosmoT_printTable(CTable *tbl, const char *name) {
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printf("==== [[%s]] ====\n", name);
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for (int i = 0; i < tbl->capacity; i++) {
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CTableEntry *entry = &tbl->table[i];
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if (!(IS_NIL(entry->key))) {
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printValue(entry->key);
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printf(" - ");
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printValue(entry->val);
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printf("\n");
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}
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}
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}
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