mirror of
https://git.shylie.info/shylie/glerminal.git
synced 2024-12-22 06:30:05 +00:00
Compare commits
3 Commits
844e1b6c7a
...
4b740e3edd
Author | SHA1 | Date | |
---|---|---|---|
|
4b740e3edd | ||
|
10a90a5f6a | ||
|
939fea0fa7 |
@ -13,14 +13,14 @@ jobs:
|
||||
path: curr
|
||||
submodules: recursive
|
||||
lfs: true
|
||||
- name: Checkout previous
|
||||
- name: Checkout previous known working
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: prev
|
||||
fetch-depth: 2
|
||||
submodules: recursive
|
||||
lfs: true
|
||||
- run: cd prev && git checkout HEAD^
|
||||
- run: cd prev && git checkout 10a90a5f6a
|
||||
- name: Build current
|
||||
run: cmake -S curr -B curr/build -DGLERMINAL_TEST=ON && cmake --build curr/build
|
||||
- name: Build previous
|
||||
@ -29,7 +29,7 @@ jobs:
|
||||
run: cd curr/build/tests && ls $PWD/resources && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
|
||||
- name: Generate PNG file for previous
|
||||
run: cd prev/build/tests && ls $PWD/resources && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
|
||||
- name: Upload current PNG
|
||||
- name: Upload PNG files
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: basic
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +1,6 @@
|
||||
[submodule "glfw"]
|
||||
path = glfw
|
||||
url = https://git.shylie.info/shylie/glfw.git
|
||||
[submodule "Lua"]
|
||||
path = Lua
|
||||
url = https://git.shylie.info/shylie/Lua.git
|
||||
|
@ -15,11 +15,13 @@ set(GLERMINAL_CELL_SCALE 4 CACHE STRING "")
|
||||
configure_file(source/glerminal-config.h.in glerminal-config.h @ONLY)
|
||||
|
||||
add_subdirectory(glfw)
|
||||
add_subdirectory(Lua)
|
||||
|
||||
add_library(glerminal STATIC
|
||||
add_library(glerminallib STATIC
|
||||
${CMAKE_CURRENT_BINARY_DIR}/glerminal-config.h
|
||||
include/glerminal.h
|
||||
|
||||
source/stb_image.h
|
||||
source/glerminal-private.h
|
||||
source/glerminal.cpp
|
||||
|
||||
@ -28,12 +30,12 @@ add_library(glerminal STATIC
|
||||
source/glad.c
|
||||
)
|
||||
|
||||
set_target_properties(glerminal
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||||
set_target_properties(glerminallib
|
||||
PROPERTIES
|
||||
CXX_STANDARD 11
|
||||
)
|
||||
|
||||
target_include_directories(glerminal
|
||||
target_include_directories(glerminallib
|
||||
PUBLIC
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
@ -41,12 +43,12 @@ target_include_directories(glerminal
|
||||
source
|
||||
)
|
||||
|
||||
target_link_libraries(glerminal
|
||||
PRIVATE
|
||||
target_link_libraries(glerminallib
|
||||
PUBLIC
|
||||
glfw
|
||||
)
|
||||
|
||||
target_compile_definitions(glerminal
|
||||
target_compile_definitions(glerminallib
|
||||
PUBLIC
|
||||
GLERMINAL_VERSION=${PROJECT_VERSION}
|
||||
GLERMINAL_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
|
||||
@ -55,12 +57,22 @@ target_compile_definitions(glerminal
|
||||
)
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(glerminal
|
||||
target_link_options(glerminallib
|
||||
PUBLIC
|
||||
"/ENTRY:mainCRTStartup"
|
||||
)
|
||||
endif()
|
||||
|
||||
add_executable(glerminal WIN32
|
||||
source/glerminal-main.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(glerminal
|
||||
PRIVATE
|
||||
glerminallib
|
||||
lua_static
|
||||
)
|
||||
|
||||
if (PROJECT_IS_TOP_LEVEL)
|
||||
add_subdirectory(examples examples)
|
||||
endif()
|
||||
|
1
Lua
Submodule
1
Lua
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 88246d621abf7b6fba9332f49229d507f020e450
|
@ -12,10 +12,12 @@ file(GLOB_RECURSE
|
||||
|
||||
foreach(RESOURCE_FILE ${EXAMPLE_RESOURCES})
|
||||
add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_FILE}
|
||||
OUTPUT
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_FILE}
|
||||
COMMAND
|
||||
${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_FILE}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_FILE}
|
||||
DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_FILE}
|
||||
)
|
||||
@ -34,5 +36,5 @@ list(TRANSFORM EXAMPLE_RESOURCES PREPEND ${CMAKE_CURRENT_BINARY_DIR}/)
|
||||
foreach(SOURCE_FILE ${EXAMPLE_SOURCES})
|
||||
get_filename_component(SOURCE_FILENAME ${SOURCE_FILE} NAME_WLE)
|
||||
add_executable(${SOURCE_FILENAME} WIN32 ${SOURCE_FILE} ${EXAMPLE_RESOURCES})
|
||||
target_link_libraries(${SOURCE_FILENAME} PRIVATE glerminal)
|
||||
target_link_libraries(${SOURCE_FILENAME} PRIVATE glerminallib)
|
||||
endforeach()
|
29
lua-examples/basic/main.lua
Normal file
29
lua-examples/basic/main.lua
Normal file
@ -0,0 +1,29 @@
|
||||
local time = 0
|
||||
|
||||
function glerminal.init()
|
||||
if not glerminal.sprites('sprites.png') then
|
||||
print('failed to load sprites')
|
||||
end
|
||||
|
||||
for i = 1, 40 do
|
||||
for j = 1, 25 do
|
||||
glerminal.set(i, j, 1, 2)
|
||||
end
|
||||
end
|
||||
|
||||
glerminal.tint(1, 0xA0FFFFFF)
|
||||
|
||||
glerminal.flush()
|
||||
end
|
||||
|
||||
function glerminal.main(dt)
|
||||
time = time + dt / 2
|
||||
|
||||
for i = 1, 40 do
|
||||
for j = 1, 25 do
|
||||
glerminal.offset(i, j, 1, math.cos(time * i / math.pi), math.sin(time * j / math.pi))
|
||||
end
|
||||
end
|
||||
|
||||
glerminal.flush()
|
||||
end
|
3
lua-examples/basic/sprites.png
Normal file
3
lua-examples/basic/sprites.png
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:6dee3efcdfa72e54a602f69643907bb8e8a3328d2b40c2116dce22ff179d8892
|
||||
size 182
|
163
source/glerminal-main.cpp
Normal file
163
source/glerminal-main.cpp
Normal file
@ -0,0 +1,163 @@
|
||||
#include <glerminal.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include <lualib.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WINDOWS_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#define CHANGE_WORKING_DIRECTORY(path) !(SetCurrentDirectory(path))
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define CHANGE_WORKING_DIRECTORY(path) chdir(path)
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
int lglerminal_quit(lua_State* L)
|
||||
{
|
||||
glerminal_quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_flush(lua_State* L)
|
||||
{
|
||||
glerminal_flush();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_set(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const unsigned char sprite = luaL_checkinteger(L, 4) - 1;
|
||||
glerminal_set(x, y, layer, sprite);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_get(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lglerminal_offset(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const float ox = luaL_checknumber(L, 4);
|
||||
const float oy = luaL_checknumber(L, 5);
|
||||
glerminal_offset(x, y, layer, ox, oy);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_layer_color(lua_State* L)
|
||||
{
|
||||
const unsigned char layer = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned int color = luaL_checkinteger(L, 2);
|
||||
glerminal_layer_color(layer, color);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_layer_scale(lua_State* L)
|
||||
{
|
||||
const unsigned char layer = luaL_checkinteger(L, 1) - 1;
|
||||
const float scale = luaL_checknumber(L, 2);
|
||||
glerminal_layer_scale(layer, scale);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lglerminal_load_sprites_file(lua_State* L)
|
||||
{
|
||||
const char* path = luaL_checkstring(L, 1);
|
||||
lua_pushboolean(L, glerminal_load_sprites_file(path));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg lglerminal_methods[] =
|
||||
{
|
||||
{ "quit", lglerminal_quit },
|
||||
{ "flush", lglerminal_flush },
|
||||
{ "set", lglerminal_set },
|
||||
{ "get", lglerminal_get },
|
||||
{ "offset", lglerminal_offset },
|
||||
{ "tint", lglerminal_layer_color },
|
||||
{ "scale", lglerminal_layer_scale },
|
||||
{ "sprites", lglerminal_load_sprites_file },
|
||||
{ nullptr, nullptr }
|
||||
};
|
||||
|
||||
lua_State* L;
|
||||
|
||||
void init()
|
||||
{
|
||||
lua_getglobal(L, "glerminal");
|
||||
lua_getfield(L, -1, "init");
|
||||
lua_remove(L, -2);
|
||||
if (lua_pcall(L, 0, 0, 0) != LUA_OK)
|
||||
{
|
||||
// ignore error for now
|
||||
lua_remove(L, -1);
|
||||
}
|
||||
}
|
||||
|
||||
void mainloop(float dt)
|
||||
{
|
||||
lua_getglobal(L, "glerminal");
|
||||
lua_getfield(L, -1, "main");
|
||||
lua_remove(L, -2);
|
||||
lua_pushnumber(L, dt);
|
||||
if (lua_pcall(L, 1, 0, 0) != LUA_OK)
|
||||
{
|
||||
// ignore error for now
|
||||
lua_remove(L, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (argc == 1)
|
||||
{
|
||||
std::cout << "Usage: " << argv[0] << " <project directory>" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (CHANGE_WORKING_DIRECTORY(argv[1]))
|
||||
{
|
||||
std::cout << "Failed to find project directory" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
L = luaL_newstate();
|
||||
luaL_openlibs(L);
|
||||
|
||||
luaL_newlib(L, lglerminal_methods);
|
||||
lua_setglobal(L, "glerminal");
|
||||
|
||||
luaL_dofile(L, "main.lua");
|
||||
|
||||
glerminal_run(init, mainloop);
|
||||
|
||||
lua_close(L);
|
||||
|
||||
return 0;
|
||||
}
|
@ -35,9 +35,14 @@ namespace
|
||||
"{\n"
|
||||
" float scales[];\n"
|
||||
"} lss;\n"
|
||||
"layout (std430, binding = 1) buffer LayerColors"
|
||||
"{\n"
|
||||
" vec4 colors[];\n"
|
||||
"} lcs;\n"
|
||||
"out VS_OUT {\n"
|
||||
" flat int sprite;\n"
|
||||
" flat int layer;\n"
|
||||
" flat vec4 layer_color;\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} vs_out;\n"
|
||||
"void main()\n"
|
||||
@ -46,6 +51,7 @@ namespace
|
||||
" vec2 scaled_offset = 2 * offset * " GRID_SIZE_UNIFORM_NAME ".zw;\n"
|
||||
" vs_out.sprite = sprite;\n"
|
||||
" vs_out.layer = layer;\n"
|
||||
" vs_out.layer_color = lcs.colors[layer];\n"
|
||||
" vs_out.texcoord = vec2(position.x + 1, -position.y);\n"
|
||||
" vec2 cell_position = vec2(lss.scales[layer] + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * lss.scales[layer] + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
@ -65,8 +71,13 @@ namespace
|
||||
"{\n"
|
||||
" float scales[];\n"
|
||||
"} lss;\n"
|
||||
"layout (std430, binding = 1) buffer LayerColors"
|
||||
"{\n"
|
||||
" vec4 colors[];\n"
|
||||
"} lcs;\n"
|
||||
"out VS_OUT {\n"
|
||||
" flat int sprite;\n"
|
||||
" flat vec4 layer_color;\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} vs_out;\n"
|
||||
"void main()\n"
|
||||
@ -76,6 +87,7 @@ namespace
|
||||
" vec2 scaled_offset = 2 * offset * " GRID_SIZE_UNIFORM_NAME ".zw;\n"
|
||||
" vs_out.sprite = sprite;\n"
|
||||
" vs_out.texcoord = vec2(position.x + 1, -position.y);\n"
|
||||
" vs_out.layer_color = lcs.colors[layer];\n"
|
||||
" vec2 cell_position = vec2(lss.scales[layer] + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * lss.scales[layer] + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
|
||||
@ -91,25 +103,30 @@ namespace
|
||||
"in VS_OUT {\n"
|
||||
" flat int sprite;\n"
|
||||
" flat int layer;\n"
|
||||
" flat vec4 layer_color;\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} gs_in[];\n"
|
||||
"flat out int sprite;\n"
|
||||
"flat out vec4 layer_color;\n"
|
||||
"out vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Layer = gs_in[0].layer;\n"
|
||||
" gl_Position = gl_in[0].gl_Position;\n"
|
||||
" sprite = gs_in[0].sprite;\n"
|
||||
" layer_color = gs_in[0].layer_color;\n"
|
||||
" texcoord = gs_in[0].texcoord;\n"
|
||||
" EmitVertex();\n"
|
||||
" gl_Layer = gs_in[1].layer;\n"
|
||||
" gl_Position = gl_in[1].gl_Position;\n"
|
||||
" sprite = gs_in[1].sprite;\n"
|
||||
" layer_color = gs_in[1].layer_color;\n"
|
||||
" texcoord = gs_in[1].texcoord;\n"
|
||||
" EmitVertex();\n"
|
||||
" gl_Layer = gs_in[2].layer;\n"
|
||||
" gl_Position = gl_in[2].gl_Position;\n"
|
||||
" sprite = gs_in[2].sprite;\n"
|
||||
" layer_color = gs_in[2].layer_color;\n"
|
||||
" texcoord = gs_in[2].texcoord;\n"
|
||||
" EmitVertex();\n"
|
||||
" EndPrimitive();\n"
|
||||
@ -119,13 +136,14 @@ namespace
|
||||
|
||||
constexpr char FRAGMENT_SHADER_SOURCE[] =
|
||||
"#version 450 core\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"flat in int sprite;\n"
|
||||
"flat vec4 layer_color;\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = texture(" SPRITES_UNIFORM_NAME ", vec3(texcoord, sprite));\n"
|
||||
" FragColor = layer_color * texture(" SPRITES_UNIFORM_NAME ", vec3(texcoord, sprite));\n"
|
||||
"}";
|
||||
|
||||
// note: AMD_vertex_shader_layer support required
|
||||
@ -133,13 +151,14 @@ namespace
|
||||
"#version 450 core\n"
|
||||
"in VS_OUT {\n"
|
||||
" flat int sprite;\n"
|
||||
" flat vec4 layer_color;\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} fs_in;\n"
|
||||
"layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = texture(" SPRITES_UNIFORM_NAME ", vec3(fs_in.texcoord, fs_in.sprite));\n"
|
||||
" FragColor = fs_in.layer_color * texture(" SPRITES_UNIFORM_NAME ", vec3(fs_in.texcoord, fs_in.sprite));\n"
|
||||
"}";
|
||||
|
||||
constexpr const char* FRAGMENT_SHADER_SOURCE_PTR = FRAGMENT_SHADER_SOURCE;
|
||||
@ -161,10 +180,6 @@ namespace
|
||||
"#version 450 core\n"
|
||||
"in vec2 texcoord;\n"
|
||||
"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
|
||||
"layout (std430, binding = 1) buffer LayerColors"
|
||||
"{\n"
|
||||
" vec4 colors[];\n"
|
||||
"} lcs;\n"
|
||||
"uniform int " LAYER_COUNT_UNIFORM_NAME ";\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
@ -172,7 +187,7 @@ namespace
|
||||
" vec3 current_color = vec3(0);\n"
|
||||
" for (int i = 0; i < " LAYER_COUNT_UNIFORM_NAME "; i++)\n"
|
||||
" {\n"
|
||||
" vec4 texsample = lcs.colors[i] * texture(" LAYERS_UNIFORM_NAME ", vec3(texcoord, i));\n"
|
||||
" vec4 texsample = texture(" LAYERS_UNIFORM_NAME ", vec3(texcoord, i));\n"
|
||||
" current_color = mix(current_color, texsample.rgb, texsample.a);\n"
|
||||
" }\n"
|
||||
" FragColor = vec4(current_color, 1);\n"
|
||||
@ -222,6 +237,8 @@ namespace glerminal
|
||||
GLERMINAL_G = this;
|
||||
|
||||
init();
|
||||
|
||||
glerminal_flush();
|
||||
}
|
||||
|
||||
glerminal::~glerminal()
|
||||
@ -527,8 +544,8 @@ namespace glerminal
|
||||
glDeleteShader(geometry_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Could not compile vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not compile vertex shader.");
|
||||
}
|
||||
|
||||
@ -541,8 +558,8 @@ namespace glerminal
|
||||
glDeleteShader(geometry_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, GL_DEBUG_SEVERITY_HIGH, "Could not compile geometry shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not compile geometry shader.");
|
||||
}
|
||||
|
||||
@ -555,8 +572,8 @@ namespace glerminal
|
||||
glDeleteShader(geometry_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, GL_DEBUG_SEVERITY_HIGH, "Could not compile fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not compile fragment shader.");
|
||||
}
|
||||
|
||||
@ -582,8 +599,8 @@ namespace glerminal
|
||||
|
||||
glDeleteProgram(m_program);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, GL_DEBUG_SEVERITY_HIGH, "Could not link shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not link shader program.");
|
||||
}
|
||||
|
||||
@ -611,8 +628,8 @@ namespace glerminal
|
||||
glDeleteShader(screen_vertex_shader);
|
||||
glDeleteShader(screen_fragment_shader);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, GL_DEBUG_SEVERITY_HIGH, "Could not compile screen vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not compile screen vertex shader.");
|
||||
}
|
||||
|
||||
@ -624,8 +641,8 @@ namespace glerminal
|
||||
glDeleteShader(screen_vertex_shader);
|
||||
glDeleteShader(screen_fragment_shader);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, GL_DEBUG_SEVERITY_HIGH, "Could not compile screen fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not compile screen fragment shader.");
|
||||
}
|
||||
|
||||
@ -643,8 +660,8 @@ namespace glerminal
|
||||
{
|
||||
glDeleteProgram(m_screen_program);
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log);
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, GL_DEBUG_SEVERITY_HIGH, "Could not link screen shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, GL_DEBUG_SEVERITY_HIGH, info_log);
|
||||
throw std::runtime_error("Could not link screen shader program.");
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,7 @@ target_include_directories(test-common
|
||||
${CMAKE_SOURCE_DIR}/source
|
||||
)
|
||||
|
||||
target_link_libraries(test-common PRIVATE glerminal)
|
||||
target_link_libraries(test-common PRIVATE glerminallib)
|
||||
|
||||
file(GLOB_RECURSE
|
||||
TEST_RESOURCES
|
||||
@ -52,5 +52,5 @@ list(TRANSFORM TEST_RESOURCES PREPEND ${CMAKE_CURRENT_BINARY_DIR}/)
|
||||
foreach(SOURCE_FILE ${TEST_SOURCES})
|
||||
get_filename_component(SOURCE_FILENAME ${SOURCE_FILE} NAME_WLE)
|
||||
add_executable(test-${SOURCE_FILENAME} WIN32 ${SOURCE_FILE} ${TEST_RESOURCES})
|
||||
target_link_libraries(test-${SOURCE_FILENAME} PRIVATE glerminal test-common)
|
||||
target_link_libraries(test-${SOURCE_FILENAME} PRIVATE glerminallib test-common)
|
||||
endforeach()
|
Loading…
Reference in New Issue
Block a user