#include namespace { void init() { glerminal_update_palette(0, 0xFF0000FF); glerminal_update_palette(1, 0x00FF00FF); glerminal_update_sprite(0, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }); } void mainloop(float dt) { glerminal_flush(); } } int main(int argc, char** argv) { glerminal_run(init, mainloop); }