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Embeddable scripting language loosely based off of Lua
CPunch
0beeee0fdf
ISTRING_RESERVED was added to iStrings call & callCFunction now use memmove instead of memcpy Additionally, added cosmoO_setUserP, cosmoO_getUserP, cosmoO_setUserI and cosmoO_getUserI to the C API. |
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examples | ||
src | ||
.gitignore | ||
LICENSE.md | ||
Makefile | ||
README.md |
Cosmo
Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.
proto Vector
function __init(self)
self.vector = {}
self.x = 0
end
function __index(self, key)
return self.vector[key]
end
function push(self, val)
self.vector[self.x++] = val
end
function pop(self)
return self.vector[--self.x]
end
end
var vector = Vector()
for (var i = 0; i < 4; i++) do
vector.push(i)
end
for (var i = 0; i < 4; i++) do
print(vector.pop() .. " : " .. vector[i])
end
3 : 0
2 : 1
1 : 2
0 : 3
C API
The Cosmo C API is currently undocumented, however as soon as development has reached a stable state documentation on full language features and the C API will start.