mirror of
https://git.shylie.info/shylie/rt3DS.git
synced 2024-12-22 14:40:04 +00:00
258 lines
9.7 KiB
Makefile
258 lines
9.7 KiB
Makefile
#---------------------------------------------------------------------------------
|
|
.SUFFIXES:
|
|
#---------------------------------------------------------------------------------
|
|
|
|
ifeq ($(strip $(DEVKITARM)),)
|
|
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
|
endif
|
|
|
|
TOPDIR ?= $(CURDIR)
|
|
include $(DEVKITARM)/3ds_rules
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# TARGET is the name of the output
|
|
# BUILD is the directory where object files & intermediate files will be placed
|
|
# SOURCES is a list of directories containing source code
|
|
# DATA is a list of directories containing data files
|
|
# INCLUDES is a list of directories containing header files
|
|
# GRAPHICS is a list of directories containing graphics files
|
|
# GFXBUILD is the directory where converted graphics files will be placed
|
|
# If set to $(BUILD), it will statically link in the converted
|
|
# files as if they were data files.
|
|
#
|
|
# NO_SMDH: if set to anything, no SMDH file is generated.
|
|
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
|
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
|
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
|
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
|
# ICON is the filename of the icon (.png), relative to the project folder.
|
|
# If not set, it attempts to use one of the following (in this order):
|
|
# - <Project name>.png
|
|
# - icon.png
|
|
# - <libctru folder>/default_icon.png
|
|
#---------------------------------------------------------------------------------
|
|
TARGET := $(notdir $(CURDIR))
|
|
BUILD := build
|
|
SOURCES := source
|
|
DATA := data
|
|
INCLUDES := include
|
|
GRAPHICS := gfx
|
|
GFXBUILD := $(BUILD)
|
|
#ROMFS := romfs
|
|
#GFXBUILD := $(ROMFS)/gfx
|
|
APP_TITLE := rt
|
|
APP_AUTHOR := Shy
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# options for code generation
|
|
#---------------------------------------------------------------------------------
|
|
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
|
|
|
CFLAGS := -Wall -O3 -mword-relocations \
|
|
-ffunction-sections \
|
|
$(ARCH)
|
|
|
|
CFLAGS += $(INCLUDE) -D__3DS__
|
|
|
|
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
|
|
|
ASFLAGS := -g $(ARCH)
|
|
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
|
|
|
LIBS := -lcitro3d -lctru -lm
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# list of directories containing libraries, this must be the top level containing
|
|
# include and lib
|
|
#---------------------------------------------------------------------------------
|
|
LIBDIRS := $(CTRULIB)
|
|
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# no real need to edit anything past this point unless you need to add additional
|
|
# rules for different file extensions
|
|
#---------------------------------------------------------------------------------
|
|
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
|
#---------------------------------------------------------------------------------
|
|
|
|
export OUTPUT := $(CURDIR)/$(TARGET)
|
|
export TOPDIR := $(CURDIR)
|
|
|
|
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
|
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
|
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
|
|
|
export DEPSDIR := $(CURDIR)/$(BUILD)
|
|
|
|
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
|
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
|
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
|
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
|
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
|
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
|
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# use CXX for linking C++ projects, CC for standard C
|
|
#---------------------------------------------------------------------------------
|
|
ifeq ($(strip $(CPPFILES)),)
|
|
#---------------------------------------------------------------------------------
|
|
export LD := $(CC)
|
|
#---------------------------------------------------------------------------------
|
|
else
|
|
#---------------------------------------------------------------------------------
|
|
export LD := $(CXX)
|
|
#---------------------------------------------------------------------------------
|
|
endif
|
|
#---------------------------------------------------------------------------------
|
|
|
|
#---------------------------------------------------------------------------------
|
|
ifeq ($(GFXBUILD),$(BUILD))
|
|
#---------------------------------------------------------------------------------
|
|
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
|
#---------------------------------------------------------------------------------
|
|
else
|
|
#---------------------------------------------------------------------------------
|
|
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
|
|
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
|
|
#---------------------------------------------------------------------------------
|
|
endif
|
|
#---------------------------------------------------------------------------------
|
|
|
|
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
|
|
|
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
|
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
|
$(addsuffix .o,$(T3XFILES))
|
|
|
|
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
|
|
|
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
|
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
|
|
$(GFXFILES:.t3s=.h)
|
|
|
|
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
|
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
|
-I$(CURDIR)/$(BUILD)
|
|
|
|
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
|
|
|
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
|
|
|
ifeq ($(strip $(ICON)),)
|
|
icons := $(wildcard *.png)
|
|
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
|
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
|
else
|
|
ifneq (,$(findstring icon.png,$(icons)))
|
|
export APP_ICON := $(TOPDIR)/icon.png
|
|
endif
|
|
endif
|
|
else
|
|
export APP_ICON := $(TOPDIR)/$(ICON)
|
|
endif
|
|
|
|
ifeq ($(strip $(NO_SMDH)),)
|
|
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
|
endif
|
|
|
|
ifneq ($(ROMFS),)
|
|
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
|
endif
|
|
|
|
.PHONY: all clean
|
|
|
|
#---------------------------------------------------------------------------------
|
|
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
|
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
|
|
|
$(BUILD):
|
|
@mkdir -p $@
|
|
|
|
ifneq ($(GFXBUILD),$(BUILD))
|
|
$(GFXBUILD):
|
|
@mkdir -p $@
|
|
endif
|
|
|
|
ifneq ($(DEPSDIR),$(BUILD))
|
|
$(DEPSDIR):
|
|
@mkdir -p $@
|
|
endif
|
|
|
|
#---------------------------------------------------------------------------------
|
|
clean:
|
|
@echo clean ...
|
|
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
|
|
#---------------------------------------------------------------------------------
|
|
@echo $(notdir $<)
|
|
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
|
|
|
#---------------------------------------------------------------------------------
|
|
else
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# main targets
|
|
#---------------------------------------------------------------------------------
|
|
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
|
|
|
|
$(OFILES_SOURCES) : $(HFILES)
|
|
|
|
$(OUTPUT).elf : $(OFILES)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# you need a rule like this for each extension you use as binary data
|
|
#---------------------------------------------------------------------------------
|
|
%.bin.o %_bin.h : %.bin
|
|
#---------------------------------------------------------------------------------
|
|
@echo $(notdir $<)
|
|
@$(bin2o)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
.PRECIOUS : %.t3x
|
|
#---------------------------------------------------------------------------------
|
|
%.t3x.o %_t3x.h : %.t3x
|
|
#---------------------------------------------------------------------------------
|
|
@echo $(notdir $<)
|
|
@$(bin2o)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# rules for assembling GPU shaders
|
|
#---------------------------------------------------------------------------------
|
|
define shader-as
|
|
$(eval CURBIN := $*.shbin)
|
|
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
|
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
|
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
|
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
|
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
|
picasso -o $(CURBIN) $1
|
|
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
|
endef
|
|
|
|
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
|
@echo $(notdir $^)
|
|
@$(call shader-as,$^)
|
|
|
|
%.shbin.o %_shbin.h : %.v.pica
|
|
@echo $(notdir $<)
|
|
@$(call shader-as,$<)
|
|
|
|
%.shbin.o %_shbin.h : %.shlist
|
|
@echo $(notdir $<)
|
|
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
|
|
|
#---------------------------------------------------------------------------------
|
|
%.t3x %.h : %.t3s
|
|
#---------------------------------------------------------------------------------
|
|
@echo $(notdir $<)
|
|
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
|
|
|
|
-include $(DEPSDIR)/*.d
|
|
|
|
#---------------------------------------------------------------------------------------
|
|
endif
|
|
#---------------------------------------------------------------------------------------
|