#ifndef GLERMINAL_PRIVATE_H #define GLERMINAL_PRIVATE_H #include "glerminal.h" #include "miniaudio.h" #include #include #include #include #include #include #include #include namespace glerminal { constexpr unsigned int CELL_SIZE = 8; constexpr unsigned int MAX_SPRITES_ROW = 64; constexpr unsigned int MAX_SPRITES = MAX_SPRITES_ROW * MAX_SPRITES_ROW; constexpr unsigned int GRID_WIDTH = ::GRID_WIDTH; constexpr unsigned int GRID_HEIGHT = ::GRID_HEIGHT; constexpr unsigned int LAYER_COUNT = ::LAYER_COUNT; constexpr unsigned int CELL_SCALE = ::CELL_SCALE; constexpr unsigned int GRID_AREA = GRID_WIDTH * GRID_HEIGHT; constexpr unsigned int SCREEN_WIDTH = GRID_WIDTH * CELL_SIZE * CELL_SCALE; constexpr unsigned int SCREEN_HEIGHT = GRID_HEIGHT * CELL_SIZE * CELL_SCALE; constexpr unsigned int SOUND_CHANNELS = 8; constexpr unsigned int GRID_AREA_2 = (GRID_WIDTH + 2) * (GRID_HEIGHT + 2); class glerminal { public: explicit glerminal(glerminal_init_params params); ~glerminal(); glerminal(const glerminal&) = delete; glerminal(glerminal&&) = delete; glerminal& operator=(const glerminal&) = delete; glerminal& operator=(glerminal&&) = delete; void run(); void quit(); void flush(); void set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite); unsigned short get(unsigned char x, unsigned char y, unsigned char layer) const; void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset); void color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color); void scale(unsigned char x, unsigned char y, unsigned char layer, float scale); void load_atlas(unsigned char w, unsigned char h, const unsigned int* data); bool load_sound(const char* name); void play_sound(const char* name); private: // glfw data GLFWwindow* m_window; // opengl handles unsigned int m_vbo; unsigned int m_sprites_instance_vbo; unsigned int m_offsets_instance_vbo; unsigned int m_vao; unsigned int m_screen_vao; unsigned int m_program; unsigned int m_screen_program; unsigned int m_sprites_texture; unsigned int m_framebuffer; unsigned int m_framebuffer_backing_texture; unsigned int m_screen_framebuffer; unsigned int m_screen_framebuffer_backing_texture; unsigned int m_colors_instance_vbo; unsigned int m_scales_instance_vbo; // per-cell data unsigned short m_cells[GRID_AREA_2 * LAYER_COUNT]; float m_offsets[GRID_AREA_2 * LAYER_COUNT * 2]; unsigned char m_colors[GRID_AREA_2 * LAYER_COUNT * 4]; float m_scales[GRID_AREA_2 * LAYER_COUNT]; // library state unsigned int m_sprites[(CELL_SIZE + 2) * (CELL_SIZE + 2) * MAX_SPRITES]; glerminal_main_cb m_main; glerminal_keys_cb m_keypressed, m_keyreleased; glerminal_mousemoved_cb m_mousemoved; glerminal_mousepress_cb m_mousepressed, m_mousereleased; ma_engine m_audio_engine; std::map m_sounds; #ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT mutable std::ofstream m_log; #endif void log(GLenum type, GLuint id, GLenum severity, const char* message) const; void init_glfw(); void init_gl(); void init_audio(); void deinit_glfw(); void deinit_gl(); void deinit_audio(); void update_sprites(); void update_colors(); void update_scales(); static void glfw_key_handler(GLFWwindow* window, int key, int scancode, int action, int mods); static void glfw_mousemoved_handler(GLFWwindow* window, double x, double y); static void glfw_mousepress_handler(GLFWwindow* window, int button, int action, int mods); }; } #endif//GLERMINAL_PRIVATE_H