32-bit color instead of palette

This commit is contained in:
Shylie 2024-05-16 13:48:24 -05:00
parent 4b7991a3a6
commit 325ef5167d
5 changed files with 28 additions and 76 deletions

View File

@ -6,19 +6,15 @@ namespace
{
void init()
{
glerminal_update_palette(0, 0x00000000);
glerminal_update_palette(1, 0xFF00007F);
glerminal_update_palette(2, 0x00FF007F);
glerminal_update_sprite(1, {
2, 2, 2, 2, 2, 2, 2, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 2, 2, 2, 2, 2, 2, 2
glerminal_update_sprite(0xFF00007F, {
0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0xFF00007F, 0x00FF007F,
0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F, 0x00FF007F
});
}

View File

@ -9,24 +9,19 @@ namespace
{
for (int i = 1; i < 256; i++)
{
constexpr unsigned char c = 0;
constexpr unsigned char c = 16;
const unsigned char v = (255 - c) * powf((i - 1) / 256.0f, 4.0f) + c;
glerminal_update_palette(i, (v << 24) | (v << 16) | (v << 8) | 0xE0);
}
for (int i = 1; i < 256; i++)
{
const unsigned char j = i;
const unsigned int j = (0xFF << 24) | (v << 16) | (v << 8) | v;
glerminal_update_sprite(i,
{
0,j,0,0,0,0,j,0,
j,j,j,j,j,j,j,j,
0,j,0,0,0,0,j,0,
0,j,0,0,0,0,j,0,
0,j,0,0,0,0,j,0,
0,j,0,0,0,0,j,0,
j,j,j,j,j,j,j,j,
0,j,0,0,0,0,j,0,
j,j,j,j,j,j,j,j,
j,j,j,j,j,j,j,j,
j,j,j,j,j,j,j,j,
j,j,j,j,j,j,j,j,
j,j,j,j,j,j,j,j,
j,j,j,j,j,j,j,j,
});
}
@ -34,7 +29,8 @@ namespace
{
for (int j = 0; j < 25; j++)
{
for (int k = 0; k < 256; k++)
const int c = rand() % 224 + 32;
for (int k = 0; k < c; k++)
{
glerminal_set(i, j, k, k);
}
@ -66,8 +62,8 @@ namespace
{
for (int k = 0; k < 256; k++)
{
const float ox = 0.05f * powf(k, 0.55f) * copysignf(sqrtf((i - cx) * (i - cx)), i - cx);
const float oy = 0.05f * powf(k, 0.55f) * copysignf(sqrtf((j - cy) * (j - cy)), j - cy);
const float ox = 0.025f * powf(k, 0.8f) * (i - cx);
const float oy = 0.025f * powf(k, 0.8f) * (j - cy);
glerminal_offset(i, j, k, ox, oy);
}
}

View File

@ -17,11 +17,12 @@ typedef void (*glerminal_main_cb)(float dt);
typedef struct glerminal_sprite
{
unsigned char data[GLERMINAL_CELL_AREA];
unsigned int data[GLERMINAL_CELL_AREA];
} glerminal_sprite;
/**
* @brief Call init once, then run the application's mainloop
* @param init initialization callback
* @param main main calllback
*/
void glerminal_run(glerminal_init_cb init, glerminal_main_cb main);
@ -64,13 +65,6 @@ void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, flo
*/
void glerminal_update_sprite(unsigned char id, glerminal_sprite sprite);
/**
* @brief Update palette color at index ID
* @param id Palette index to update
* @param color New color
*/
void glerminal_update_palette(unsigned char id, unsigned int color);
#ifdef __cplusplus
}
#endif

View File

@ -43,7 +43,6 @@ namespace glerminal
void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
void update_sprite(unsigned char id, glerminal_sprite sprite);
void update_palette_color(unsigned char id, unsigned int color);
private:
GLFWwindow* m_window;
@ -64,8 +63,7 @@ namespace glerminal
unsigned char m_cells[GRID_AREA * LAYER_COUNT];
float m_offsets[GRID_AREA * LAYER_COUNT * 2];
unsigned char m_sprites[CELL_SIZE * CELL_SIZE * 256];
float m_palette[256 * 4];
unsigned int m_sprites[CELL_SIZE * CELL_SIZE * 256];
glerminal_main_cb m_main;
@ -81,7 +79,6 @@ namespace glerminal
void deinit_gl();
void update_sprites();
void update_palette();
};
}

View File

@ -1,7 +1,6 @@
#include "glerminal-private.h"
#define GRID_SIZE_UNIFORM_NAME "grid_size"
#define PALETTE_UNIFORM_NAME "palette"
#define SPRITES_UNIFORM_NAME "sprites"
#define LAYERS_UNIFORM_NAME "layers"
@ -81,12 +80,11 @@ namespace
"#version 400 core\n"
"in vec2 texcoord;\n"
"flat in int sprite;\n"
"uniform usampler2DArray " SPRITES_UNIFORM_NAME ";\n"
"uniform vec4 " PALETTE_UNIFORM_NAME "[256];\n"
"uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"
" FragColor = " PALETTE_UNIFORM_NAME "[int(texture(" SPRITES_UNIFORM_NAME ", vec3(texcoord, sprite)))];\n"
" FragColor = texture(" SPRITES_UNIFORM_NAME ", vec3(texcoord, sprite));\n"
"}";
constexpr char* SCREEN_VERTEX_SHADER_SOURCE =
@ -122,8 +120,7 @@ namespace glerminal
m_main(main),
m_cells{ },
m_offsets{ },
m_sprites{ },
m_palette{ }
m_sprites{ }
#ifdef _DEBUG
, m_log("log.txt")
#endif
@ -181,7 +178,6 @@ namespace glerminal
glNamedBufferData(m_sprites_instance_vbo, sizeof(m_cells), m_cells, GL_STREAM_DRAW);
glNamedBufferData(m_offsets_instance_vbo, sizeof(m_offsets), m_offsets, GL_STREAM_DRAW);
update_sprites();
update_palette();
glViewport(0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
glUseProgram(m_program);
@ -237,17 +233,6 @@ namespace glerminal
reinterpret_cast<glerminal_sprite*>(m_sprites)[id] = sprite;
}
void glerminal::update_palette_color(unsigned char id, unsigned int color)
{
if (id < 256)
{
m_palette[4 * id + 0] = ((color >> 24) & 0xFF) / 255.0f;
m_palette[4 * id + 1] = ((color >> 16) & 0xFF) / 255.0f;
m_palette[4 * id + 2] = ((color >> 8) & 0xFF) / 255.0f;
m_palette[4 * id + 3] = ((color >> 0) & 0xFF) / 255.0f;
}
}
void glerminal::init_glfw()
{
glfwInit();
@ -457,15 +442,12 @@ namespace glerminal
// setup uniforms
m_screen_size_uniform_location = glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME);
m_palette_uniform_location = glGetUniformLocation(m_program, PALETTE_UNIFORM_NAME);
glUseProgram(m_program);
glUniform4f(m_screen_size_uniform_location, GRID_WIDTH, GRID_HEIGHT, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
glUniform1i(glGetUniformLocation(m_program, SPRITES_UNIFORM_NAME), 0);
update_palette();
// compile
const unsigned int screen_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(screen_vertex_shader, 1, &SCREEN_VERTEX_SHADER_SOURCE, nullptr);
@ -574,13 +556,7 @@ namespace glerminal
void glerminal::update_sprites()
{
glBindTexture(GL_TEXTURE_2D_ARRAY, m_sprites_texture);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R8UI, CELL_SIZE, CELL_SIZE, 256, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, m_sprites);
}
void glerminal::update_palette()
{
glUseProgram(m_program);
glUniform4fv(m_palette_uniform_location, 256, m_palette);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, CELL_SIZE, CELL_SIZE, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_sprites);
}
}
@ -632,10 +608,3 @@ void glerminal_update_sprite(unsigned char id, glerminal_sprite sprite)
GLERMINAL_G->update_sprite(id, sprite);
}
void glerminal_update_palette(unsigned char id, unsigned int color)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->update_palette_color(id, color);
}