2024-05-26 03:16:23 +00:00
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#include <test-common.h>
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#include <glerminal.h>
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#include <glad/glad.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb_image_write.h>
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namespace
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{
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unsigned char pixels[1280 * 800 * 3];
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}
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void glerminal_test_save_image()
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{
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2024-05-27 17:07:50 +00:00
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// -- DIRTY HACK --
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//
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// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
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// This code will break if this behavior changes
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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2024-05-26 03:16:23 +00:00
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stbi_flip_vertically_on_write(true);
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stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);
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}
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