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added some comments
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@ -425,7 +425,7 @@ bool cosmoV_execute(CState *state) {
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cosmoV_setTop(state, 3);
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cosmoV_setTop(state, 3);
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break;
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break;
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}
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}
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case OP_INVOKE: {
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case OP_INVOKE: { // this is an optimization made by the parser, instead of allocating a CObjMethod every time we want to invoke a method, we shrink it down into one minimal instruction!
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uint8_t args = READBYTE();
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uint8_t args = READBYTE();
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StkPtr key = cosmoV_getTop(state, args); // grabs key from stack
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StkPtr key = cosmoV_getTop(state, args); // grabs key from stack
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StkPtr temp = cosmoV_getTop(state, args+1); // grabs object from stack
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StkPtr temp = cosmoV_getTop(state, args+1); // grabs object from stack
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@ -439,7 +439,7 @@ bool cosmoV_execute(CState *state) {
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CObjObject *object = (CObjObject*)temp->val.obj;
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CObjObject *object = (CObjObject*)temp->val.obj;
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CValue val; // to hold our value
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CValue val; // to hold our value
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cosmoO_getObject(state, object, *key, &val);
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cosmoO_getObject(state, object, *key, &val); // we use cosmoO_getObject instead of the cosmoV_getObject wrapper so we get the raw value from the object instead of the CObjMethod wrapper
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// now set the key stack location to the object, and call it!
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// now set the key stack location to the object, and call it!
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*key = *temp;
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*key = *temp;
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