# A look back on what I learned ## why? I came across an art/rendering style called "sprite stacking". I found sprite stacking very interesting in comparison to traditional methods, and wanted to experiment with the style. ## challenge This was my first big graphics-based project. Computer graphics at the low-level was new to me. I took this as an opportunity to learn the basics of OpenGL. This learning process was the most difficult part of the project, especially the domain-specific rendering techniques used. ## how? I found some [great tutorials](https://learnopengl.com) to get started, and though these helped, I also did a lot of individual learning through experimentation and discussion with peers. ## results In the end, the library had most of the functionality I originally wanted. The library can draw up to 256 layers of icons in a grid, with optional offsets and tints per icon. Here's an example with only 7 library calls: ![example gif](./example.gif) ## evaluation Besides learning the basics of OpenGL, I also learned how to use CMake to help build the library. Also, I set up continuous integration for automated testing on a git commit. If I were to rewrite this library, I would definitely invest more into the automated testing process.