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3 Commits

Author SHA1 Message Date
fb3eeb6ec9 Update known working version 2025-07-15 12:56:45 -04:00
263cf68ca2 Fix test common save image function 2025-07-15 13:01:42 -04:00
b8e616c8d6 Fix screen flashing on linux 2025-07-15 11:56:04 -04:00
7 changed files with 45 additions and 416 deletions

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@ -20,7 +20,7 @@ jobs:
fetch-depth: 0
submodules: recursive
lfs: true
- run: cd prev && git checkout 0a9d211942
- run: cd prev && git checkout 263cf68ca2
- name: Build current
run: cmake -S curr -B curr/build -DGLERMINAL_TEST=ON && cmake --build curr/build
- name: Build previous

3
.gitignore vendored
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@ -1,3 +1,4 @@
build/
cmake-build-*/
.idea/
.idea/
.cache/

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@ -1,8 +1,8 @@
cmake_minimum_required(VERSION 3.28)
project(glerminal
VERSION 0.1.0
LANGUAGES C CXX
VERSION 0.1.0
LANGUAGES C CXX
)
option(GLERMINAL_OPENGL_DEBUG_CONTEXT "" OFF)
@ -18,51 +18,51 @@ configure_file(source/glerminal-config.h.in glerminal-config.h @ONLY)
add_subdirectory(glfw)
add_library(glerminal STATIC
${CMAKE_CURRENT_BINARY_DIR}/glerminal-config.h
include/glerminal.h
${CMAKE_CURRENT_BINARY_DIR}/glerminal-config.h
include/glerminal.h
source/stb_image.h
source/glerminal-private.h
source/glerminal.cpp
source/stb_image.h
source/glerminal-private.h
source/glerminal.cpp
source/glad/glad.h
source/KHR/khrplatform.h
source/glad.c
source/glad/glad.h
source/KHR/khrplatform.h
source/glad.c
source/miniaudio.h
source/miniaudio.c
source/miniaudio.h
source/miniaudio.c
)
set_target_properties(glerminal
PROPERTIES
CXX_STANDARD 11
PROPERTIES
CXX_STANDARD 11
)
target_include_directories(glerminal
PUBLIC
include
${CMAKE_CURRENT_BINARY_DIR}
PRIVATE
source
PUBLIC
include
${CMAKE_CURRENT_BINARY_DIR}
PRIVATE
source
)
target_link_libraries(glerminal
PUBLIC
glfw
PUBLIC
glfw
)
target_compile_definitions(glerminal
PUBLIC
GLERMINAL_VERSION=${PROJECT_VERSION}
GLERMINAL_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
GLERMINAL_VERSION_MINOR=${PROJECT_VERSION_MINOR}
GLERMINAL_VERSION_PATCH=${PROJECT_VERSION_PATCH}
PUBLIC
GLERMINAL_VERSION=${PROJECT_VERSION}
GLERMINAL_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
GLERMINAL_VERSION_MINOR=${PROJECT_VERSION_MINOR}
GLERMINAL_VERSION_PATCH=${PROJECT_VERSION_PATCH}
)
if (PROJECT_IS_TOP_LEVEL)
add_subdirectory(examples examples)
if(PROJECT_IS_TOP_LEVEL)
add_subdirectory(examples examples)
endif()
if (GLERMINAL_TEST)
add_subdirectory(tests tests)
if(GLERMINAL_TEST)
add_subdirectory(tests tests)
endif()

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@ -1,372 +0,0 @@
#include <glerminal.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
extern "C"
{
#include <lualib.h>
#include <lauxlib.h>
}
#include <iostream>
#include <string>
#ifdef _WIN32
#define WINDOWS_LEAN_AND_MEAN
#include <Windows.h>
#define CHANGE_WORKING_DIRECTORY(path) !(SetCurrentDirectory(path))
#else
#include <unistd.h>
#define CHANGE_WORKING_DIRECTORY(path) chdir(path)
#endif
namespace
{
int lglerminal_quit(lua_State* L)
{
glerminal_quit();
return 0;
}
int lglerminal_flush(lua_State* L)
{
glerminal_flush();
return 0;
}
int lglerminal_set(lua_State* L)
{
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
glerminal_set(x, y, layer, sprite);
return 0;
}
int lglerminal_get(lua_State* L)
{
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
return 1;
}
int lglerminal_offset(lua_State* L)
{
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float ox = luaL_checknumber(L, 4);
const float oy = luaL_checknumber(L, 5);
glerminal_offset(x, y, layer, ox, oy);
return 0;
}
int lglerminal_layer_color(lua_State* L)
{
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float r = luaL_checknumber(L, 4);
const float g = luaL_checknumber(L, 5);
const float b = luaL_checknumber(L, 6);
const float a = luaL_optnumber(L, 7, 1.0f);
int ri = 255 * r;
int gi = 255 * g;
int bi = 255 * b;
int ai = 255 * a;
if (ri > 255) { ri = 255; }
if (ri < 0) { ri = 0; }
if (gi > 255) { gi = 255; }
if (gi < 0) { gi = 0; }
if (bi > 255) { bi = 255; }
if (bi < 0) { bi = 0; }
if (ai > 255) { ai = 255; }
if (ai < 0) { ai = 0; }
const unsigned int color = ri | (gi << 8) | (bi << 16) | (ai << 24);
glerminal_color(x, y, layer, color);
return 0;
}
int lglerminal_layer_scale(lua_State* L)
{
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float scale = luaL_checknumber(L, 4);
glerminal_scale(x, y, layer, scale);
return 0;
}
int lglerminal_load_sprites_file(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, glerminal_load_sprites_file(path));
return 1;
}
int lglerminal_play_sound(lua_State* L)
{
const char* name = luaL_checkstring(L, 1);
glerminal_sound(name);
return 0;
}
const luaL_Reg lglerminal_methods[] =
{
{ "quit", lglerminal_quit },
{ "flush", lglerminal_flush },
{ "set", lglerminal_set },
{ "get", lglerminal_get },
{ "offset", lglerminal_offset },
{ "tint", lglerminal_layer_color },
{ "scale", lglerminal_layer_scale },
{ "sprites", lglerminal_load_sprites_file },
{ "sound", lglerminal_play_sound },
{ nullptr, nullptr }
};
int message_handler(lua_State* L)
{
luaL_traceback(L, L, lua_tostring(L, -1), 1);
lua_remove(L, -2);
glerminal_quit();
return true;
}
lua_State* L;
void init()
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "init");
lua_remove(L, -2);
if (lua_pcall(L, 0, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
void mainloop(double dt)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "main");
lua_remove(L, -2);
lua_pushnumber(L, dt);
if (lua_pcall(L, 1, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
void keypressed(int key)
{
const char* const name = glfwGetKeyName(key, 0);
if (name)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "keypress");
lua_remove(L, -2);
lua_pushstring(L, name);
if (lua_pcall(L, 1, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
}
void keyrelease(int key)
{
const char* const name = glfwGetKeyName(key, 0);
if (name)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "keyrelease");
lua_remove(L, -2);
lua_pushstring(L, name);
if (lua_pcall(L, 1, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
}
void mousemove(double x, double y)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "mousemove");
lua_remove(L, -2);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
if (lua_pcall(L, 2, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
void mousepress(int button, double x, double y)
{
const char* button_name = nullptr;
switch (button)
{
case GLFW_MOUSE_BUTTON_LEFT:
button_name = "left";
break;
case GLFW_MOUSE_BUTTON_RIGHT:
button_name = "right";
break;
case GLFW_MOUSE_BUTTON_MIDDLE:
button_name = "middle";
break;
}
if (button_name)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "mousepress");
lua_remove(L, -2);
lua_pushstring(L, button_name);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
if (lua_pcall(L, 3, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
}
void mouserelease(int button, double x, double y)
{
const char* button_name = nullptr;
switch (button)
{
case GLFW_MOUSE_BUTTON_LEFT:
button_name = "left";
break;
case GLFW_MOUSE_BUTTON_RIGHT:
button_name = "right";
break;
case GLFW_MOUSE_BUTTON_MIDDLE:
button_name = "middle";
break;
}
if (button_name)
{
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
lua_getglobal(L, "glerminal");
lua_getfield(L, -1, "mouserelease");
lua_remove(L, -2);
lua_pushstring(L, button_name);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
if (lua_pcall(L, 3, 0, handler) != LUA_OK)
{
std::cout << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
lua_remove(L, handler);
}
}
}
int main(int argc, char** argv)
{
if (argc == 1)
{
std::cout << "Usage: " << argv[0] << " <project directory>" << std::endl;
return 0;
}
if (CHANGE_WORKING_DIRECTORY(argv[1]))
{
std::cout << "Failed to find project directory" << std::endl;
return 1;
}
L = luaL_newstate();
luaL_openlibs(L);
luaL_newlib(L, lglerminal_methods);
lua_setglobal(L, "glerminal");
lua_pushcfunction(L, message_handler);
const int handler = lua_gettop(L);
if (luaL_loadfile(L, "main.lua") != LUA_OK)
{
const char* str = lua_tostring(L, -1);
std::cout << str << std::endl;
lua_pop(L, 1);
}
else if (lua_pcall(L, 0, LUA_MULTRET, handler) != LUA_OK)
{
const char* str = lua_tostring(L, -1);
std::cout << str << std::endl;
lua_pop(L, 1);
}
else
{
glerminal_init_params params;
params.init = init;
params.main = mainloop;
params.keypress = keypressed;
params.keyrelease = keyrelease;
params.moved = mousemove;
params.mousepress = mousepress;
params.mouserelease = mouserelease;
glerminal_run(params);
}
lua_close(L);
return 0;
}

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@ -119,4 +119,4 @@ namespace glerminal
};
}
#endif//GLERMINAL_PRIVATE_H
#endif//GLERMINAL_PRIVATE_H

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@ -288,9 +288,9 @@ namespace glerminal
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapBuffers(m_window);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapBuffers(m_window);
}
@ -508,7 +508,7 @@ namespace glerminal
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// -- setup vertex data --
// create vertex buffer object
@ -756,7 +756,7 @@ namespace glerminal
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, LAYER_COUNT);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, SCREEN_WIDTH, SCREEN_HEIGHT, LAYER_COUNT);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_framebuffer_backing_texture, 0);
glBindTextureUnit(1, m_framebuffer_backing_texture);
@ -777,7 +777,7 @@ namespace glerminal
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, SCREEN_WIDTH, SCREEN_HEIGHT);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_screen_framebuffer_backing_texture, 0);
}
@ -990,4 +990,4 @@ void glerminal_sound(const char* name)
if (!GLERMINAL_G) { return; }
GLERMINAL_G->play_sound(name);
}
}

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@ -8,18 +8,18 @@
namespace
{
unsigned char pixels[(GRID_WIDTH * 8) * (GRID_HEIGHT * 8) * 3];
unsigned char pixels[(GRID_WIDTH * CELL_SIZE * CELL_SCALE) * (GRID_HEIGHT * CELL_SIZE * CELL_SCALE) * 3];
}
void glerminal_test_save_image()
{
// -- DIRTY HACK --
//
//
// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
// This code will break if this behavior changes
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
stbi_flip_vertically_on_write(true);
stbi_write_png("image.png", GRID_WIDTH * 8, GRID_HEIGHT * 8, 3, pixels, GRID_WIDTH * 8 * 3);
}
stbi_write_png("image.png", GRID_WIDTH * CELL_SIZE * CELL_SCALE, GRID_HEIGHT * CELL_SIZE * CELL_SCALE, 3, pixels, GRID_WIDTH * CELL_SIZE * CELL_SCALE * 3);
}