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https://git.shylie.info/shylie/glerminal.git
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20fad92e4f
...
6663804c88
@ -20,7 +20,7 @@ jobs:
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fetch-depth: 0
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submodules: recursive
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lfs: true
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- run: cd prev && git checkout 7c0c02b9af
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- run: cd prev && git checkout 10a90a5f6a
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- name: Build current
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run: cmake -S curr -B curr/build -DGLERMINAL_TEST=ON && cmake --build curr/build
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- name: Build previous
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@ -42,7 +42,7 @@ void glerminal_flush();
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* @param layer layer of the cell in the range [0, LAYER_COUNT)
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* @param sprite sprite's index in the range [0, 4096)
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*/
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void glerminal_set(int x, int y, int layer, unsigned short sprite);
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
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/**
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* @brief Get a cell's sprite
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* @param x position of the cell in the range [0, GRID_WIDTH)
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@ -50,7 +50,7 @@ void glerminal_set(int x, int y, int layer, unsigned short sprite);
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* @param layer layer of the cell in the range [0, LAYER_COUNT)
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* @return sprite index currently assigned to the cell
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*/
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unsigned short glerminal_get(int x, int y, int layer);
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unsigned short glerminal_get(unsigned char x, unsigned char y, unsigned short layer);
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/**
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* @brief Set a cell's offset
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* @param x position of the cell in the range [0, GRID_WIDTH)
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@ -59,7 +59,7 @@ unsigned short glerminal_get(int x, int y, int layer);
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* @param x_offset offset of the cell on the x axis in cells
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* @param y_offset offset of the cell on the y axis in cells
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*/
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void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset);
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void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
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/**
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* @brief Set a cell's color
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@ -68,7 +68,7 @@ void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset);
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* @param layer layer of the cell in the range [0, LAYER_COUNT)
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* @param color The new color
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*/
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void glerminal_color(int x, int y, int layer, unsigned int color);
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void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
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/**
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* @brief Set a cell's scale
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* @param x position of the cell in the range [0, GRID_WIDTH)
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@ -76,7 +76,7 @@ void glerminal_color(int x, int y, int layer, unsigned int color);
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* @param layer layer of the cell in the range [0, LAYER_COUNT)
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* @param scale The new scale
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*/
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void glerminal_scale(int x, int y, int layer, float scale);
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void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
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/**
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* @brief Load sprites from a png file
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@ -38,9 +38,9 @@ namespace
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int lglerminal_set(lua_State* L)
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{
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const int x = luaL_checkinteger(L, 1);
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const int y = luaL_checkinteger(L, 2);
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const int layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
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glerminal_set(x, y, layer, sprite);
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@ -49,9 +49,9 @@ namespace
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int lglerminal_get(lua_State* L)
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{
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const int x = luaL_checkinteger(L, 1);
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const int y = luaL_checkinteger(L, 2);
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const int layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
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return 1;
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@ -59,9 +59,9 @@ namespace
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int lglerminal_offset(lua_State* L)
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{
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const int x = luaL_checkinteger(L, 1);
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const int y = luaL_checkinteger(L, 2);
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const int layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const float ox = luaL_checknumber(L, 4);
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const float oy = luaL_checknumber(L, 5);
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glerminal_offset(x, y, layer, ox, oy);
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@ -71,9 +71,9 @@ namespace
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int lglerminal_layer_color(lua_State* L)
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{
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const int x = luaL_checkinteger(L, 1);
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const int y = luaL_checkinteger(L, 2);
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const int layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const float r = luaL_checknumber(L, 4);
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const float g = luaL_checknumber(L, 5);
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const float b = luaL_checknumber(L, 6);
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@ -87,14 +87,14 @@ namespace
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if (ri > 255) { ri = 255; }
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if (ri < 0) { ri = 0; }
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if (gi > 255) { gi = 255; }
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if (gi < 0) { gi = 0; }
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if (gi > 255) { ri = 255; }
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if (gi < 0) { ri = 0; }
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if (bi > 255) { bi = 255; }
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if (bi < 0) { bi = 0; }
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if (bi > 255) { ri = 255; }
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if (bi < 0) { ri = 0; }
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if (ai > 255) { ai = 255; }
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if (ai < 0) { ai = 0; }
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if (ai > 255) { ri = 255; }
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if (ai < 0) { ri = 0; }
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const unsigned int color = ri | (gi << 8) | (bi << 16) | (ai << 24);
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@ -105,9 +105,9 @@ namespace
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int lglerminal_layer_scale(lua_State* L)
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{
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const int x = luaL_checkinteger(L, 1);
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const int y = luaL_checkinteger(L, 2);
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const int layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const float scale = luaL_checknumber(L, 4);
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glerminal_scale(x, y, layer, scale);
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@ -47,11 +47,11 @@ namespace glerminal
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void flush();
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void set(int x, int y, int layer, unsigned short sprite);
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unsigned short get(int x, int y, int layer) const;
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void offset(int x, int y, int layer, float x_offset, float y_offset);
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void color(int x, int y, int layer, unsigned int color);
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void scale(int x,int y, int layer, float scale);
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void set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
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unsigned short get(unsigned char x, unsigned char y, unsigned char layer) const;
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void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
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void color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
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void scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
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void load_atlas(unsigned char w, unsigned char h, const unsigned int* data);
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bool load_sound(const char* name);
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void play_sound(const char* name);
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@ -1,6 +1,6 @@
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_ONLY_PNG
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#define STBI_MAX_DIMENSIONS 2048
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#define STBI_MAX_DIMENSIONS 512
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#include "glerminal-private.h"
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#define GRID_SIZE_UNIFORM_NAME "grid_size"
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@ -285,21 +285,26 @@ namespace glerminal
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glfwSwapInterval(0);
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glfwSwapBuffers(m_window);
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glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glfwSwapInterval(1);
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glfwSwapBuffers(m_window);
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}
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void glerminal::set(int x, int y, int layer, unsigned short sprite)
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void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
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{
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if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = sprite;
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}
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}
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unsigned short glerminal::get(int x, int y, int layer) const
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unsigned short glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
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{
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if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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return m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2];
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}
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@ -309,18 +314,18 @@ namespace glerminal
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}
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}
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void glerminal::offset(int x, int y, int layer, float x_offset, float y_offset)
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void glerminal::offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
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{
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if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = x_offset;
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m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = y_offset;
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}
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}
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void glerminal::color(int x, int y, int layer, unsigned int color)
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void glerminal::color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
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{
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if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = (color >> 0) & 0xFF;
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = (color >> 8) & 0xFF;
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@ -329,13 +334,10 @@ namespace glerminal
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}
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}
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void glerminal::scale(int x, int y, int layer, float scale)
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{
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if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
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void glerminal::scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
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{
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m_scales[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = scale;
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}
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}
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void glerminal::load_atlas(unsigned char w, unsigned char h, const unsigned int* data)
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{
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@ -503,7 +505,7 @@ namespace glerminal
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glViewport(0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
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glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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// -- setup vertex data --
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// create vertex buffer object
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@ -733,6 +735,7 @@ namespace glerminal
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update_sprites();
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glBindTextureUnit(2, m_sprites_texture);
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const auto err = glGetError();
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// -- setup framebuffer --
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glGenFramebuffers(1, &m_framebuffer);
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@ -750,7 +753,7 @@ namespace glerminal
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, LAYER_COUNT);
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glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, SCREEN_WIDTH, SCREEN_HEIGHT, LAYER_COUNT);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_framebuffer_backing_texture, 0);
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glBindTextureUnit(1, m_framebuffer_backing_texture);
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@ -771,7 +774,7 @@ namespace glerminal
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, SCREEN_WIDTH, SCREEN_HEIGHT);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_screen_framebuffer_backing_texture, 0);
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}
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@ -905,39 +908,39 @@ void glerminal_flush()
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GLERMINAL_G->flush();
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}
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void glerminal_set(int x, int y, int layer, unsigned short sprite)
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
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{
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if (!GLERMINAL_G) { return; }
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GLERMINAL_G->set(x + 1, y + 1, layer, sprite);
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GLERMINAL_G->set(x, y, layer, sprite);
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}
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unsigned short glerminal_get(int x, int y, int layer)
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unsigned short glerminal_get(unsigned char x, unsigned char y, unsigned short layer)
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{
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if (!GLERMINAL_G) { return 0; }
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return GLERMINAL_G->get(x + 1, y + 1, layer);
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return GLERMINAL_G->get(x, y, layer);
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}
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void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset)
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void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
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{
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if (!GLERMINAL_G) { return; }
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GLERMINAL_G->offset(x + 1, y + 1, layer, x_offset, y_offset);
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GLERMINAL_G->offset(x, y, layer, x_offset, y_offset);
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}
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void glerminal_color(int x, int y, int layer, unsigned int color)
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void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
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{
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if (!GLERMINAL_G) { return; }
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GLERMINAL_G->color(x + 1, y + 1, layer, color);
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GLERMINAL_G->color(x, y, layer, color);
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}
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void glerminal_scale(int x, int y, int layer, float scale)
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void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
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{
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if (!GLERMINAL_G) { return; }
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GLERMINAL_G->scale(x + 1, y + 1, layer, scale);
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GLERMINAL_G->scale(x, y, layer, scale);
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}
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int glerminal_load_sprites_file(const char* filename)
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@ -15,7 +15,7 @@ namespace
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for (int i = 0; i < GRID_HEIGHT; i++)
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{
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glerminal_set(i, i, 0, 1);
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glerminal_set(i + 1, i + 1, 0, 1);
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}
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glerminal_flush();
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@ -8,7 +8,7 @@
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namespace
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{
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unsigned char pixels[(GRID_WIDTH * 8) * (GRID_HEIGHT * 8) * 3];
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unsigned char pixels[(GRID_WIDTH * CELL_SCALE * 8) * (GRID_HEIGHT * CELL_SCALE * 8) * 3];
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}
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void glerminal_test_save_image()
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@ -21,5 +21,5 @@ void glerminal_test_save_image()
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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stbi_flip_vertically_on_write(true);
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stbi_write_png("image.png", GRID_WIDTH * 8, GRID_HEIGHT * 8, 3, pixels, GRID_WIDTH * 8 * 3);
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stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, GRID_WIDTH * CELL_SCALE * 8 * 3);
|
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}
|
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