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https://github.com/CPunch/Cosmo.git
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More performant OP_GETOBJECT & OP_SETOBJECT
constant indexes are now embedded in the instruction
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ea4654cb6e
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c5bd0c2478
@ -127,9 +127,9 @@ int disasmInstr(CChunk *chunk, int offset, int indent) {
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case OP_NEWOBJECT:
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return u16OperandInstruction("OP_NEWOBJECT", chunk, offset);
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case OP_GETOBJECT:
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return simpleInstruction("OP_GETOBJECT", offset);
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return constInstruction("OP_GETOBJECT", chunk, offset);
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case OP_SETOBJECT:
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return simpleInstruction("OP_SETOBJECT", offset);
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return constInstruction("OP_SETOBJECT", chunk, offset);
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case OP_INVOKE:
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return u8u8OperandInstruction("OP_INVOKE", chunk, offset);
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case OP_ITER:
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17
src/cparse.c
17
src/cparse.c
@ -653,11 +653,11 @@ static void dot(CParseState *pstate, bool canAssign, Precedence prec) {
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uint16_t name = identifierConstant(pstate, &pstate->previous);
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if (canAssign && match(pstate, TOKEN_EQUAL)) {
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writeu8(pstate, OP_LOADCONST);
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writeu16(pstate, name);
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expression(pstate, 1, true);
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writeu8(pstate, OP_SETOBJECT);
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valuePopped(pstate, 2); // pops key, value & object
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writeu16(pstate, name);
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valuePopped(pstate, 2); // value & object
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} else if (match(pstate, TOKEN_PLUS_PLUS)) { // increment the field
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writeu8(pstate, OP_INCOBJECT);
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writeu8(pstate, 128 + 1);
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@ -676,9 +676,8 @@ static void dot(CParseState *pstate, bool canAssign, Precedence prec) {
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valuePopped(pstate, args+1); // args + function
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valuePushed(pstate, pstate->compiler->expectedValues);
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} else {
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writeu8(pstate, OP_LOADCONST);
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writeu16(pstate, name);
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writeu8(pstate, OP_GETOBJECT);
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writeu16(pstate, name);
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// pops key & object but also pushes the field so total popped is 1
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}
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}
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@ -705,6 +704,7 @@ static void _index(CParseState *pstate, bool canAssign, Precedence prec) {
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}
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// ++test.field[1]
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// this function is kind of spaghetti, feel free to rewrite (if you dare!)
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static void walkIndexes(CParseState *pstate, int lastIndexType, uint16_t lastIdent, int val) {
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uint16_t ident = lastIdent;
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int indexType = lastIndexType;
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@ -721,9 +721,8 @@ static void walkIndexes(CParseState *pstate, int lastIndexType, uint16_t lastIde
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switch (lastIndexType) {
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case 0: // .
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writeu8(pstate, OP_LOADCONST); // pushes ident to stack
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writeu16(pstate, lastIdent);
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writeu8(pstate, OP_GETOBJECT); // grabs property
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writeu16(pstate, lastIdent);
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break;
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case 1: // []
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writeu8(pstate, OP_INDEX); // so, that was a normal index, perform that
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@ -1279,7 +1278,7 @@ static void forEachLoop(CParseState *pstate) {
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consume(pstate, TOKEN_DO, "Expected 'do' before loop block!");
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writeu8(pstate, OP_ITER); // checks if stack[top] is iterable and pushes the __next method onto the stack for OP_NEXT to call
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writeu8(pstate, OP_ITER); // checks if stack[top] is iterable and pushes the __next metamethod onto the stack for OP_NEXT to call
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// start loop scope
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LoopState cachedLoop = pstate->compiler->loop;
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@ -1434,6 +1433,7 @@ static int expressionPrecedence(CParseState *pstate, int needed, Precedence prec
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parsePrecedence(pstate, prec);
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// make sure we're returning with the expected values they needed on the stack
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if (pstate->compiler->pushedValues > saved) {
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writePop(pstate, pstate->compiler->pushedValues - saved);
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valuePopped(pstate, pstate->compiler->pushedValues - saved);
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@ -1442,7 +1442,6 @@ static int expressionPrecedence(CParseState *pstate, int needed, Precedence prec
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}
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pstate->compiler->expectedValues = lastExpected;
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return pstate->compiler->pushedValues - (saved - needed);
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}
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@ -185,14 +185,16 @@ COSMO_API CValue* cosmoT_insert(CState *state, CTable *tbl, CValue key) {
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}
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bool cosmoT_get(CTable *tbl, CValue key, CValue *val) {
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// sanity check
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if (tbl->count == 0) {
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*val = cosmoV_newNil();
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return false; // sanity check
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return false;
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}
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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*val = entry->val;
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// return if get was successful
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return !(IS_NIL(entry->key));
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}
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@ -19,11 +19,12 @@ typedef struct CTable {
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COSMO_API void cosmoT_initTable(CState *state, CTable *tbl, int startCap);
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COSMO_API void cosmoT_clearTable(CState *state, CTable *tbl);
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COSMO_API void cosmoT_addTable(CState *state, CTable *from, CTable *to);
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COSMO_API CValue *cosmoT_insert(CState *state, CTable *tbl, CValue key);
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COSMO_API int cosmoT_count(CTable *tbl);
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash);
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bool cosmoT_checkShrink(CState *state, CTable *tbl);
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash);
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COSMO_API CValue *cosmoT_insert(CState *state, CTable *tbl, CValue key);
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bool cosmoT_get(CTable *tbl, CValue key, CValue *val);
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bool cosmoT_remove(CState *state, CTable *tbl, CValue key);
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20
src/cvm.c
20
src/cvm.c
@ -680,8 +680,8 @@ int cosmoV_execute(CState *state) {
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}
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case OP_GETOBJECT: {
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CValue val; // to hold our value
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StkPtr key = cosmoV_getTop(state, 0); // key should be the top of the stack
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StkPtr temp = cosmoV_getTop(state, 1); // after that should be the object
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StkPtr temp = cosmoV_getTop(state, 0); // that should be the object
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uint16_t ident = READUINT(); // use for the key
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// sanity check
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if (IS_OBJ(*temp)) {
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@ -689,13 +689,13 @@ int cosmoV_execute(CState *state) {
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case COBJ_DICT: { // syntax sugar, makes "namespaces" possible
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CObjDict *dict = (CObjDict*)cosmoV_readObj(*temp);
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cosmoT_get(&dict->tbl, *key, &val);
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cosmoT_get(&dict->tbl, constants[ident], &val);
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break;
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}
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case COBJ_OBJECT: {
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CObjObject *object = (CObjObject*)cosmoV_readObj(*temp);
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cosmoV_getObject(state, object, *key, &val);
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cosmoV_getObject(state, object, constants[ident], &val);
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break;
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}
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default:
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@ -707,21 +707,21 @@ int cosmoV_execute(CState *state) {
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return -1;
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}
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cosmoV_setTop(state, 2); // pops the object & the key
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cosmoV_setTop(state, 1); // pops the object
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cosmoV_pushValue(state, val); // pushes the field result
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break;
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}
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case OP_SETOBJECT: {
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StkPtr value = cosmoV_getTop(state, 0); // value is at the top of the stack
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StkPtr key = cosmoV_getTop(state, 1);
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StkPtr temp = cosmoV_getTop(state, 2); // object is after the key
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StkPtr temp = cosmoV_getTop(state, 1); // object is after the value
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uint16_t ident = READUINT(); // use for the key
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// sanity check
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if (IS_OBJ(*temp)) {
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switch (cosmoV_readObj(*temp)->type) {
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case COBJ_DICT: { // index and set the table
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CObjDict *dict = (CObjDict*)cosmoV_readObj(*temp);
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CValue *newVal = cosmoT_insert(state, &dict->tbl, *key);
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CValue *newVal = cosmoT_insert(state, &dict->tbl, constants[ident]);
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*newVal = *value; // set the index
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break;
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@ -729,7 +729,7 @@ int cosmoV_execute(CState *state) {
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case COBJ_OBJECT: {
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CObjObject *object = (CObjObject*)cosmoV_readObj(*temp);
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cosmoO_setRawObject(state, object, *key, *value);
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cosmoO_setRawObject(state, object, constants[ident], *value);
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break;
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}
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default:
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@ -742,7 +742,7 @@ int cosmoV_execute(CState *state) {
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}
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// pop everything off the stack
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cosmoV_setTop(state, 3);
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cosmoV_setTop(state, 2);
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break;
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}
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case OP_INVOKE: { // this is an optimization made by the parser, instead of allocating a CObjMethod every time we want to invoke a method, we shrink it down into one minimal instruction!
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