Make tinting and scaling per-cell instead of per-layer

This commit is contained in:
Shylie
2024-06-07 12:33:23 -04:00
parent 6444654f42
commit d50fefc359
6 changed files with 90 additions and 103 deletions

View File

@@ -18,21 +18,15 @@ namespace
{
glerminal_load_sprites_file("resources/rogue.png");
for (int i = 0; i < WALL_LAYERS; i++)
{
const unsigned char v = (i + 1) * (256 / WALL_LAYERS) - 1;
const unsigned int j = (0xFF << 24) | (v << 16) | (v << 8) | v;
glerminal_layer_color(i, j);
glerminal_layer_scale(i, (i / static_cast<float>(WALL_LAYERS)) + 1);
}
for (int i = 0; i < GRID_WIDTH; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
{
for (int k = 0; k < WALL_LAYERS; k++)
{
const unsigned char v = (k + 1) * (256 / WALL_LAYERS) - 1;
const unsigned int c = (0xFF << 24) | (v << 16) | (v << 8) | v;
if (i == 0 || j == 0 || i == GRID_WIDTH - 1 || j == GRID_HEIGHT - 1)
{
glerminal_set(i, j, k, floor);
@@ -41,6 +35,9 @@ namespace
{
glerminal_set(i, j, k, wall);
}
glerminal_color(i, j, k, c);
glerminal_scale(i, j, k, (k / static_cast<float>(WALL_LAYERS)) + 1);
}
}
}

View File

@@ -11,14 +11,6 @@ namespace
glerminal_load_sprites_file("resources/towers.png");
for (int i = 0; i < LAYER_COUNT; i++)
{
constexpr unsigned char c = 16;
const unsigned char v = (255 - c) * powf((256 / LAYER_COUNT * i - 1) / 256.0f, 2.0f) + c;
const unsigned int j = (0xFF << 24) | (v << 16) | (v << 8) | v;
glerminal_layer_color(i, j);
glerminal_layer_scale(i, i / static_cast<float>(LAYER_COUNT) + 1);
}
for (int i = 0; i < GRID_WIDTH; i++)
{
@@ -29,6 +21,15 @@ namespace
{
glerminal_set(i, j, k, 1);
}
for (int k = 0; k < LAYER_COUNT; k++)
{
constexpr unsigned char min = 16;
const unsigned char v = (255 - min) * powf((256 / LAYER_COUNT * k - 1) / 256.0f, 2.0f) + min;
const unsigned int col = (0xFF << 24) | (v << 16) | (v << 8) | v;
glerminal_color(i, j, k, col);
glerminal_scale(i, j, k, k / static_cast<float>(LAYER_COUNT) + 1);
}
}
}
}