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7a5d235d94
These functions don't modify class state, so we can mark them as such
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_in_manager.h"
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#include "audio_core/in/audio_in.h"
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#include "core/hle/kernel/k_event.h"
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namespace AudioCore::AudioIn {
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In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
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: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
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session_id_} {}
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void In::Free() {
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std::scoped_lock l{parent_mutex};
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manager.ReleaseSessionId(system.GetSessionId());
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}
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System& In::GetSystem() {
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return system;
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}
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AudioIn::State In::GetState() {
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std::scoped_lock l{parent_mutex};
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return system.GetState();
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}
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Result In::StartSystem() {
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std::scoped_lock l{parent_mutex};
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return system.Start();
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}
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void In::StartSession() {
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std::scoped_lock l{parent_mutex};
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system.StartSession();
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}
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Result In::StopSystem() {
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std::scoped_lock l{parent_mutex};
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return system.Stop();
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}
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Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
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std::scoped_lock l{parent_mutex};
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if (system.AppendBuffer(buffer, tag)) {
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return ResultSuccess;
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}
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return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
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}
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void In::ReleaseAndRegisterBuffers() {
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std::scoped_lock l{parent_mutex};
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if (system.GetState() == State::Started) {
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system.ReleaseBuffers();
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system.RegisterBuffers();
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}
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}
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bool In::FlushAudioInBuffers() {
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std::scoped_lock l{parent_mutex};
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return system.FlushAudioInBuffers();
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}
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u32 In::GetReleasedBuffers(std::span<u64> tags) {
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std::scoped_lock l{parent_mutex};
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return system.GetReleasedBuffers(tags);
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}
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Kernel::KReadableEvent& In::GetBufferEvent() {
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std::scoped_lock l{parent_mutex};
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return event->GetReadableEvent();
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}
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f32 In::GetVolume() const {
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std::scoped_lock l{parent_mutex};
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return system.GetVolume();
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}
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void In::SetVolume(f32 volume) {
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std::scoped_lock l{parent_mutex};
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system.SetVolume(volume);
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}
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bool In::ContainsAudioBuffer(u64 tag) const {
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std::scoped_lock l{parent_mutex};
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return system.ContainsAudioBuffer(tag);
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}
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u32 In::GetBufferCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetBufferCount();
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}
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u64 In::GetPlayedSampleCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetPlayedSampleCount();
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}
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} // namespace AudioCore::AudioIn
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