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https://github.com/yuzu-emu/yuzu.git
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ff45c39578
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::Nvidia {
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namespace Devices {
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class nvdevice;
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}
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struct EventInterface {
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// Mask representing currently busy events
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u64 events_mask{};
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// Each kernel event associated to an NV event
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std::array<Kernel::EventPair, MaxNvEvents> events;
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// The status of the current NVEvent
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std::array<EventState, MaxNvEvents> status{};
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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// This is the value of the GPU interrupt for which the NVEvent is waiting
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// for.
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std::array<u32, MaxNvEvents> assigned_value{};
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// Constant to denote an unasigned syncpoint.
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static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
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std::optional<u32> GetFreeEvent() const {
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u64 mask = events_mask;
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for (u32 i = 0; i < MaxNvEvents; i++) {
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const bool is_free = (mask & 0x1) == 0;
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if (is_free) {
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if (status[i] == EventState::Registered || status[i] == EventState::Free) {
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return {i};
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}
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}
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mask = mask >> 1;
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}
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return std::nullopt;
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}
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void SetEventStatus(const u32 event_id, EventState new_status) {
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EventState old_status = status[event_id];
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if (old_status == new_status) {
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return;
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}
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status[event_id] = new_status;
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if (new_status == EventState::Registered) {
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registered[event_id] = true;
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}
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if (new_status == EventState::Waiting || new_status == EventState::Busy) {
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events_mask |= (1ULL << event_id);
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}
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}
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void RegisterEvent(const u32 event_id) {
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registered[event_id] = true;
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if (status[event_id] == EventState::Free) {
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status[event_id] = EventState::Registered;
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}
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}
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void UnregisterEvent(const u32 event_id) {
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registered[event_id] = false;
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if (status[event_id] == EventState::Registered) {
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status[event_id] = EventState::Free;
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}
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}
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void LiberateEvent(const u32 event_id) {
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status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
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events_mask &= ~(1ULL << event_id);
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assigned_syncpt[event_id] = unassigned_syncpt;
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assigned_value[event_id] = 0;
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}
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};
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class Module final {
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public:
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Module(Core::System& system);
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~Module();
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/// Returns a pointer to one of the available devices, identified by its name.
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template <typename T>
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std::shared_ptr<T> GetDevice(const std::string& name) {
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auto itr = devices.find(name);
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if (itr == devices.end())
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return nullptr;
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return std::static_pointer_cast<T>(itr->second);
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}
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/// Opens a device node and returns a file descriptor to it.
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u32 Open(const std::string& device_name);
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/// Sends an ioctl command to the specified file descriptor.
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u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, const std::vector<u8>& input2,
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std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
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IoctlVersion version);
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/// Closes a device file descriptor and returns operation success.
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ResultCode Close(u32 fd);
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void SignalSyncpt(const u32 syncpoint_id, const u32 value);
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std::shared_ptr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
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std::shared_ptr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
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private:
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/// Id to use for the next open file descriptor.
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u32 next_fd = 1;
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/// Mapping of file descriptors to the devices they reference.
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std::unordered_map<u32, std::shared_ptr<Devices::nvdevice>> open_files;
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/// Mapping of device node names to their implementation.
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std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
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EventInterface events_interface;
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};
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/// Registers all NVDRV services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
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Core::System& system);
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} // namespace Service::Nvidia
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