mirror of
https://github.com/CPunch/Cosmo.git
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cpunch
5c71efbe40
- cosmoV_registerProtoObject now walks the object list and updates the proto's for objects of the objType which have a NULL proto. - misc. comment changes in cvm.h as well.
139 lines
4.5 KiB
C
139 lines
4.5 KiB
C
#ifndef COSMOVM_H
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#define COSMOVM_H
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#include <string.h>
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#include "cosmo.h"
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#include "cstate.h"
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//#define VM_DEBUG
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typedef enum {
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COSMOVM_OK,
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COSMOVM_RUNTIME_ERR,
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COSMOVM_BUILDTIME_ERR
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} COSMOVMRESULT;
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// args = # of pass parameters, nresults = # of expected results
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COSMO_API COSMOVMRESULT cosmoV_call(CState *state, int args, int nresults);
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COSMO_API COSMOVMRESULT cosmoV_pcall(CState *state, int args, int nresults);
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// pushes new object onto the stack & returns a pointer to the new object
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COSMO_API CObjObject* cosmoV_makeObject(CState *state, int pairs);
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COSMO_API void cosmoV_makeTable(CState *state, int pairs);
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COSMO_API void cosmoV_concat(CState *state, int vals);
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COSMO_API void cosmoV_pushFString(CState *state, const char *format, ...);
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COSMO_API void cosmoV_printError(CState *state, CObjError *err);
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COSMO_API CObjError* cosmoV_throw(CState *state);
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COSMO_API void cosmoV_error(CState *state, const char *format, ...);
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COSMO_API void cosmo_insert(CState *state, int indx, CValue val);
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/*
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Sets the default proto objects for the passed objType. Also walks through the object heap and updates protos
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for the passed objType if that CObj* has no proto.
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returns true if replacing a previously registered proto object for this type
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*/
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COSMO_API bool cosmoV_registerProtoObject(CState *state, CObjType objType, CObjObject *obj);
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/*
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compiles string into a <closure>, if successful, <closure> will be pushed onto the stack otherwise the <error> will be pushed.
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returns:
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false : <error> is at the top of the stack
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true : <closure> is at the top of the stack
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*/
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COSMO_API bool cosmoV_compileString(CState *state, const char *src, const char *name);
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/*
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expects object to be pushed, then the key.
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returns false if an error was thrown, returns true if the value was pushed onto the stack and the object and key were popped
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*/
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COSMO_API bool cosmoV_get(CState *state);
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/*
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expects object to be pushed, then the key, and finally the new value.
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returns false if an error was thrown, returns true if the value was set and the object key, and value were popped
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*/
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COSMO_API bool cosmoV_set(CState *state);
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// wraps the closure into a CObjMethod, so the function is called as an invoked method
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COSMO_API bool cosmoV_getMethod(CState *state, CObj *obj, CValue key, CValue *val);
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// nice to have wrappers
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// pushes a raw CValue to the stack, might throw an error if the stack is overflowed (with the SAFE_STACK macro on)
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static inline void cosmoV_pushValue(CState *state, CValue val) {
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#ifdef SAFE_STACK
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ptrdiff_t stackSize = state->top - state->stack;
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// we reserve 8 slots for the error string and whatever c api we might be in
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if (stackSize >= STACK_MAX - 8) {
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if (state->panic) { // we're in a panic state, let the 8 reserved slots be filled
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if (stackSize < STACK_MAX)
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*(state->top++) = val;
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return;
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}
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cosmoV_error(state, "Stack overflow!");
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return;
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}
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#endif
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*(state->top++) = val;
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}
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// sets stack->top to stack->top - indx
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static inline StkPtr cosmoV_setTop(CState *state, int indx) {
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state->top -= indx;
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return state->top;
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}
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// returns stack->top - indx - 1
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static inline StkPtr cosmoV_getTop(CState *state, int indx) {
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return &state->top[-(indx + 1)];
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}
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// pops 1 value off the stack, returns the popped value
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static inline StkPtr cosmoV_pop(CState *state) {
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return cosmoV_setTop(state, 1);
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}
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// pushes a cosmo_Number to the stack
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static inline void cosmoV_pushNumber(CState *state, cosmo_Number num) {
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cosmoV_pushValue(state, cosmoV_newNumber(num));
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}
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// pushes a boolean to the stack
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static inline void cosmoV_pushBoolean(CState *state, bool b) {
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cosmoV_pushValue(state, cosmoV_newBoolean(b));
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}
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static inline void cosmoV_pushRef(CState *state, CObj *obj) {
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cosmoV_pushValue(state, cosmoV_newRef(obj));
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}
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// pushes a C Function to the stack
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static inline void cosmoV_pushCFunction(CState *state, CosmoCFunction func) {
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cosmoV_pushRef(state, (CObj*)cosmoO_newCFunction(state, func));
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}
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// len is the length of the string without the NULL terminator
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static inline void cosmoV_pushLString(CState *state, const char *str, size_t len) {
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cosmoV_pushRef(state, (CObj*)cosmoO_copyString(state, str, len));
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}
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// accepts a null terminated string and copys the buffer to the VM heap
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static inline void cosmoV_pushString(CState *state, const char *str) {
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cosmoV_pushLString(state, str, strlen(str));
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}
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static inline void cosmoV_pushNil(CState *state) {
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cosmoV_pushValue(state, cosmoV_newNil());
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}
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#endif
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