#include #include namespace { void init() { glerminal_update_palette(0, 0x00000000); glerminal_update_palette(1, 0xFF00007F); glerminal_update_palette(2, 0x00FF007F); glerminal_update_sprite(1, { 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 }); } void mainloop(float dt) { static float time = 1; time += dt; if (time < 0.2f) { return; } else { time = 0; } for (int i = 0; i < 32; i++) { for (int j = 0; j < 20; j++) { for (int k = 0; k < 16; k++) { glerminal_set(i, j, k, 1); glerminal_offset(i, j, k, (rand() * rand()) % 256 - 128, (rand() * rand()) % 256 - 128); } } } glerminal_flush(); } } int main(int argc, char** argv) { glerminal_run(init, mainloop); }