diff --git a/source/glerminal.cpp b/source/glerminal.cpp index f9dacaf..dd33ae4 100644 --- a/source/glerminal.cpp +++ b/source/glerminal.cpp @@ -26,7 +26,7 @@ namespace }; constexpr char* VERTEX_SHADER_SOURCE = - "#version 460 core\n" + "#version 450 core\n" "layout (location = 0) in vec2 position;\n" "layout (location = 1) in vec2 offset;\n" "layout (location = 2) in int sprite;\n" @@ -54,7 +54,7 @@ namespace "}"; constexpr char* GEOMETRY_SHADER_SOURCE = - "#version 460 core\n" + "#version 450 core\n" "layout (triangles) in;\n" "layout (triangle_strip, max_vertices = 3) out;\n" "in VS_OUT {\n" @@ -86,7 +86,7 @@ namespace "}"; constexpr char* FRAGMENT_SHADER_SOURCE = - "#version 460 core\n" + "#version 450 core\n" "in vec2 texcoord;\n" "flat in int sprite;\n" "layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n" @@ -97,7 +97,7 @@ namespace "}"; constexpr char* SCREEN_VERTEX_SHADER_SOURCE = - "#version 460 core\n" + "#version 450 core\n" "layout (location = 0) in vec2 position;\n" "out vec2 texcoord;\n" "void main()\n" @@ -107,7 +107,7 @@ namespace "}"; constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE = - "#version 460 core\n" + "#version 450 core\n" "in vec2 texcoord;\n" "layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n" "layout (std430, binding = 1) buffer LayerColors"