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	Fix camera
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		| @@ -51,14 +51,15 @@ public: | |||||||
| 		const float viewportHeight = 2.0f * h; | 		const float viewportHeight = 2.0f * h; | ||||||
| 		const float viewportWidth = aspectRatio * viewportHeight; | 		const float viewportWidth = aspectRatio * viewportHeight; | ||||||
|  |  | ||||||
| 		const C3D_FVec w = FVec3_Normalize(FVec3_Subtract(lookfrom, lookat)); | 		const C3D_FVec diff = FVec3_Subtract(lookfrom, lookat); | ||||||
|  | 		const C3D_FVec w = FVec3_Normalize(diff); | ||||||
| 		const C3D_FVec u = FVec3_Normalize(FVec3_Cross(vup, w)); | 		const C3D_FVec u = FVec3_Normalize(FVec3_Cross(vup, w)); | ||||||
| 		const C3D_FVec v = FVec3_Cross(w, u); | 		const C3D_FVec v = FVec3_Cross(w, u); | ||||||
|  |  | ||||||
| 		origin = lookfrom; | 		origin = lookfrom; | ||||||
| 		horizontal = FVec3_Scale(u, viewportWidth); | 		horizontal = FVec3_Scale(u, viewportWidth); | ||||||
| 		vertical = FVec3_Scale(v, viewportHeight); | 		vertical = FVec3_Scale(v, viewportHeight); | ||||||
| 		lowerLeftCorner = FVec3_Subtract(FVec3_Add(FVec3_Scale(horizontal, -0.5f), FVec3_Scale(vertical, -0.5f)), w); | 		lowerLeftCorner = FVec3_Subtract(FVec3_Add(FVec3_Scale(horizontal, -0.5f), FVec3_Scale(vertical, -0.5f)), diff); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	void setupFixed() const | 	void setupFixed() const | ||||||
| @@ -78,7 +79,6 @@ private: | |||||||
| 	C3D_FVec lowerLeftCorner; | 	C3D_FVec lowerLeftCorner; | ||||||
| 	C3D_FVec horizontal; | 	C3D_FVec horizontal; | ||||||
| 	C3D_FVec vertical; | 	C3D_FVec vertical; | ||||||
| 	float shift; |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| static void setupCam(C3D_FVec lookFrom, C3D_FVec lookAt, C3D_FVec up) | static void setupCam(C3D_FVec lookFrom, C3D_FVec lookAt, C3D_FVec up) | ||||||
|   | |||||||
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