yuzu/src/core/arm/dyncom
Lioncash f75def619c dyncom: Partially emulate BXJ
Just in case some game studio let the intern write inline assembly or something.
2015-01-05 15:55:09 -05:00
..
arm_dyncom_dec.cpp dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH 2015-01-02 20:51:54 -05:00
arm_dyncom_dec.h dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH 2015-01-02 20:51:54 -05:00
arm_dyncom_interpreter.cpp dyncom: Partially emulate BXJ 2015-01-05 15:55:09 -05:00
arm_dyncom_interpreter.h License change 2014-12-20 21:20:24 -08:00
arm_dyncom_run.cpp dyncom: Various cleanups to match coding style, no functional changes. 2014-12-29 21:50:47 -05:00
arm_dyncom_run.h skyeye: Remove duplicate typedefs 2015-01-04 12:34:02 -05:00
arm_dyncom_thumb.cpp dyncom: Various cleanups to match coding style, no functional changes. 2014-12-29 21:50:47 -05:00
arm_dyncom_thumb.h skyeye: Remove duplicate typedefs 2015-01-04 12:34:02 -05:00
arm_dyncom.cpp ARM: Add a mechanism for faking CPU time elapsed during HLE. 2014-12-25 22:46:44 -05:00
arm_dyncom.h ARM: Add a mechanism for faking CPU time elapsed during HLE. 2014-12-25 22:46:44 -05:00