Embeddable scripting language loosely based off of Lua
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CPunch 824c0e89b9 Dictionaries -> Tables
Tables are going to become a more generic form of data storage. While objects will be "stateful", tables will remain static.

'{}' now refers to an object declaration, '[]' will be reserved for tables.
2021-01-08 14:37:36 -06:00
examples __tostring example added 2021-01-03 17:35:52 -06:00
src Dictionaries -> Tables 2021-01-08 14:37:36 -06:00
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LICENSE.md Initial commit 2020-10-28 00:16:30 -05:00
Makefile Added modulo operator '%' 2021-01-01 00:47:15 -06:00
README.md changed class -> proto 2020-12-05 17:58:56 -06:00

Cosmo

Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.

proto Vector
    function __init(self)
        self.vector = {}
        self.x = 0
    end

    function __index(self, key)
        return self.vector[key]
    end

    function push(self, val)
        self.vector[self.x++] = val
    end 

    function pop(self)
        return self.vector[--self.x]
    end
end

var vector = Vector()

for (var i = 0; i < 4; i++) do
    vector.push(i)
end

for (var i = 0; i < 4; i++) do
    print(vector.pop() .. " : " .. vector[i])
end

3 : 0

2 : 1

1 : 2

0 : 3

C API

The Cosmo C API is currently undocumented, however as soon as development has reached a stable state documentation on full language features and the C API will start.