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Make tinting and scaling per-cell instead of per-layer
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@@ -59,13 +59,13 @@ void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, flo
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* @param layer The layer to modify
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* @param color The new color
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*/
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void glerminal_layer_color(unsigned char layer, unsigned int color);
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void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
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/**
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* @brief Set a layer's scale
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* @param layer The layer to modify
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* @param scale The new scale
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*/
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void glerminal_layer_scale(unsigned char layer, float scale);
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void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
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/**
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* @brief Load sprites from a png file
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