Make tinting and scaling per-cell instead of per-layer

This commit is contained in:
Shylie
2024-06-07 12:33:23 -04:00
parent 6444654f42
commit d50fefc359
6 changed files with 90 additions and 103 deletions

View File

@@ -59,13 +59,13 @@ void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, flo
* @param layer The layer to modify
* @param color The new color
*/
void glerminal_layer_color(unsigned char layer, unsigned int color);
void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
/**
* @brief Set a layer's scale
* @param layer The layer to modify
* @param scale The new scale
*/
void glerminal_layer_scale(unsigned char layer, float scale);
void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
/**
* @brief Load sprites from a png file