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https://github.com/yuzu-emu/yuzu.git
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b05bfc6036
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
372 lines
12 KiB
C++
372 lines
12 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/algorithm/interpolate.h"
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#include "audio_core/audio_out.h"
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#include "audio_core/audio_renderer.h"
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#include "audio_core/codec.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/memory.h"
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namespace AudioCore {
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constexpr u32 STREAM_SAMPLE_RATE{48000};
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constexpr u32 STREAM_NUM_CHANNELS{2};
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class AudioRenderer::VoiceState {
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public:
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bool IsPlaying() const {
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return is_in_use && info.play_state == PlayState::Started;
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}
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const VoiceOutStatus& GetOutStatus() const {
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return out_status;
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}
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const VoiceInfo& GetInfo() const {
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return info;
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}
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VoiceInfo& GetInfo() {
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return info;
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}
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void SetWaveIndex(std::size_t index);
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std::vector<s16> DequeueSamples(std::size_t sample_count, Memory::Memory& memory);
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void UpdateState();
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void RefreshBuffer(Memory::Memory& memory);
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private:
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bool is_in_use{};
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bool is_refresh_pending{};
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std::size_t wave_index{};
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std::size_t offset{};
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Codec::ADPCMState adpcm_state{};
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InterpolationState interp_state{};
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std::vector<s16> samples;
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VoiceOutStatus out_status{};
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VoiceInfo info{};
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};
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class AudioRenderer::EffectState {
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public:
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const EffectOutStatus& GetOutStatus() const {
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return out_status;
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}
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const EffectInStatus& GetInfo() const {
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return info;
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}
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EffectInStatus& GetInfo() {
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return info;
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}
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void UpdateState(Memory::Memory& memory);
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private:
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EffectOutStatus out_status{};
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EffectInStatus info{};
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};
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
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AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event,
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std::size_t instance_number)
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: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
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effects(params.effect_count), memory{memory_} {
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
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fmt::format("AudioRenderer-Instance{}", instance_number),
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[=]() { buffer_event->Signal(); });
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audio_out->StartStream(stream);
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QueueMixedBuffer(0);
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QueueMixedBuffer(1);
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QueueMixedBuffer(2);
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}
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AudioRenderer::~AudioRenderer() = default;
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u32 AudioRenderer::GetSampleRate() const {
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return worker_params.sample_rate;
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}
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u32 AudioRenderer::GetSampleCount() const {
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return worker_params.sample_count;
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}
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u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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Stream::State AudioRenderer::GetStreamState() const {
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return stream->GetState();
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}
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static constexpr u32 VersionFromRevision(u32_le rev) {
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// "REV7" -> 7
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return ((rev >> 24) & 0xff) - 0x30;
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}
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std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
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// Copy UpdateDataHeader struct
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UpdateDataHeader config{};
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std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
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u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
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// Copy MemoryPoolInfo structs
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std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
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std::memcpy(mem_pool_info.data(),
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input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
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memory_pool_count * sizeof(MemoryPoolInfo));
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// Copy VoiceInfo structs
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std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size + config.voice_resource_size};
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for (auto& voice : voices) {
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std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
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voice_offset += sizeof(VoiceInfo);
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}
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std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size + config.voice_resource_size +
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config.voices_size};
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for (auto& effect : effects) {
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std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
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effect_offset += sizeof(EffectInStatus);
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}
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// Update memory pool state
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std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
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for (std::size_t index = 0; index < memory_pool.size(); ++index) {
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if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
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memory_pool[index].state = MemoryPoolStates::Attached;
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} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
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memory_pool[index].state = MemoryPoolStates::Detached;
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}
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}
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// Update voices
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for (auto& voice : voices) {
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voice.UpdateState();
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if (!voice.GetInfo().is_in_use) {
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continue;
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}
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if (voice.GetInfo().is_new) {
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voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
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}
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}
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for (auto& effect : effects) {
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effect.UpdateState(memory);
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}
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// Release previous buffers and queue next ones for playback
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ReleaseAndQueueBuffers();
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// Copy output header
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UpdateDataHeader response_data{worker_params};
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std::vector<u8> output_params(response_data.total_size);
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const auto audren_revision = VersionFromRevision(config.revision);
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if (audren_revision >= 5) {
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response_data.frame_count = 0x10;
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response_data.total_size += 0x10;
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}
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std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
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// Copy output memory pool entries
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std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
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response_data.memory_pools_size);
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// Copy output voice status
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std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
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for (const auto& voice : voices) {
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std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
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sizeof(VoiceOutStatus));
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voice_out_status_offset += sizeof(VoiceOutStatus);
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}
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std::size_t effect_out_status_offset{
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sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
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response_data.voice_resource_size};
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for (const auto& effect : effects) {
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std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
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sizeof(EffectOutStatus));
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effect_out_status_offset += sizeof(EffectOutStatus);
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}
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return output_params;
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}
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void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
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wave_index = index & 3;
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is_refresh_pending = true;
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}
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count,
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Memory::Memory& memory) {
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if (!IsPlaying()) {
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return {};
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}
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if (is_refresh_pending) {
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RefreshBuffer(memory);
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}
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const std::size_t max_size{samples.size() - offset};
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const std::size_t dequeue_offset{offset};
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std::size_t size{sample_count * STREAM_NUM_CHANNELS};
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if (size > max_size) {
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size = max_size;
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}
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out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
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offset += size;
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const auto& wave_buffer{info.wave_buffer[wave_index]};
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if (offset == samples.size()) {
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offset = 0;
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if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
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SetWaveIndex(wave_index + 1);
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}
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if (wave_buffer.buffer_sz) {
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out_status.wave_buffer_consumed++;
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}
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if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
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info.play_state = PlayState::Paused;
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}
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}
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return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
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}
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void AudioRenderer::VoiceState::UpdateState() {
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if (is_in_use && !info.is_in_use) {
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// No longer in use, reset state
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is_refresh_pending = true;
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wave_index = 0;
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offset = 0;
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out_status = {};
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}
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is_in_use = info.is_in_use;
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}
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void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
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const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
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const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
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std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
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memory.ReadBlock(wave_buffer_address, new_samples.data(), wave_buffer_size);
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switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
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case Codec::PcmFormat::Int16: {
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// PCM16 is played as-is
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break;
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}
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case Codec::PcmFormat::Adpcm: {
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// Decode ADPCM to PCM16
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Codec::ADPCM_Coeff coeffs;
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memory.ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
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new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
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new_samples.size() * sizeof(s16), coeffs, adpcm_state);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
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break;
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}
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switch (info.channel_count) {
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case 1:
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// 1 channel is upsampled to 2 channel
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samples.resize(new_samples.size() * 2);
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for (std::size_t index = 0; index < new_samples.size(); ++index) {
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samples[index * 2] = new_samples[index];
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samples[index * 2 + 1] = new_samples[index];
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}
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break;
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case 2: {
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// 2 channel is played as is
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samples = std::move(new_samples);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
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break;
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}
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// Only interpolate when necessary, expensive.
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if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
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samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
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STREAM_SAMPLE_RATE);
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}
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is_refresh_pending = false;
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}
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void AudioRenderer::EffectState::UpdateState(Memory::Memory& memory) {
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if (info.is_new) {
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out_status.state = EffectStatus::New;
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} else {
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if (info.type == Effect::Aux) {
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ASSERT_MSG(memory.Read32(info.aux_info.return_buffer_info) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(memory.Read32(info.aux_info.send_buffer_info) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(memory.Read32(info.aux_info.return_buffer_base) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(memory.Read32(info.aux_info.send_buffer_base) == 0,
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"Aux buffers tried to update");
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}
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}
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}
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static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, -32768, 32767));
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}
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void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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constexpr std::size_t BUFFER_SIZE{512};
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std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
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for (auto& voice : voices) {
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if (!voice.IsPlaying()) {
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continue;
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}
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std::size_t offset{};
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s64 samples_remaining{BUFFER_SIZE};
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while (samples_remaining > 0) {
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const std::vector<s16> samples{voice.DequeueSamples(samples_remaining, memory)};
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if (samples.empty()) {
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break;
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}
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samples_remaining -= samples.size() / stream->GetNumChannels();
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for (const auto& sample : samples) {
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const s32 buffer_sample{buffer[offset]};
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buffer[offset++] =
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ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
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}
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}
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}
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audio_out->QueueBuffer(stream, tag, std::move(buffer));
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}
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void AudioRenderer::ReleaseAndQueueBuffers() {
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
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for (const auto& tag : released_buffers) {
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QueueMixedBuffer(tag);
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}
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}
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} // namespace AudioCore
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