#include #include #include #ifndef _WIN32 #include #endif namespace { void init() { if (!glerminal_load_sprites_file("resources/image.png")) { #ifndef _WIN32 char buffer[257] = {}; getcwd(buffer, 256); std::cout << buffer << std::endl; #endif std::cout << "Failed to load texture" << std::endl; } for (int i = 0; i < GRID_HEIGHT; i++) { glerminal_set(i, i, 0, 1); } glerminal_flush(); glerminal_test_save_image(); glerminal_quit(); } void mainloop(float) {} } int main() { glerminal_run(init, mainloop); return 0; }