shylie
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1a1f4e8b13
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Use integer coordinates instead of unsigned char. Ignores out-of-bounds coordinates.
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2024-12-18 19:24:24 -05:00 |
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shylie
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6663804c88
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Add audio; update Lua color API
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2024-07-17 12:08:58 -04:00 |
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Shylie
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4811e4d970
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Allow 1-tile offscreen rendering to prevent pop-in effect
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2024-06-14 12:20:31 -04:00 |
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Shylie
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45ec13db45
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Add mouse callbacks
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2024-06-11 00:40:43 -04:00 |
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Shylie
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d50fefc359
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Make tinting and scaling per-cell instead of per-layer
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2024-06-07 12:33:23 -04:00 |
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Shylie
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da1f32a014
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Properly fixed texture bleeding
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2024-06-02 14:34:07 -04:00 |
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Shylie
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a39905c6cb
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Allow for up to 4096 sprites
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2024-06-01 13:25:20 -04:00 |
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Shylie
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35902c2803
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Add key callbacks, fix buffering issue
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2024-05-30 10:57:36 -04:00 |
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Shylie
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65c6de85ba
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Rework testing code
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2024-05-27 13:07:50 -04:00 |
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Shylie
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2861b78681
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Update to allow GL_ARB_shader_viewport_layer_array as well.
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2024-05-27 11:42:17 -04:00 |
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Shylie
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2be0aeaf99
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Add AMD_vertex_shader_layer support
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2024-05-26 12:35:15 -04:00 |
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Shylie
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c125a36cf0
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Geometry shader is passthrough now
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2024-05-26 12:05:29 -04:00 |
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Shylie
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b4427a0c88
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Setup basic testing framework
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2024-05-25 23:16:23 -04:00 |
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Shylie
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b2164b76cf
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Add some options for configuration
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2024-05-23 21:33:15 -04:00 |
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Shylie
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17ea6a7f0a
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Fix a bug with glerminal_layer_scale that caused unintended behavior
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2024-05-23 10:53:07 -04:00 |
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Shylie
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c89563338a
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Rework sprite API
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2024-05-19 21:46:56 -05:00 |
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Shylie
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e3a65072d8
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Per-layer tinting and scaling
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2024-05-16 23:51:45 -05:00 |
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Shylie
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325ef5167d
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32-bit color instead of palette
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2024-05-16 13:48:24 -05:00 |
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Shylie
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4b7991a3a6
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Layer count increased to 256, palette size increased to 256
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2024-05-15 13:33:18 -05:00 |
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Shylie
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615ea631e2
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Update example, lower cell scale
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2024-05-14 22:03:45 -05:00 |
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Shylie
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8318011cf2
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Add sub-cell offsets
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2024-05-14 21:42:49 -05:00 |
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Shylie
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a32897d5d4
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Initial public api version
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2024-05-14 16:46:30 -05:00 |
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Shylie
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06c7aa9eb5
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proof-of-concept graphics implementation
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2024-05-14 16:11:32 -05:00 |
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Shylie
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06e756dd2c
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Initial commit
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2024-05-09 15:42:12 -04:00 |
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